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Patch NotesWorld of Warcraft

World of Warcraft Curse of Ula'tek Content Update (6th August 2026)

The Coiled Isle arrives today with new outdoor exploration, but the raid and season don't launch until August 18. Here's what that timing means for your first week.

Nathan Lees43 min read
World of Warcraft Curse of Ula'tek key art featuring the Coiled Isle and venomous serpent creature Ula'tek.
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The Curse of Ula'tek content update splits its launch across two dates, and that stagger matters more than the headline suggests. The Coiled Isle, its outdoor activities, and the Altar of Fangs dungeon go live today, 6th August. But Midnight Season 2, the Venomous Abyss raid, Bountiful Delves, and Mythic+ keys don't arrive until 18th August, a full week later. This is not a surprise delay. It's the intended structure. For players who plan their calendars around raid nights, that means seven days of outdoor content, levelling, and dungeon-only progression before the season's competitive ladder opens.

The Coiled Isle itself introduces Lairs, a new world boss variant that scales from flexible difficulty up to Mythic with 15-25 players. Unlike traditional world bosses, Lairs are instanced with summoning stones outside, which removes the open-world contention that has defined that content type since vanilla. This is a significant structural shift: players no longer compete for spawn windows or risk getting zerged by a larger raid. The trade-off is that Lairs lose the unpredictability and server-wide drama of true world bosses, but they also eliminate the frustration of showing up to a dead instance. Curse Surges spawn rare elites at five rotating locations, and defeating them unlocks Venom Fishing in that area. A deliberate tie between PvE progression and a profession activity, which is rare enough to note.

Season 2 brings four new Nightmare Mode targets when it launches on the 18th, alongside a permanent toggle for increased Coiled Isle difficulty. The Prey Journey track offers cosmetics and mounts, and players can now collect Afflicted and Tormented Souls from Delves to accelerate Nightmare hunts. This layering of progression systems means players have multiple reasons to run the same content, but it also means the seasonal grind has more moving parts than before. PvP players get Training Grounds expansion to 3v3 Arenas versus bots, lowering the barrier to Arena entry. A direct response to how Battlegrounds training proved popular.

Housing receives the most substantial quality-of-life update here: Blueprints allow players to save, export, and share entire house layouts or individual rooms, with up to 50 save slots plus 10 auto-saves. Pet Beds let noncombat companions roam or stand stationary inside and outside homes. These are not combat-relevant changes, but they address a long-standing gap in housing customisation by making it shareable and reversible. Players can now show off builds without permanent commitment.

The week-long gap between content launch and season start creates an unusual rhythm: raiders get seven days to gear through Mythic 0 dungeons and outdoor activities before the Venomous Abyss opens, but Mythic+ players cannot push keys until the 18th. This paces the competitive ladder's start but leaves a window where only one endgame path is available. It's a deliberate choice about how quickly players should reach the season's hardest content.

Full Patch Notes

Buff Nerf Fix Tweak

Continue the Midnight campaign as the Curse of Ula’tek content update opens the way to the Coiled Isle, where venomous foes, cursed waters, and long-buried secrets await. Take on new adventures, including the Venomous Abyss raid, Altar of Fangs dungeon, new Delves, Season 2 challenges, housing updates, and more.

TABLE OF CONTENTS


EXPLORE A NEW OUTDOOR ZONE—THE COILED ISLE

Continue the story of Zul’jan as the fog lifts from the island off the east coast of Zul’Aman. We’ll join Zul’jarra as she pursues him to bring her brother and others home to Zul’Aman. We’ll delve into a long-buried history of the Coiled Isle, learn more about what is locked away, and who was left behind.


ENTER THE MOUNTAIN FOR NEW ADVENTURES

Undertake a variety of new activities within the mountain on the Coiled Isle as you explore this corrupted eco-system filled with poisonous waters and venomous foes.

Plunge into the Vaults of Atal’Utek primed for challenging group content and rotating public events. Taking part in these public events will ultimately build up to a boss fight.

While in the zone players will have access to a custom talent tree that will provide different perks of player power along with quality-of-life perks. These perks can include things such as something to reduce the potency of the venom found around the isle as you explore.


ENCOUNTER CURSE SURGES AND FACE RARE ELITES

As you adventure through the zone, you’ll come across Curse Surges which will regularly spawn rare elites at five rotating locations throughout the isle.

Killing a rare elite unlocks Venom Fishing in that location. You’ll also discover a Local story with a tortollan sea captain named Tokka, gain reputation with his crew, and learn to fish in more cursed waters around the isle.


STEP INTO LAIRS AND FACE THE WORLD BOSS INSIDE

Introducing Lairs an evolution on world bosses located in instanced encounters with scaling difficulty up to flexible Mythic with 15-25 players. These will be found in specific locations similar to Delves and will come complete with a summoning stone outside the lair. [LEARN MORE]


FACE THREE NEW BOSSES IN A NEW DUNGEON—ALTAR OF FANGS

This new three boss dungeon will be available up to Mythic 0 difficulty at the launch of the content update and will join the Mythic+ rotation once Midnight Season 2 begins a week after the launch. [LEARN MORE]


DESCEND INTO THE VENOMOUS ABYSS RAID AND CONFRONT ULA'TEK

Arriving with the start of Midnight Season 2, players face Ula’tek herself in the Venomous Abyss. An ancient powerful creature of hatred, corruption, and venom, Ula’tek has been unleashed by Zul’jan’s actions. This new raid dungeon will feature eight new boss encounters and you’ll ultimately face off against Ula’tek as the final boss. [LEARN MORE]


VENTURE INTO THREE NEW DELVES INCLUDING A NEW NEMESIS DELVE

Take on three new Delves with one of these as a new Nemesis Delve. You’ll step into The Ring of Glory, Gnarldor Isle, and the Venomfall Deeps Nemesis Delve for new rewards (and a little glory). With the start of Midnight Season 2 on August 18, Bountiful Delves become available and players will be able to push into the upper tiers to challenge themselves beyond Tier 7 and face the new Nemesis boss.

Encounter new snake and venom variants in existing Midnight Delves.


