
Double Fine Unionizes All 42 Workers Under New Xbox CEO
Double Fine's entire 42-person workforce has filed to unionize with CWA, making it the first studio to test whether Xbox's new CEO will maintain Microsoft's labor neutrality.
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Double Fine's entire 42-person workforce has filed to unionize with CWA, making it the first studio to test whether Xbox's new CEO will maintain Microsoft's labor neutrality.

Yuji Horii spoiled Square Enix's surprise by revealing a May 27 Dragon Quest livestream on a now-delisted YouTube video. The man is apparently notorious for this.

Starting May 25th, the PS5 will cost less than the Switch 2 in Japan. That probably won't matter as much as Sony hopes.

Three studios, one week, identical talking points. The word 'efficient' is doing a lot of heavy lifting in gaming's AI conversation right now.

Mortal Kombat II screenwriter Jeremy Slater openly compared the first film's arcana concept to Star Wars' most mocked lore addition, confirming the sequel intentionally buried it without a retcon.

Sony's CEO confirmed the PS6 has no set launch date or price, with memory costs driven by AI demand forcing the company to consider changing its entire business model.

From Heavenly Sword to Clair Obscur, Andy Serkis has watched Hollywood's attitude toward games flip completely. Now he says the industry that once looked down on games can't stop borrowing from them.

Sony Interactive Entertainment CEO Hideaki Nishino detailed two internal AI tools during the company's corporate strategy presentation, including one called Mockingbird that compresses hours of animation into moments.

IO Interactive's senior combat designer explains why Bond can't just pull a silenced pistol and headshot his way through 007 First Light. The License to Kill system forces you to earn your gunfights.

Warhorse creative director Prokop Jirsa says he understands why people hate AI art because he hates it too. Then he explained how the studio uses it anyway.

Three major studios delivered near-identical assurances about AI in the same week. At some point, the repetition itself becomes the story.

Modder RPGKing117 has streamed the entirety of Morrowind onto Fallout 4's tiny Pip-Boy display using a custom OpenMW build, and the original Fallout is already in progress.

31st Union's boss says he's 'never been more confident' in Project Ethos. He said this in the same memo announcing staff cuts and a reworked creative direction.

After years of teasing the Hexenzirkel as background lore, HoYoverse is finally putting one of its mages on the battlefield. Nicole Reeyn headlines Genshin Impact's Luna VII update on May 20.

Arrowhead's latest "Transmission from Super Earth Command" promised multi-week campaigns, better rewards, and improved communication. The community told them to stop talking and start fixing.

On May 8, Sony's CEO, an Epic senior manager, and a Warhorse creative director all delivered near-identical reassurances about AI and jobs. The timing is hard to ignore.

Nintendo's controversial decision to sell two 33MB Game Boy Advance games for $20 each instead of adding them to Switch Online paid off spectacularly, with 4 million copies sold in six weeks.

Rather than rework Doormaker a second time, Mega Crit scrapped the divisive Act 3 boss completely and dropped a brand-new replacement into Slay the Spire 2.

Andy Serkis says the stigma around video game acting has flipped completely since his PS3 days on Heavenly Sword, with fresh drama school graduates now actively seeking game roles.

Takashi Tezuka, the director behind Super Mario World and The Legend of Zelda: A Link to the Past, is leaving Nintendo after a 42-year career spanning more than 150 games.

Takaya Imamura, the man who originally designed Fox McCloud and the Star Fox crew, has weighed in on the backlash over the Switch 2 game's realistic art direction. His verdict: the movie versions looked better.

Sony's CEO admitted during an earnings call that the company hasn't decided when the PS6 will launch or what it will cost, citing skyrocketing memory prices driven by AI demand.

Sony's $3.6 billion Bungie acquisition continues to bleed value, with nearly $800 million written off in a single fiscal year as both Marathon and Destiny 2 hit historic lows.

Cyanide Studio, the team behind the Styx series, has revealed Dracula: The Disciple, a first-person puzzle game where you slowly transform into a vampire inside the Count's abandoned castle. They're calling it a 'Puzzlevania.'