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Monster Hunter World Crushes 30M Sales as Wilds Stalls

Monster Hunter World just crossed 30 million units sold, and it's still outselling Wilds on a quarterly basis. Capcom's biggest game ever refuses to slow down, even as its successor stumbles.

Nathan Lees3 min read
Monster Hunter World key art featuring a hunter facing a massive Elder Dragon
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30 million units. That's where Monster Hunter World now sits, according to Capcom's official sales data, combining the base game and the Iceborne Master Edition. The milestone was confirmed via the franchise's official account on X, and it cements World as Capcom's best-selling game of all time by a wide margin. What makes the number surprising is that World launched in 2018 and is still putting up numbers. As of March 31st, it was at 29.60 million; the additional 400,000 copies moved since then mean people are still buying an eight-year-old game.

Now compare that to Monster Hunter Wilds. Wilds had an explosive launch, clearing 10 million units in its first month. By any normal standard, that's a massive success. But sales have since flatlined at 11.40 million as of March 31st, and multiple quarters saw Wilds fail to outsell Monster Hunter Rise, a game that launched on Switch in 2021. For a title that was supposed to be Capcom's next tentpole, that trajectory is rough.

Where Wilds Goes From Here

I think the Wilds situation is more complicated than "bad game, bad sales." World had Iceborne, one of the best expansions in the genre, and that drove an enormous long tail. Wilds hasn't had that second wind yet. Capcom announced during its latest Spotlight stream that Ascendance, Wilds' first major paid expansion, is targeting a 2027 release. It promises new areas, Master Rank quests, new monsters including Kushala Daora and Lao Shan Lung, and a new mechanic called the Boost Bracer. If Iceborne is the template, Ascendance could be exactly what Wilds needs to recover. But 2027 is a long way off for a game that's already losing momentum.

Capcom clearly isn't sitting idle on the franchise in the meantime. Monster Hunter Stories 3: Twisted Reflection just received its first paid DLC, "Additional Side Story: Rudy," priced at $9.99 or included free for Deluxe and Premium Deluxe Edition owners. The DLC explores the origins of the Royal Felyne Rudy and brings back Navirou from the original Monster Hunter Stories, along with a Nergigante encounter. A free update launched alongside it, adding Royal Monster variants and a harder Final Battle difficulty for players with completed saves.

The Stories 3 support is solid, and I appreciate that the free update gives endgame players something to chew on without requiring a purchase. Producer Ryozo Tsujimoto and director Kenji Oguro have both spoken positively about the game's reception, with Oguro telling press that the team's enjoyment during development "really shows through in the game itself."

Still, the headline story here is the gap between World and Wilds. World didn't just sell well at launch; it kept selling for years because Capcom kept feeding it. Wilds needs Ascendance to land, and it needs it sooner rather than later. An eight-year-old game outselling your newest flagship entry isn't a fun stat to explain in an earnings call, and Capcom confirmed a Switch 2 version of Wilds is also in development, which could open another sales channel. Whether that's enough to close the gap with World is the question Capcom will be answering through 2027.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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