GET READY FOR MIDNIGHT SEASON 2

One week after the content update goes live the new season will begin, bringing with it a new dungeon rotation for Mythic+, a new raid, new PvP Season, more Prey, and Bountiful Delves, and keys become available. [LEARN MORE]

Mythic+ Dungeon Rotation

  • New Dungeon: Altar of Fangs
  • Murder Row
  • Den of Nalorakk
  • The Blinding Vale
  • Voidscar Arena

Returning dungeons with design and quality of life updates

  • Kings' Rest
  • Ruby Life Pools
  • Temple of Sethraliss

STALK NEW PREY IN SEASON 2

When Season 2 begins on August 18, players can begin the "A Slithering Threat" questline as Nightmare Mode returns with four new serpent-themed targets and hunts across the Coiled Isle.

In Nightmare Mode on the Coiled Isle, you'll collect Ossified Relics to activate a Haunted Braziers around the zone to summon Ral'kala and defeat him for unique rewards. This is meant to be something you work with other players on.

The Season 2 Prey Journey track offers new decor, cosmetics, and mounts. You’ll also unlock the ability to collect Afflicted and Tormented Souls from delves, which can accelerate active Nightmare Hunts and grant additional rewards.

Lastly, “The Curse of the Isle” introduces a permanent Nightmare Mode that can be toggled on to increase the danger across the Coiled Isle for players looking for an even greater challenge!


TRAINING GROUNDS EXPANDS TO THE ARENA

Training Grounds have introduced more players to the PvP ecosystem. After the introduction to Battlegrounds versus bots, we’re introducing 3v3 Arenas versus bots to players who want to dip their toes into the Arena and start learning the ropes. To give this new feature a try, select Training Grounds from the Player vs. Player tab in the Group Finder.


HOUSING UPDATES

MAKE THE MOST OF HOUSING WITH BLUEPRINTS

For players who want to share their cool builds with others, you’ll be able to export the entirety of your exterior and your interior, or your interior, your exterior, or a single room alone as you like.

  • Blueprints let players save their housing creations to swap between or share them with other players!
  • Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well.
  • Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room.
  • When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need.
  • Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc).
  • Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”.
  • Auto-saves are automatically created when importing a Blueprint so players can easily revert.
  • Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots.
  • A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch.
  • Blueprint codes can be linked in chat and inspected there as well.
  • Blueprints can be reported.

WELCOME YOUR PETS HOME

Let your pets roam free in your home by adding a Pet Bed decor item which will let you place your noncombat companion pet inside the house. Your pet will also be able to wander through your home through some new navigation technology allowing them to make their way around your decor.

  • Pet Beds allow players to show off their pets both in and outside their house.
  • Players can place up to 10 beds inside and up to 5 beds outside. Once a bed is placed, players can select a pet to make its home there.
  • Indoor pets can be set to either Stationary or Roaming while pets placed outdoors are only Stationary for the time being.
  • A small number of pets are unavailable to be placed for a variety of reasons.

NEW ENDEAVORS IN YOUR NEIGHBORHOOD

Four new Endeavors arrive to your neightborhood for the Amani trolls, kobolds, Ohn’ahran centaur, and tortollan.

Players may also notice new things in their Neighborhood based on the Endeavors that have been completed, both old and new.

ADDITIONAL HOUSING UPDATES

  • HOUSES
    • Houses can now reach level 12, unlocking increased limits, large exteriors, and more.
    • New Artisanal Rooms can now be purchased from the General Contractor NPCs in each neighborhood. Four new rooms each for the orc, human, night elf, and blood elf styles are available for Community Coupons. Cross-faction room styles will need to be purchased from the neighborhood smugglers.
    • Additional new housing items available in neighborhoods for Community Coupons.
    • Players can now move the entry room anywhere in the house, including other floors! Finally, basement dreams can be realized!
  • DYES
    • Dye crafting has been streamlined, considerably freeing up bag space taken up by dyes.
    • New dye colors have been added, including those that replicate the darker appearances from before the 12.0.5 content update.
  • UI
    • Two new decor categories have been added:
      • Vines and Hanging Plants
      • Pet Beds
    • Removed an extra pop-up when deleting a room with no Decor in it.

COOLDOWN MANAGER AND USER INTERFACE UPDATES AHEAD

With the new updates, the Cooldown Manager will now be able to track trinkets and potions, helping with consumable management. It can also track racial ability cooldowns and durations. [LEARN MORE]

For managing other resources, more updates arrive to the ping system. Players can ping their action bar or the Cooldown Manager directly providing your team with the status of your spells.

Your own unit frames can also get pinged to convey the status of your health to the group and players who are acting in a healing role will also share the status of their mana saving them from needing to say, “OOM” before the next pull.

Healers can now configure or hide the buffs shown on Raid Frames, so the healing effects that matter most to you stay visible.


LINK YOUR BATTLE.NET ACCOUNT TO DISCORD

Speak with your guildmates both in and out of the game by connecting your Battle.net and Discord accounts to chat with your guild no matter where they are. Whether you’re coordinating your next raid run, looking for more to join you in game for PvP, or just hanging out in your neighborhoods together, you’ll be able to send messages between the two quickly and easily. [LEARN MORE]


CONTINUE THE HUNT FOR XAL'ATATH WITH ARATOR

After the start of Season 2, join Arator once more as he deals with the fallout from the Voidspire and also investigate the resurgence of the Twilight’s Blade with him as we continue the hunt for Xal’atath.


CHARACTERS

  • EARTHEN

    • Developers' note: In Curse of Ula'tek, we are revisiting the amount of experience points gained when exploring zones. This will particularly impact the leveling speed for Earthen characters, who receive significantly more exploration experience via their Wide-Eyed Wonder racial ability. To compensate for the decrease in experience gains from exploring zones, we are increasing the benefits of Ingest Minerals for Earthen.
    • Baseline experience gained from exploring zones reduced by 60%.
    • Experience gained from exploring low-level zones is no longer reduced from baseline.
    • Effectiveness of Well Fed gained from Ingest Minerals increased by 30%.

