
Deep Rock Galactic Rogue Core Patch NOTES: RC:EA:01.02 (7th July 2026)
Ghost Ship Games has pushed out RC:EA:01.02 ahead of summer shutdown, bringing defensive AI behaviour to the Gatekeepers and fixing a heap of progression-breaking bugs.
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Ghost Ship Games has pushed out RC:EA:01.02 ahead of summer shutdown, bringing defensive AI behaviour to the Gatekeepers and fixing a heap of progression-breaking bugs.

Helldivers 2 receives patch 6.3.1 with critical stability fixes for voice chat and vehicle customisation crashes.

Payday 3's smaller summer update focuses on a complete 99 Boxes overhaul, plus fixes for mask crashes and UI display bugs.

Capcom has published the official event quest rotation for Monster Hunter Wilds covering the week of 30 June to 7 July 2026.

Gaijin Entertainment has rolled out update 2.57.1.7, addressing a range of ground vehicle, aircraft, and map-related bugs alongside a new crew visibility feature for naval vessels.
A small but necessary update addresses a skin rename and restores Klei Account item functionality on dedicated servers.

Dreamlight Valley gets its first paid adventure pack this week, bringing Pooh Bear, Eeyore, and Piglet to a honey-soaked corner of the Hundred Acre Wood.

33 Immortals' first hotfix tackles a critical save data bug, Weapon Mastery failures, and several combat friction points that emerged post-launch.

The Doctor is back in the 10th Anniversary Event queue after being temporarily disabled. This bugfix patch tackles event stability, audio glitches, and a long list of map collision problems.

The Necromancy system gets a complete rework, Temple's infinite resource exploit is dead, and Battle Magic reverts to pre-nerf stats.

The Bonewright profession gains a new divination system today, while developers commit to incremental combat overhauls rather than one massive overhaul.
Paradox Interactive launches the Open Beta Summer Edition for Hearts of Iron IV, introducing experimental rebalancing across naval combat, doctrines, and unit experience systems.
The Skitarii class needs work. Fatshark's acknowledged the feedback and laid out a roadmap for fixes arriving next patch.

Sunlight Sands brings summer fun to Gielinor from July 6th to August 3rd, ditching the Beach's dailyscape grind for relaxed progression and fresh rewards.

Mecha BREAK's next update rebalances multiple Strikers, adjusts ranked progression rules, and extends Season 4 by two weeks.

Bellwright's July 3rd hotfix tackles co-op stability, NPC display quirks, and pet merchant tooltips.

V0.8.04 closes several nasty holes that could trap you in unfinishable missions, sorts the UI frame drops, and gives merchants a proper overhaul.

After a rollback yesterday, Update #2 is live with server fixes, movement improvements, and significant weapon balance changes.

Oongka and Damiane can now tackle the Abyss in the latest patch, alongside 47 new outfit pieces and a stack of stability fixes.

A quick hotfix has landed for Invincible VS, tackling skin availability and some nasty Ultimate interactions that were catching Assists when they shouldn't.

Three major content launches hit ARK: Survival Ascended today. Genesis: Part 1 returns with revamped ocean biomes and legacy creatures, Tides of Fortune brings wind-driven sailing and naval combat, and Dragontopia introduces the Umbra dragon with a brand-new skill tree system.

Jagex is bringing the long-awaited Fletching Re-tier to RuneScape, fixing years of inconsistent weapon tiering and retiring shieldbows entirely.

Mechabellum receives a targeted hotfix addressing the problematic Experimental Death Knell Tech, plus visual corrections for two units.

The developers have rebalanced Hostile Sector's PvE difficulty, tweaked six weapons, and fixed several bugs affecting gameplay and items.