
Marathon Update 1.1.5.1 Patch Notes (28th July 2026)
The Solo Vault Breaker queue arrives with tuned combat difficulty, while a critical VIP rewards bug finally gets resolved. Stability fixes and a Double XP weekend round out the update.

The Solo Vault Breaker queue arrives with tuned combat difficulty, while a critical VIP rewards bug finally gets resolved. Stability fixes and a Double XP weekend round out the update.

Supergiant's latest hotfix for Hades II tackles a progression blocker in Dream Dives and corrects several high-stakes ability interactions that were breaking specific builds against endgame encounters.

Drop 3 2026 features are no longer experimental and now ship by default. This patch also tackles long-standing crashes and fixes a critical bug where players could respawn in the Nether after dying inside a portal.

The Shrek crossover lands today with three new Legend skins, Donkey as a Companion, and two fresh Swamp-themed maps. Behind the movie tie-in, Blue Mammoth has quietly fixed several long-standing issues.

A sweeping rebalance targets spirit-heavy builds and item synergies, with particular pressure on Haze's fixation stacking and Spirit Burn's area damage.

Tim Schafer says only the studio's survival could justify the cuts. Around 23 people are out, barely three weeks after Xbox let Double Fine go independent.

House House's new co-op adventure Big Walk arrives on PS Plus as a day-one release in August, joined by Dying Light 2: Reloaded Edition and the survival horror gem Signalis.

The Sunkissed Summer update lands with a critical controller fix for console players, Palia's first shared dance emote, and a new seasonal event centred on catching shimmerflies.

The team behind Neon Junction answered community questions about the map's lore, hidden details, and how Tokyo's modern vibrancy contrasts with Hanamura's tradition.

The Overwatch 2 team's AMA exposed the layered narrative woven through Neon Junction. From Kiriko's father's workshop to the Yokai's front operations. Here's what those details actually tell you about where the game's story is heading.

Update 0.8.40 patches five blocking bugs that trapped players mid-quest and lost items, plus introduces a save file restore feature for both single-player and dedicated servers.

Bloodhound's abilities are completely rebuilt around the tracker-hunter fantasy, World's Edge gains three new points of interest and returning favourites, and a new attachment system adds risk-reward mechanics to loadouts.

Minecraft Dungeons II takes the action RPG formula across the Overworld and beyond, introducing a fresh antagonist and expanded four-player co-op combat.

Peace deals now let you trade gold and influence, victory settings return to player control, and the second part of Brush and Blade brings Korean history to the game.

Supermarket Simulator's latest patch squashes restocker automation bugs and a rare loading crash that could lock out large stores entirely.

Phoenix's ultimate becomes harder to access, a new mode misses its window, and Retakes expands with three fresh maps in today's patch.

CD Projekt Red and Shantae developer WayForward were quietly collaborating on a 2.5D beat-'em-up based on Cyberpunk: Edgerunners. Layoffs and funding delays suggest it may never see the light of day.

A new Spider-Man 2 update brings free suits and enhanced PS5 Pro visuals, but the addition of Power Saver mode is the real story: it's prepping the game for Sony's rumoured PS6 handheld.

Patch 1.21 lands across PC and consoles with targeted fixes for Precision Farming's sprayer application logic and a broad sweep of pack-specific improvements.

A week after the photo camera's debut, Phasmophobia v0.18.0.1 pulls back to fix the problems it introduced. Particularly its interference with other players' animations and a handful of multiplayer physics issues.

The 234th War Thunder Steam Screenshot Competition is now live, asking players to capture amphibious vehicles in unusual positions. Six winners will split 300 GE each.

Patch 14.0 strips away PvP's progression wall entirely, letting new players access all weapons from level 1. Vanguard gets a serious overhaul with cooldown cuts and damage boosts.

The Occult Crescent expands northward with a new eight-player field area, a doubled knowledge level cap, and the final chapter of the Phantom Weapons questline.

The matchmaking system now ignores how often you defend yourself in fights, counting only the encounters you initiate. Grenades get a consistency pass and cosmetics receive long-overdue fixes.