CLASSES

  • Player health and creature damage has been increased by 25% at max level. Health consumable values have been adjusted to match new health values.
    • Developers' notes: In Curse of Ula'tek, we've decided to increase player health and enemy damage by 25% for max level players. We've made similar adjustments at the start of Midnight and also in early Dragonflight. Our intent is for damage to be less spiky and for healing gameplay to be more satisfying. When healing is too bursty, enemies have to be tuned to deal spiky damage which requires quick reactions to survive, and we feel that leads to unsatisfying and more stressful gameplay. While we are increasing overall creature damage with this change, we are hand tuning encounter abilities to deal appropriate damage alongside these changes to meet our goals. We're also making adjustments to several healing and absorb spells for DPS and Tank specializations so that they retain their relative impact.
  • All class interrupts (such as Kick, Pummel, Counterspell, etc) will now display a "missed" visual over the target's head if used while the target was not casting a spell. It will also play a separate sound to represent a missed interrupt. This is intended to help players recognize when enemies or allies have used their interrupt ability even if a spell was not interrupted.
  • Diminishing return categories will reset after 20 seconds (was 16 seconds).
    • Developers' notes: We've been monitoring the changes made to the diminishing returns system for crowd control effects in PvP during Season 1 and are pleased with the reduction in the number of repeat CC effects a player can be affected by before they become immune to those effects, lowering it from 3 to 2. At this time we also decreased the amount of time it takes before this immunity or reduction resets, and we wanted to make updates to that portion of the system to continue to reduce the total amount of time that players are not in control of their characters. As a result, we're increasing the reset timer from 16 seconds to 20 seconds for Season 2.
  • In Curse of Ula'tek, we're going to be lowering throughput for major DPS cooldown's for several specializations and increasing their steady state damage. When damage done during cooldowns is significantly higher than damage outside of cooldowns, the pacing of combat outside of cooldowns can feel sluggish. Our priority is ensuring that cooldowns continue to be high-impact and fun moments, that damage dealt without cooldowns is effective, and that we maintain texture between specs.
  • DEATH KNIGHT
    • Hero Talents
      • San'layn
        • Blood Beast auto-attack damage increased by 1400%.
        • Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%).
    • Blood
      • Apex Talent: Dance of Midnight (Rank 2) has been updated – Damage taken for each active Dancing Rune Weapon is reduced by 6% (was 4%).
      • Melee damage increased by 20%.
      • Heart Strike damage increased by 25%.
      • Marrowrend damage increased by 50%.
      • Dancing Rune Weapon now increases Parry by 30% (was 25%).
      • Permafrost grants a shield equal to 50% of damage dealt (was 40%).
      • Voracious grants 15% Leech (was 12%).
      • Relish in Blood healing increased by 25%.
      • Rapid Decomposition increases Blood Plague healing by 85% (was 50%).
      • Sanguinary Burst heals you for 18% of damage dealt (was 15%).
      • Umbilicus Eternus absorbs damage equal to 6 times damage dealt by Blood Plague (was 5).
      • Perseverance of the Ebon Blade now reduces damage taken by 4% when consuming Crimson Scourge. Duration increased to 10 seconds (was 6 seconds).
      • Bloodshot now also reduces damage taken while Blood Shield is active by 4%.
      • Hero Talents
        • Deathbringer
          • Reaper's Mark damage to the primary target increased by 20%.
          • Exterminate damage to the primary target increased by 20%.
        • San'layn
          • Pact of the San'layn now stores 15% of all Shadow damage dealt (was 10%).
          • Vampiric Strike damage increased by 25%.
          • Visceral Strength now grants 10% Strength (was 12%).
          • Frenzied Bloodthirst’s Death Strike and Death Coil damage bonus reduced to 5% per stack (was 6%).
          • Blood is Life now accumulates 15% of the damage dealt from the Blood Beast (was 25%).
    • Frost
      • Developers' notes: We’re increasing the strength of several rotational abilities that were underperforming in the overall breakdown. Additionally, we’re improving Frost Death Knight’s consistent damage outside of cooldown windows. Obliteration gameplay and tuning during Pillar of Frost remain strong, allowing us to redistribute some power into the rest of the kit.
      • All ability damage reduced by 10%.
      • Melee damage reduced by 20%.
      • Pillar of Frost now increases Strength by 20% (was 30%). 
      • Howling Blast damage increased by 100%.
      • Empower Rune Weapon damage increased by 30%.
      • Glacial Advance damage increased by 30%.
      • Icy Death Torrent damage increased by 30%.
      • Frost Fever damage increased by 100%.
      • Remorseless Winter damage increased by 40%.
      • Frostscythe damage increased by 20%.
      • Frost Strike damage increased by 25%. Does not affect Frostbane.
      • Obliterate damage reduced by 12.5%.
      • Breath of Sindragosa damage reduced by 20%.
      • Frostbane damage reduced by 30%.
      • Frostwyrm's Fury damage reduced by 20%.
      • Permafrost grants a shield equal to 35% of damage dealt (was 30%).
      • Hero Talents
        • Deathbringer
          • Wither Away now causes Frost Fever to deal its damage 75% faster (was 100%).
          • Deathly Blows now increases Frost Strike damage by 35% (was 15%).
          • Reaper's Mark cast and explosion damage reduced by 25%.
          • Exterminate damage reduced by 17%.
        • Rider of the Apocalypse
          • Whitemane's Undeath damage reduced by 30%.
    • Unholy
      • Developers' notes: With Curse of Ula’tek, we’re aiming to smooth the gap between cooldown and non-cooldown throughput. Additionally, we’re taking a look at the current summon density of Unholy Death Knight. For its rework in Midnight, Unholy Death Knight was reimagined as a summoner of the Scourge and we're very happy with how it landed. However, combined with the previous summoning powers from the Rider of the Apocalypse Hero Talent tree, the amount of summons are exceeding the numbers we're comfortable with. It is paramount for us to provide a clear game space for our players, and we felt there was no design space left for us to give more summoning powers without ignoring this core principle.
