
Mechabellum 1.11.1 Patch Notes (9th July 2026)
Mechabellum's latest patch reshuffles the meta with a Stormcaller overhaul and a wave of cost adjustments across underperforming Techs.

Mechabellum's latest patch reshuffles the meta with a Stormcaller overhaul and a wave of cost adjustments across underperforming Techs.

Toby Fox's team has patched Chapter 5 to squash memory leaks that were tanking PS4 stability, plus several softlocks and combat glitches.

InZOI's latest hotfix pulls back the auto-meal feature and tightens up how your Zois behave when left to their own devices.

Schedule I's latest update brings gamepad support to the heist sim, alongside a major systems overhaul and performance improvements across the board.

Update 4.2.0 adds guaranteed rewards to Character Boost progression and restores Archboss Weapon crafting with safeguards against repeated exploitation.

Build a Rocket Boy is flying fans to Edinburgh for a free playtest weekend. The 400+ employees it laid off over the past year aren't laughing.

Cache enters the Active Duty rotation as Premier Season Five kicks off. The bigger story: C4 damage is now baked into map geometry, changing how explosives work across every defusal map.

Cold Symmetry's Soulslike sequel lands August 20 with a $50 price tag, eight Shells, over 60 dungeons, and a stamina-free combat system. The open beta already sits at 92% positive on Steam.

Obsidian is returning to the Fallout franchise under Josh Sawyer's direction, but the studio had to lose 52 employees and its planned Avowed sequel to make it happen.

S&box closes the engine-to-game boundary with native inventory and weapons, overhauls rendering performance with GPU clutter culling, and adds contact shadows for fine shadow detail.

Xbox says it's doubling down on The Elder Scrolls. Then it laid off half the only studio actively making Elder Scrolls content, two days before a major release.

After laying off most of its staff last year, Bithell Games is back with one of the strangest pitches I've seen in a while: you're an assassin working for Dracula, who happens to be King of England.

The Adaptive Measures update lands with the community's most-requested feature: a FOV slider. It also adds land sprinting, overhauls Biomod progression, and fixes performance issues that plagued certain areas.
Hotfix 1.3.1.1 tackles server stability, inventory mishaps, and weapon bugs that plagued players since June's update.

Trophy lists for the upcoming Black Ops 1 and 2 PlayStation ports have surfaced, and they paint a picture of classic features left behind. Wager Matches, Theater Mode, and League Play all appear to be missing.

The July 9th update strips back Fragpunk's Shard Card pool across multiple modes and rebalances several Lancers, including tweaks to Broker, Zephyr, and Dex.

PEAK's 0.65.c patch tackles rendering bugs and visual glitches across multiple maps and menus, though the map roster shrinks temporarily.

Jagex has rolled out the first round of tweaks for The Blood Moon Rises, addressing Maggot King loot handling, weapon balance, and several Trouver System protection issues.

Birthday celebrations bring two time-limited events, a major overhaul to how shots register, and special rewards for the game's most dedicated players.

Regenerative Shields are officially live, Ultimate Ability generation has been retuned, and nearly every hero is getting adjusted for the new Team-Up meta.

The latest Manor Lords beta squashes a nasty batch of pathfinding issues that were leaving workers stuck at taverns and soldiers trapped in castles.

Windrose 0.10.0.8 patches a long-range projectile detection issue that was letting cannonballs slip through ships undetected.

Version 1.13.01 lands with fixes for crash-on-bear, broken quest progression, and livestock feed mechanics that weren't working as intended.

The Revelations DLC's flagship weapon, the Chain Spear, shipped without a keybind on console. Players are greeted with a "??" button prompt and can't progress until they toggle a controller preset.