PEAK patch 1.65.a Notes (23rd July 2026)
The latest PEAK patch squashes the annoying item-clipping bug that's plagued wall interactions, fixes a stamina drain issue with Helping Hand, and optimises performance.

The team behind PEAK has released patch 1.65.a, and while the final biome is still in development, this update tackles some of the friction points that have been grinding on players for a while.
The big one here is the item-clipping fix. Taking items out of your backpack while facing a wall would cause them to vanish into the geometry. A frustrating bug that's plagued runs. The patch addresses most remaining cases of this, and the team reckons it should now be "super hard to do" by accident. That's a relief.
Helping Hand also gets two separate fixes: it will no longer rapidly drain your stamina when you bonk into a wall during a failed attempt, and the ability itself will fail less often. That's two sources of friction removed in one go. On the performance side, mesh optimisation should be most noticeable in Roots, and voice chat reconnection issues are sorted. The patch also fixes Magic Beanstalks not appearing for late-joining players and lava rivers finally showing up inside the Kiln.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakHey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
Patch Notes 1.65.a
Major Fixes:
- Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
- Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
- Significantly reduced the number of cases where Helping Hand would fail to be helpful
Minor Fixes:
- Fixed issue where voice chat would break after leaving and rejoining a game
- Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
- Decreased patch install size slightly
- Improved randomization of map gen seeds
- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
- Fixed Magic Beanstalks not showing up for late-joining players
- Optimized a LOT of meshes (performance should be most improved in Roots)
- Fixed lava rivers never showing up inside the Kiln
- Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
- Scouts will no longer sometimes get Mentorship Badge for no reason
Modder Notes:
- Updated Unity project version to 6.3.15f1
- Number of maps in build changed from 21 -> 42
- Raytrace shaders are now serialized into their respective fields in LightVolume
- LightVolume.Bake and PropGrouper.Run have been made async methods
- PropSpawner_* classes are now child classes of PropSpawner
- Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
- The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
OK BYE
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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