      • Reanimation renamed to Lord of the Dead and its secondary effect has been redesigned – When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 seconds, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.
      • Apex Talent: Forbidden Knowledge (Rank 3) has been updated – Magus of the Dead no longer grants stacking damage to Necrotic Coil and Graveyard. The effectiveness of Putrefy activated by Dread Plague has been increased to 100% (was 60%).
      • Apex Talent: Forbidden Knowledge – Necrotic Coil damage reduced by 6% and Graveyard damage increased by 17.3%.
      • Soul Reaper has been updated – No longer consumes charges of Putrefy to cast. Now consumes up to 3 Lesser Ghoul stacks to summon them instantly.
      • Unholy Aura has been updated – Magus of the Dead now grant the Haste buff on spawn for 15 seconds.
      • Army of the Dead has been updated – Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 seconds. While active, you command your army through Scourge Strike, executing Orders based on nearby enemies instead of summoning Lesser Ghouls.
        • Death Order – Lesser Ghouls strike with you, dealing Shadow damage to your target.
        • Epidemic Order – Lesser Ghouls erupt in viscera, dealing Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.
      • Army of the Dead Lesser Ghoul damage reduced by 25%.
      • Menacing Magus now has an additional effect – Your Lord of the Dead Frostbolts now chain to 3 additional enemies.
      • All damage reduced by 3%. 
      • Auto-attack damage increased by 100%.
      • Lesser Ghoul damage reduced by 6.5%.
      • Epidemic damage increased by 54%. Does not affect Graveyard.
      • Magus of the Dead damage reduced by 15%.
      • Putrefy damage reduced by 15%.
      • Putrefy area-of-effect damage increased by 35%.
      • Pestilence damage reduced by 25%.
      • Infected Claw damage reduced by 25%.
      • Virulent Plague damage increased by 2%.
      • Commander of the Dead now causes Dark Transformation to increase the damage of your summoned creatures by 10%/20% for 30 seconds (was 15%/30%).
      • Ruptured Viscera now deals reduced damage beyond 5 targets.
      • Permafrost grants a shield equal to 35% of damage dealt (was 30%).
      • Blightburst now causes Putrefy to extend the duration of plagues by 3 seconds (was 4.5 seconds).
      • Runic Power spenders now extend the duration of plagues by 1 second (was 1.5 seconds).
      • Dread Plague now retains its extended duration when applied to a new target while within 40 yards of the Death Knight.
      • Fixed an issue causing Nazgrim's Conquest to grant additional Strength when Magus of the Dead is sacrificed for Lord of the Dead.
      • Nazgrim's Conquest will no longer grant Strength from critters and low level targets.
      • Players other than the Death Knight can now only see up to 3 Lesser Ghouls at a time.
      • Hero Talents
        • Rider of the Apocalypse
          • Whitemane Death Coil damage reduced by 25%.
          • Whitemane Undeath damage reduced by 25%.
  • DEMON HUNTER
    • Demon Hunters can now equip daggers.
      • Developers' notes: This will allow Devourer Demon Hunters to acquire and use daggers with Intelligence on them.
    • Devourer
      • Developers' notes: We're reducing the scaling of Devourer's Mastery: Monster Within to help other stats to compete and compensating with an overall ability damage buff. Between that and a few more targeted changes, we expect damage during Void Metamorphosis to be slightly reduced while damage outside of Metamorphosis is significantly increased.
      • Mastery: Monster Within has been updated – Bonus damage during Void Metamorphosis reduced by 66%.
      • All ability damage increased by 32%.
      • Collapsing Star damage increased by 12%.
      • Eradicate damage reduced by 6% and secondary target damage reduced by 15%.
      • Consume damage increased by 60% (does not affect Devour).
      • Void Metamorphosis now increases Void Ray damage by 40% (was 67%).
      • Impending Apocalypse now causes each Collapsing Star to grant 20% increased damage to the next one (was 30%).
      • Hungering Slash now properly gives a temporary charge of Vengeful Retreat rather than giving a free cast and also resetting its cooldown.
      • Hero Talents
        • Annihilator
          • Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage against a single target by 30% (was 35%).
          • Final Hour now causes Voidfall bonuses to persist for 6 seconds (was 8 seconds).
    • Havoc
      • Developers' notes: The following changes to Fury generation are a small overall increase, paced more smoothly and relying less heavily on Immolation Aura's talent effects.
      • Demon Blades, Blade Dance, and Chaos Strike now require equipped Warglaives, Axes, Swords, and Fist Weapons.
      • New Talent: Never Say Die – Damage increased by 3% while above 50% Health. Leech increased by 5% while below 50% Health.
      • Trail of Ruin has been updated – Damage is now applied immediately, rather than as a damage over time effect over 4 seconds.
      • Serrated Glaive has been updated – Effect is now a buff on the Demon Hunter with a 12 second duration, rather than a debuff on enemy targets with a 15 second duration.
      • Blade Dance damage increased by 6%. 
      • Death Sweep damage increased by 6%. 
      • Chaos Strike damage increased by 6%. 
      • Annihilation damage increased by 6%. 
      • The Hunt damage increased by 12%. 
      • Immolation Aura damage reduced by 8%.
      • Essence Break initial damage increased by 49%.
      • Burning Hatred now causes Immolation Aura to generate an additional 30 Fury (was 40).
      • Demon Blades now generates 10-16 Fury per attack (was 8-15).
      • Blind Fury now causes Eye Beam to generate 10/20 Fury per second (was 15/30 Fury).
      • Inertia now increases damage by 12% for 6 seconds (was 18% for 5 seconds).
      • Inner Demon has moved and is now a choice node option with Chaos Theory (was a choice node option with Chaotic Transformation).
      • Dash of Chaos has been removed.
    • Vengeance
      • Fracture and Soul Cleave now require equipped Warglaives, Axes, Swords, and Fist Weapons.
      • Sigil of Chains is now learned at level 35 and is no longer a talent.
      • Sigil of Chains cooldown reduced to 60 seconds (was 90 seconds).
      • Sigil of Chains no longer replaces Sigil of Misery.
      • Sigil of Silence now replaces Sigil of Misery when selected.
      • Improved Sigil of Misery no longer affects Sigil of Chains.
      • Improved Sigil of Misery now reduces the cooldown of Sigil of Silence by 15 seconds when Sigil of Silence is selected.
      • All damage increased by 5.5%.
      • Soul Cleave healing increased by 25%.
      • Fel Devastation healing increased by 25%.
