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$800 Console Too Steep? Xbox Now Lets You Watch Ads Instead

Microsoft's answer to its own $800 console price tag? Watch an ad and stream for an hour. The irony writes itself.

Nathan Lees4 min read
Xbox Series X console alongside Xbox cloud streaming interface on a screen
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Microsoft is about to charge $799.99 for an Xbox Series X. Starting today, it's also letting some players stream games for free if they sit through an ad first. Both of these things are happening at the same time, and I'm not sure Microsoft sees the contradiction as clearly as the rest of us do.

The new test, announced on Xbox Wire, is limited to members of the Xbox Insiders program. Participants can stream games they already own in one-hour sessions, with ads playing before each session rather than during gameplay. Xbox laid out a short list of principles for the program, including that ads "do not interrupt the flow of gameplay" and will "hold ads to the same quality bar as our content." The company framed the whole initiative as being "designed to help give more people more affordable ways to play on devices they already own."

"Advertising has existed in gaming for decades, from in-game placements to free-to-play models. But it hasn't always been built with the player in mind. When done well, advertising can help lower the cost of access. It creates another way for players to get into games without an upfront streaming purchase and expands audiences through new ways to play."

On its own merits, this isn't an offensive idea. Pre-roll ads before a streaming session are how half the entertainment industry works now. Netflix, Prime Video, and HBO Max all have cheaper ad-supported tiers, and nobody riots over them. If Xbox can let someone on an older Xbox One stream a Series X game by watching a 30-second spot, that's a genuine value proposition for players who can't or won't drop hundreds on new hardware.

The $800 Elephant

But here's where the framing falls apart. Microsoft isn't offering this because it had a sudden burst of generosity toward budget-conscious players. On August 1, the standard Xbox Series X jumps to $799.99, and even the cheapest option, a 512 GB Xbox Series S, will cost $499.99. These are prices that already drew sharp criticism when the first round of hikes landed in 2025. Microsoft has been pushing financing plans and Buy Now, Pay Later options, and has even pointed customers toward used consoles as the most affordable entry point into its ecosystem. When a platform holder tells you to buy used, the sticker price has become a problem they can't spin away.

Layer the ad-supported streaming test on top of that, and the message gets muddled. Is this about expanding access, or about squeezing revenue from players who've been priced out of the hardware? I suspect it's both, and I think Microsoft knows it. The company also announced 3,200 layoffs across its games group this year and is shedding at least four studios in what amounts to severe cost-cutting. Talking about "affordable ways to play" while gutting your own workforce and hiking prices by hundreds of dollars requires a level of corporate compartmentalisation that I find impressive.

This idea isn't new for Microsoft, either. Reports surfaced back in 2022 that Xbox was considering in-game ads for free-to-play titles on its cloud platform. Former Xbox CFO Tim Stuart later suggested the model could target regions like Africa, India, and Southeast Asia, where consoles aren't the primary way people play. "Do you want to watch 30 seconds of an ad and then get into two hours of game streaming?" he said at the time. The current test offers half that session length, one hour instead of two, and only applies to games you already own.

Press Start noted that this setup could let Xbox One owners play Series X games without buying new hardware, and speculated that a cheaper ad-supported Game Pass tier might follow. I'd bet on that being the long-term play here. Microsoft has spent years building out its cloud infrastructure, and an ad-funded tier of Game Pass would be the logical next step.

Whether players accept ads as the price of entry depends entirely on execution. Pre-session ads are tolerable. Mid-game interruptions would be a dealbreaker. Microsoft says it won't cross that line, and for now I'll take them at their word. But when your console costs $800 and your response is "just watch an ad," you've already lost the plot on affordability.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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