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Patch NotesIronmaceHotfix #120

Dark and Darker Early Access Hotfix #120 Patch Notes (23rd July 2026)

Hotfix #120 tackles a nasty Rogue tumble bug, overhauls parry riposte mechanics across all weapons, and nerfs the Barbarian's Whirlwind while buffing Wizard mobility.

Nathan Lees6 min read
Dark and Darker dungeon explorer facing off against the Magma Wyvern boss in Firedeep.
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Hotfix #120 lands with a focus on combat stability and class balance, addressing several friction points that have been grinding players down since the last update. The standout here is the overhaul to parry mechanics: parry weapons now expand their parry area for better consistency, and they can perform normal block-riposte outside that zone without losing the riposte damage multiplier on successful parries. It's a meaningful quality-of-life shift for melee combat.

Class adjustments lean into reining in outliers. The Barbarian's Whirlwind damage drops from 100% to 90%, the Wizard gains a second Teleport charge (though it's locked while destabilised), and the Cleric's Sacred Flame cooldown nearly triples to 5 seconds. A hard nerf to one of the class's most spammable tools. The Rogue gets breathing room too: Veil of Shadows now grants 2 seconds of stealth immunity to movement, which should make the ability actually viable for repositioning.

On the bugfix side, Early Access Hotfix #120 squashes a nasty Rogue tumble crash and corrects hit-scan spell behaviour so spells like Zap no longer apply headshot damage multipliers when they shouldn't. The Magma Wyvern also receives a proper combat overhaul, including expanded attack patterns and fixes to its flame attack timing.

Full Patch Notes

Buff Nerf Fix Tweak

Greetings, Adventurers.

We’d like to inform you of the latest changes applied in this update.

IRONMACE

Bugfixes:

  • Fixed an issue where the game could crash if the Detail or Recent Matches button was pressed immediately after entering the Leaderboard screen.
  • Fixed an issue where canceling the Rogue's Play Dead too quickly and then using Tumble could cause the character to become unable to move.
  • Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.
  • Fixed an issue where the Cleric's Pain Offering, Confession, and Divine Grace could continuously increase an ally's Magical Healing whenever their effects were applied.
  • Fixed an issue where the Wizard's Arcane Infusion could trigger when attacking corpses.
  • Fixed an issue where using the Wizard's Transmutation to transform into a tree allowed players to see from an excessively high viewpoint.
  • Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard's Transmutation.
  • Fixed an issue where, after a successful shield block, repeatedly blocking and canceling before the next attack, an attack hitting the sword could incorrectly apply a blocking state to the sword.
  • Fixed an issue where hit-scan spells, such as Zap and curse spells, would be hit location specific (such as headshot damage) when striking specific body parts.
  • Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.
  • Fixed an issue where the Midnight Curse sound effect could repeatedly play in the outer area of The Ruins.
  • Fixed an issue where the Magma Wyvern could leave its combat area during certain attack patterns.
  • Fixed an issue where the Magma Wyvern would remain stationary instead of pursuing players within its combat area.
  • Fixed an issue where attacks against the lower body of the Magma Wyvern would not deal damage.
  • Fixed an issue where the visual effects and damage timing of the Magma Wyvern's flame attack could become out of sync.
  • Fixed an issue where the target player's health bar might not be displayed during Death Cam playback.
  • Fixed an issue where if the party leader was loading into a dungeon and another player accepted a party invitation, the new party member might not appear in the party list and could become unable to leave the party.
  • Fixed an issue where players could claim rewards from the previous season's Religion system.

Game Updates:

  • Both the Fire Colossus and Magma Wyvern will now always appear in The Firedeep.
  • Added a Parry Riposte Attack stat to the Character Stats window. When a weapon is equipped, players can now view the damage bonus applied to a riposte after a successful parry.
  • The normal riposte attack stat displays the damage bonus applied to a riposte after a successful block.
  • Removed the sound effect that plays when a player becomes very low health.

Balance Updates:

General

  • The parry area has been expanded to ensure better consistency across parry weapons for performing a parry→ riposte.
  • Parry weapons can now also perform a normal block→riposte when they block an attack outside the parry area. However, parry weapons do not receive additional bonus damage when landing a block→riposte.
  • The Player Detail window now displays info for the normal riposte and parry riposte damage multipliers.
  • The defense recovery times for weapons and shields have been improved to allow for better block→riposte.
  • Improved an issue where an attacker’s weapon could pass through a defending weapon and damage the defender.
  • Improved the drop rate of artifacts for The Firedeep bosses.
  • Adjusted the Magma Wyvern's attack patterns to slightly increase its difficulty.

Class

Rogue

  • Veil of Shadows has been updated so that the stealth effect will not be removed by moving for the first 2 seconds after the stealth effect is activated.

Barbarian

  • When using Whirlwind, all weapon damage multipliers have been reduced from 100% to 90%.

Wizard

  • Increased the Teleport count from 1 → 2. Teleport cannot be cast again while in the ‘destabilized’ state.
  • The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds.

Cleric

  • Increased the stack duration of Sacred Flame from 2s → 3.5s.
  • Increased the cooldown of Sacred Flame from 2s → 5s.
  • The magical damage bonus for Vow of Silence has been reduced from 10% → 6%, and cast time has been increased from 0.75s→1.25s.
  • The cast time for Judgement has been increased from 1s →1.5s.
  • The cast time of Barefoot Pilgrimage has been reduced from 3s → 2s, cooldown reduced from 90s → 45s, and effect duration increased from 12s → 16s.
  • Confession cooldown reduced from 60s → 24s.

Items

  • Sling's weapon damage has been reduced by 2 at all rarities.
  • Lantern Shield's impact resistance has increased from 4→5.

Sources

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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