      • Charred Warblades heals you for 5% of Fire damage you deal (was 4%).
      • Frailty causes you to heal for 10% of damage dealt to afflicted targets (was 8%).
      • Feast of Souls healing increased by 25%.
      • Revel in Pain causes 6% of your Fire damage to shield you (was 5%).
      • Several talents have changed locations in the talent tree.
  • DRUID
    • Matted Fur absorb increased by 25%.
    • Heart of the Wild empowered Wild Growth healing increased by 25%.
    • Shred and Cat Form Swipe damage increased by 10%.
    • Balance
      • Developers' notes: Our goal for Balance in Curse of Ula'tek is to emphasize its core gameplay of building, spending, and pooling Astral Power. In Midnight, Balance had high Astral Power generation and a lot of free spender procs, which meant there weren't many GCDs left after casting spenders. In Curse of Ula'tek we've reduced Astral Power generation and the number of free spenders but increased the damage each spender does. The intent is to provide more time to react to Astral Power gain and make pooling Astral Power outside Eclipse to spend inside Eclipse more impactful. We've also adjusted some talent power to increase build diversity.
      • New passive ability learned at level 42: Stellar Protection – If Moonfire and Sunfire are dispelled, Stellar Flare is applied to the target. Generates 12 Astral Power.
      • Umbral Intensity has been updated – Now increases Wrath and Starfire damage by 12% at all times.
      • Apex Talent: Ascendant Eclipses (Rank 2) – Astral Smolder damage reduced to 10%/20% of critical strike damage (was 12%/24%) and its duration is increased to 8 seconds (was 6 seconds).
      • Apex Talent: Ascendant Eclipses – Solar Bolt increased by 27% and Lunar Bolt damage increased by 10%.
      • All damage dealt increased by 8%
      • Moonfire damage increased by 5%.
      • Sunfire damage increased by 5%.
      • Wrath damage increased by 10%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 71%.
      • Starfall damage increased by 4%.
      • Shooting Stars damage increased by 10%.
      • Meteorites damage increased by 15%.
      • Rejuvenation healing increased by 25%.
      • Wild Growth healing increased by 25%.
      • Regrowth healing increased by 25%.
      • Celestial Fire increases the damage of Moonfire, Sunfire, and Shooting Stars by 10% (was 8%).
      • Orbit Breaker effectiveness reduced to 50% (was 60%).
      • Touch the Cosmos chance to trigger from Wrath reduced to 12% (was 15%), and chance to trigger from Starfire reduced to 15% (was 20%).
      • Total Eclipse chance to trigger increased to 15%/30% (was 10%/20%).
      • Sculpt the Stars and Astral Communion have swapped positions in the talent tree.
      • Sculpt the Stars reduces Eclipse cooldown by 3 seconds (was 2 seconds).
      • Stellar Amplification is now only applied to 1 target.
      • Orbit Breaker Aura can be tracked in the Cooldown Manager.
      • Fixed an issue causing some Cooldown Manager elements such as damage-over-time timers and buff trackers to sometimes not show accurate information.
      • Hero Talents
        • Elune's Chosen
          • Developers' notes: Elune's Chosen should always use Starfire as its builder over Wrath, so we are restoring their Starfire single target bonus and reducing their single target damage through a small reduction to Starsurge.
          • Star Cascade no longer triggers off of gaining Astral Power with Wrath.
          • Star Cascade has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness).
            • Developers’ notes: With the increased number of builders that Balance is casting in Season 2, this talent is overperforming its intended value.
          • Bask in Moonlight increases the damage of Starsurge by 5% (was 10%).
        • Keeper of the Grove
          • Bounteous Bloom now extends the duration of Force of Nature Treants by 4 seconds instead of adding a fourth Treant.
          • Cenarius' Might haste increase reduced to 6% (was 8%).
          • Potent Enchantments haste increase reduced to 6% (was 10%).
          • Sylvan Beckoning Dryad's Starfall damage increased to 250% effectiveness (was 200%).
          • Spirit of the Thicket increases Starfall damage by 18% (was 12%).
          • Dream Burst damage increased by 30%.
          • Power of Nature increases your treant melee damage by 300% (was 200%).
    • Feral
      • Developers' notes: Feral updates in Curse of Ula'tek are aimed at talent diversity. We'd like Chomp to be stronger for players who enjoy it, and we're adjusting some other talents to get their power closer and open up more build options. Additionally, Feral struggles to compete in AOE and cleave damage in raids due to talent availability. Much of its AOE damage comes from Rampant Ferocity, which it does not take in raid builds. To make it easier to take Rampant Ferocity in raid builds we are swapping its position with Merciless Claws in Gate 1. This will make it harder to take Merciless Claws in some builds, so we are compensating both that and other Curse of Ula'tek talent power reductions with some damage bonuses.
      • All damage dealt increased by 3%.
      • Rampant Ferocity damage increased by 25%.
      • Saber Jaws damage bonus increased to 60% per point (was 50%).
      • Focused Frenzy damage bonus reduced to 15% (was 20%).
      • Rip and Tear damage bonus increased to 20% (was 15%).
      • Chomp damage increased by 30%.
      • Apex Predator's Craving base chance to trigger reduced to 4% (was 5%).
      • Merciless Claws increases Shred and Swipe damage by 25% (was 20%).
      • Blood Spattered increases Ferocious Bite damage by 8% (was 2%), but maxes out at 6 stacks (was 10).
      • Taste for Blood increases Ferocious Bite damage by 16% (was 12%) and another 8% during Tiger's Fury (was 12%).
      • Rejuvenation healing increased by 25%.
      • Wild Growth healing increased by 25%.
      • Regrowth healing increased by 25%.
      • Cooldown Manager updated so elements show the "empowered" icon versions for instances of DoTs like Rake and Rip that have been enhanced by Tiger's Fury.
      • Merciless Claws and Rampant Ferocity have swapped positions in the talent tree.
    • Guardian
      • Developers' notes: Our goals with these Guardian Druid updates are largely to address issues with the specialization's damage composition and ability breakdown. In particular, we're reworking Lunation in order to resolve its adverse rotational pressure, and our adjustments to Gory Fur and Wild Guardian are intended to incentivize more balance between Rage spenders as well as distribute the impact of the Apex talent across a longer duration and a broader portion of the kit.
      • Gory Fur has been redesigned – Ironfur has a chance to make your next Maul, Raze, or Ravage free. Maul, Raze, or Ravage have a chance to make your next Ironfur free.
      • Apex Talent: Wild Guardian has been redesigned –
        • Rank 1: Spending Rage has a 10% chance to awaken a guardian spirit for 8 seconds, which attacks a nearby enemy when you cast Thrash or Mangle.
        • Rank 2: Mangle, Ravage, Raze, and Maul deal 20%/40% additional Nature damage over 12 seconds. Your Mastery is increased by 3%/6%.
        • Rank 3: When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you. Each time a spirit attacks, you generate 8 additional Rage. After casting Berserk or Incarnation: Guardian of Ursoc, gain 1 charge of Wild Guardian:
          • Wild Guardian: Your next cast of Ravage, Raze or Maul is guaranteed to awaken a spirit.
      • All damage increased by 8%.
      • Brambles absorb increased by 25%.
      • After the Wildfire healing increased by 25%.
      • Lunar Beam healing increased by 25%.
      • Lunation reduces Lunar Beam's cooldown by 20 seconds (was 3 seconds per Arcane ability).
      • Ursoc's Fury grants an absorb for 35% of Thrash and Maul damage (was 30%).
      • Elune's Favored heals you for 18% of Arcane damage dealt (was 15%).
      • Fixed an issue where Dream Guide was incorrectly being consumed by Regrowths cast via Reinvigoration.
      • Hero Talents
        • Elune's Chosen
          • Boundless Moonlight – Lunar Beam now causes you to Leech 12% of damage dealt to affected enemies (was 10%).
    • Restoration
      • Developers' notes: We're making several quality-of-life adjustments to Restoration Druid in this update with a goal of addressing usability issues with Tranquility, Nature's Swiftness, and Incarnation: Tree of Life. We're also making a few adjustments to Swiftmend to bring back some of its power as a punchy single-target heal. Finally, we'd like to address issues with Abundance by redesigning it with a clear threshold of when you should be using Regrowth.
      • New Talent: Overgrowth – Nature's Swiftness causes your next Regrowth to apply Lifebloom, Rejuvenation, and Wild Growth's heal over time effect to an ally.
      • New Talent: Flash of Clarity – Omen of Clarity increases Regrowth's healing by 40%. Now available where Cultivation previously was in the talent tree.
      • Cultivation is now available below Flash of Clarity in the talent tree.
      • Innervate has been redesigned – Now regenerates 25% of the target's maximum mana over 8 seconds, rather than causing spells to be free for 8 seconds.
      • Abundance has been redesigned – While you have at least 5 Rejuvenations active, Regrowth's critical strike chance is increased by 50% and its mana cost is reduced by 50%.
      • Tranquility has been updated – Now grows protective roots at your feet, absorbing damage equal to 60% of your health and preventing knockbacks.
      • Incarnation: Tree of Life has been updated – Now casts Regrowth on up to 3 nearby injured allies when you initially shapeshift.
      • Swiftmend has been updated – Healing increased by 40% of the consumed heal over time effect.
      • Everbloom (Rank 3) has been updated – Its heal effect now triggers when you press Swiftmend (was Soul of the Forest).
      • Verdant Infusion has been updated – No longer extends heal over time effects.
      • Germination has been updated – No longer increases Rejuvenation's duration by 2 seconds.
      • Ysera's Gift has been updated – If its healing would overheal the Druid, the overhealing amount is instead transferred to a nearby ally.
      • Mastery: Harmony healing bonus increased by 15%.
      • All spell and ability healing increased by 6%.
      • Wild Growth healing increased by 20% and mana cost increased by 15%.
      • Verdancy healing increased by 40%.
      • Rejuvenation mana cost reduced by 10%.
      • Regrowth healing reduced by 20% and mana cost reduced by 10%.
      • Lifebloom mana cost reduced by 20%.
      • Passing Seasons reduces Nature's Swiftness cooldown by 15 seconds (was 12 seconds).
      • Symbiotic Relationship now highlights itself on the action bar while it is not active.
      • Germination and Verdancy have swapped positions in the talent tree.
      • Nature's Splendor has been removed.
  • EVOKER
    • Panacea healing increased by 25%.
    • Hero Talents
      • Scalecommander
        • Developers’ notes: Wingleader’s cooldown reduction mechanic strongly incentivized spreading Bombardment applications across multiple targets. We feel that this gameplay is unintuitive in isolation, and additionally creates unhealthy behaviors such as Disintegrate clipping and Mass Disintegrate/Eruption pooling. This redesign is intended to retain the multitarget focus of the talent, while addressing those issues. We are increasing some of Scalecommander’s sources of area damage to compensate for the lessened cooldown reduction the new Wingleader will provide.
        • Wingleader has been redesigned – Mass Disintegrate/Mass Eruption reduces the remaining cooldown of Deep Breath/Breath of Eons by 0.5 seconds/1 second for each target struck.
        • Command Squadron’s Pyre damage increased by 40%.
        • Maneuverability’s damage over time increased by 40%.
    • Augmentation
      • Developers' notes: The additional stopping power created by Duplicate-cast Upheavals was more warping to dungeon gameplay than desired, and could be frustrating in some situations due to its uncontrolled timing.
      • Apex Talent: Duplicate – Upheaval casts by your Duplicate no longer knock enemies into the air.
      • All ability and pet damage increased by 3%.
      • Living Flame healing increased by 25%.
      • Verdant Embrace healing increased by 25%.
      • Emerald Blossom healing increased by 25%.
      • Defy Fate healing increased by 25%.
      • Molten Blood healing increased by 25%.
      • The Midnight Season 1 2-set bonus no longer increases the duration that Eruption extends Ebon Might.
      • Hero Talents
        • Chronowarden
          • Double-time has been updated - The additional stats granted when Ebon Might critically strikes now last 15 seconds (modified by Mastery: Timewalker), and Double-time is extended if Ebon Might reapplies it while it is already active. Double-time's functionality with Prescience is unchanged.
        • Scalecommander
          • Wingleader now reduces the cooldown of Breath of Eons by 1.5 seconds per target struck (was 1 second).
    • Devastation
      • Developers' notes: Devastation's Apex talent, while powerful, hasn't been as gameplay-affecting as we had hoped. We've redesigned the Rank 3 effect to override Dragonrage with a limited number of uses of a new, powerful spell, Unbound Flame, once Dragonrage is over. Additionally, Rising Fury and Risen Fury have been streamlined into one buff effect.
      • Apex Talent: Rising Fury (Rank 3) has been redesigned – When Dragonrage ends, Rising Fury persists for 4 seconds per stack, and Dragonrage becomes Unbound Flame. Unbound Flame may be cast 4 times before Dragonrage finishes its cooldown.
        • Unbound Flame – Exhale destructive flame, critically striking for Fire damage to your target and nearby enemies. Damage reduced beyond 5 targets. Causes 1 Essence Burst. Instant cast and 25-yard range.
      • Tyranny has been updated – Now interacts with Unbound Flame, causing Unbound Flame to always gain the maximum benefit of Mastery: Giantkiller regardless of the targets' health.
      • Deep Breath damage increased by 30%. 
      • Pyre damage increased by 10%. 
      • Disintegrate damage increased by 40%. 
      • Living Flame damage increased by 50% and healing increased by 25%.
      • Verdant Embrace healing increased by 25%.
      • Emerald Blossom healing increased by 25%.
      • Shattering Stars that are released from an Eternity Surge due to Scintillation are now subject to Scintillation's 40% effectiveness multiplier. 
      • Risen Fury has been removed.
      • Hero Talents
        • Flameshaper
          • Twin Flame damage and healing reduced by 20%.
          • Fixed an issue where Twin Flame was not scaling with Mastery.
        • Scalecommander
          • Wingleader now reduces the cooldown of Deep Breath by 1 second per target struck (was 0.5 seconds).
    • Preservation
      • Developers' notes: The goal of this change is to make Dream Breath a flexible heal that can once again serve as a powerful heal over time effect or a burst heal when charged. This also further differentiates it from spells like Verdant Embrace and Merithra's Blessing, which have filled a similar role as an on-demand burst heal. Additionally, we're updating Consume Flame to be much more relevant and impactful, which it should be as Flameshaper's capstone talent.
      • Apex Talent: Merithra's Blessing has been updated – Now increases all healing of Dream Breath by 60% (was 250%, and previously applied only to its instant healing).
      • Font of Magic has been updated – Now also reduces the empower time of Dream Breath and Fire Breath by 20%.
      • Dream Breath instant healing reduced by 50%.
      • Dream Breath periodic healing increased by 118%.
      • Temporal Barrier absorption increased by 30%.
      • Inner Flame increases periodic healing by 50% (was 60%).
      • Spiritual Clarity reduces the cooldown of Dream Breath by 6 seconds (was 10 seconds).
      • Fluttering Seedlings healing is now also increased by Titan's Gift.
      • Fixed an issue that could cause Time Dilation to not clear its stored damage on death.
      • Fixed an issue where Consume Flame healing was not being increased by Grace Period or similar effects.
      • Hero Talents
        • Flameshaper
          • Expanded Lungs increases the healing of Dream Breath by 20% (was 30%).
          • Conduit of Flame increases critical chance by 10% (was 15%). Does not affect Devastation Evoker.
          • Fulminous Roar causes Fire Breath and Dream Breath to deal their damage 15% more often (was 20%). Does not affect Devastation Evoker.
          • Fluttering Seedlings can now trigger Consume Flame.
          • Emerald Blossom and Fluttering Seedlings now prefer to heal injured allies with Dream Breath active while talented into Consume Flame.
          • Consume Flame heals for 240% of the amount consumed (was 200%).
          • Fixed an issue where Consume Flame's healing component could not critically heal.
          • Twin Flame damage and healing reduced by 20%.
          • Fixed an issue where Twin Flame was not scaling with Mastery.
  • HUNTER
    • Hero Talents
      • Dark Ranger
        • Bleak Arrows damage increased by 300%.
        • Withering Fire's Black Arrow damage reduced by 40%.
        • Fixed an issue where Through The Eyes was not properly increasing Withering Fire's damage.
    • Beast Mastery
      • Developers' notes: Beast Mastery Hunters felt a bit weak outside of Bestial Wrath damage windows, so we're increasing their steady-state damage by boosting Kill Command, Cobra Shot, and Barbed Shot. We're increasing the duration of Beast Cleave to 10 seconds, so you should be able to maintain 100% uptime in area damage situations as long as you are using Wild Thrash when it is available.
      • Heart of the Pack renamed to Razor Sharp and has been redesigned – Increases the damage of your pet's Bite, Claw, and Smack by 100%.
      • Piercing Fangs has been redesigned – Kill Command critical damage increased by 15%.
      • Bloody Frenzy has been updated – Now reduces Barbed Shot's periodic rate increase by 33% (was 50%).
      • Kill Cleave has been updated – Kill Command now only cleaves 20% of its damage during Beast Cleave (was 40%).
      • Auto Shot damage increased by 720%.
      • Barbed Shot damage increased by 10%.
      • Kill Command damage increased by 20%.
      • Cobra Shot damage increased by 25%.
      • Beast Cleave now causes your pets to strike nearby enemies for 55% of the damage dealt (was 40%).
      • Beast Cleave duration increased to 10 seconds (was 8 seconds) and can no longer be cancelled.
      • Serpentine Strikes now increases Cobra Shot’s critical strike damage by 20% (was 50%).
      • Cobra Senses now increases Cobra Shot’s damage by 10% (was 35%).
      • Dire Beast summons can now be tracked on the Cooldown Manager.
      • Wild Instincts has been removed.
      • Hero Talents
        • Dark Ranger
          • Dark Hound summons can now be tracked on the Cooldown Manager.
        • Pack Leader
          • Hogstrider now increases the damage of your next Cobra Shot by 100% (was 200%).
          • Hoof and Blade now increases the bonus Cobra Shot damage from Hogstrider by 25% (was 50%).
    • Marksmanship
      • Developers' notes: Marksmanship Hunter's last round of changes reintroduced Explosive Shot as a button players can opt into, but it didn't flow well with how the spec was playing. In Midnight Season 2, we're making changes to Explosive Shot's design and some of its supporting talents. The Headshot talent has also been a source of frustration, so we're removing it and adjusting how Deathblow works to make it more predictable when you should follow up an Aimed Shot cast with a Kill Shot or Black Arrow. Finally, we're adjusting Markmanship's Apex Talent nodes to no longer make Aimed Shot a guaranteed critical strike to reduce the emphasis on Aimed Shot modifiers. 
      • New Talent: Unstable Trigger – Explosive Shot can be used a second time if used within 3 seconds. Explosive Shot incorporates any remaining damage from previous Explosive Shots on your target.
      • Explosive Shot has been redesigned – Fire an explosive shot at your target. Every 1 second for 3 seconds, the target explodes, dealing Fire damage to all enemies within 8 yards. Damage reduced beyond 5 targets. Recasting Explosive Shot incorporates any remaining damage from previous Explosive Shots on your target.
        • Developers' notes: We are pivoting the design of Explosive Shot quite a bit to attempt to find a stronger identity. The changes to the core Explosive Shot as well as the Explosive Shot related talents should give it a distinct feel to play with compared to your other main abilities.
      • Explosive Shot's visual has been updated.
      • Explosive Shot's tooltip has been updated and now includes contextual notes when Unstable Trigger is talented.
      • Precision Detonation has been redesigned – Explosive Shot lasts for 1 additional second.
      • Shrapnel Shot renamed to Accuracy by Volume and has been redesigned – Bulletstorm now affects your next 1 Aimed Shots.
      • Windrunner Quiver has been redesigned – Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
      • Apex Talent: Take Aim (Rank 2) has been redesigned – Your critical strike damage is increased by 5%/10%. Your ranged abilities deal 3%/6% increased damage.
      • Apex Talent: Take Aim (Rank 3) has been updated – Spotter's Mark now increases the damage of your next Aimed Shot and Rapid Fire against the target (was Aimed Shot only).
        • Developer's notes: The previous version of Marksmanship's Apex Talents put too much emphasis on Aimed Shot and its critical damage modifiers. This new version should better interact with more of your specialization's abilities.
      • Bulletstorm has been redesigned – Rapid Fire now increases the damage of your next Aimed Shot by 20%.
      • Deathblow has been updated – Aimed Shot now has a chance to cause your next Aimed Shot to grant the Deathblow effect.
        • Developers' notes: Our goal with our Deathblow updates for Marksmanship Hunters is to make it clear to you when you should follow up an Aimed Shot with a Kill Shot or Black Arrow cast rather than having the uncertainty of which button to press. Rapid Fire’s 100% chance to get the Deathblow effect is unchanged, you should always be able to follow-up a Rapid Fire with a Kill Shot or Black Arrow.
      • Aspect of the Hydra has been updated – Arcane Shot no longer cleaves.
      • All damage dealt by your abilities increased by 5%. 
      • Auto Shot damage increased by 756%.
      • Aimed Shot damage increased by 20%.
      • Rapid Fire damage increased by 44%.
      • Arcane Shot damage increased by 38%.
      • Steady Shot damage increased by 50%.
      • Multi-Shot damage increased by 73%.
      • Volley damage increased by 20%.
      • Kill Shot damage increased by 50%.
      • Eagle's Accuracy is now a 1-point talent that increases the damage of Aimed Shot by 5% (was 10%) and Rapid Fire by 10% (was 20%).
      • Focused Aim now reduces the cooldown of Aimed Shot by 1 second (was 2 seconds).
      • Small Game Hunter is now a 2-point talent. Values unchanged.
      • Aimed Shot has a new icon.
      • Some talents have changed positions in the talent tree.
      • The following talents have been removed:
        • Double Tap
        • Headshot
      • Hero Talents
        • Dark Ranger
          • Through the Eyes has been redesigned – Increases the damage of Kill Shot and Black Arrow by 10%.
          • Black Arrow damage increased by 25%.
          • Black Arrow direct damage reduced by 40%.
          • Black Arrow no longer highlights itself whenever it is able to be used against the target.
          • Ebon Bowstring now causes Black Arrow to have a chance to cause your next Aimed Shot to grant the Deathblow effect.
          • Dark Minion summons can now be tracked on the Cooldown Manager.
        • Sentinel
          • Moon's Blessing now only causes 1 second of cooldown reduction to Aimed Shot (was 2 seconds).
    • Survival
      • New Talent: Razor Edge – Raptor Strike, Raptor Swipe, and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.
      • New Talent: Bombardier – Wildfire Bomb damage, critical strike chance, and critical damage dealt increased by 15%.
      • Wildfire Imbuement has been redesigned – Throwing a Wildfire Bomb has a chance to imbue your weapon with flames, causing you and your pet’s auto-attacks to deal additional Fire damage for 10 seconds.
      • Grenade Juggler has been redesigned – Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 seconds.
      • Grenade Juggler is now tracked in the Cooldown Manager.
      • Lunge now increases your Agility by 3% (was 2%), plus an additional 1% (was 2%) while dual-wielding.
      • Wildfire Shells now grants 3 seconds of cooldown reduction to Wildfire Bombs (was 2 seconds).
      • Primal Surge has been moved up to an easier to access location in the talent tree.
      • Fixed an issue where Raptor Swipe could cause Sentinel's Mark to be applied to a target that was not your currently selected target. If you do not have a target selected when using Raptor Swipe, a target hit by Raptor Swipe will be chosen.
      • Fixed an issue where Outland Venom was not properly applied by various periodic effects from either the Hunter, their current pet, or other summons from the Pack Leader Hero Talents.
      • Fixed an issue where Mastery: Spirit Bond incorrectly affected some summons from the Pack Leader Hero Talents twice.
      • The following talents have been removed:
        • Flamefang Pitch
        • Shower of Blood
      • Hero Talents
        • Pack Leader
          • Hogstrider now lasts for 1 minute (was 20 seconds).
          • Hogstrider is now cancelled when starting a Raid encounter or Mythic+ dungeon.
        • Sentinel
          • Open Fire has been redesigned – Fire damage dealt increased by 5%.
          • Lethal Barbs has been updated – Auto-attacks now have a very high chance to generate 3 Focus, rather than granting 1 Focus per auto-attack.
            • Developers' notes: The previous version of the Lethal Barbs talent favored dual wielding the fastest attack speed weapons. We're changing it to be a very high chance to generate 3 Focus, which should normalize the Focus gain and allow you to wield your preferred weapon types.
          • Scout's Vigil no longer increases stealth detection radius while using Camouflage.
          • Moon’s Blessing now grants 6 seconds of Wildfire Bomb cooldown reduction when applying Sentinel’s Mark (was 4 seconds).
          • Sentinel’s Mark duration increased to 16 seconds (was 12 seconds).

These notes are abridged — read the complete changelog at the official source linked above.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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