World of Warcraft Hotfixes Patch Notes (1st July 2026)
Druid gets a significant damage pass while PvP sees sweeping nerfs to burst-heavy specs. Omnium Folio progression is now account-wide after Week 2.

Blizzard's latest hotfix round hits Druid hard with a broad damage buff across all three specs. Balance gets a 4% boost, Feral jumps 3% with melee auto-attacks up 15%, and Restoration gets a 15% all-damage increase while Thrash drops 25%. The class was clearly underperforming in raids, and this should move the needle.
PvP is the real story though. Blizzard's swinging the nerf bat at burst damage across the board, Marksmanship Hunter's Double Tap now caps at 16% effectiveness instead of 40%, Demonology Warlock's Shadow Bolt gets a 200% damage buff to compensate for reduced freecasting, and Protection Paladin's Divine Exaction drops from 75% to 25% effectiveness. Unholy Death Knight's burst is being redistributed into steadier Dread Plague damage. These aren't tweaks; they're structural shifts aimed at giving players time to react.
Outside combat, the Omnium Folio's weekly quests are now account-wide after Week 2, and Val's Gravity Shackles affix took a 50% damage cut. Check the full notes for the complete PvP rebalance and dungeon adjustments.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakHere you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Hotfixes
June 30, 2026
Classes
- Druid
- Balance
- All damage increased by 4%.
- Feral
- Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.
- All damage increased by 3%. Does not apply to PvP combat.
- Melee auto-attack damage increased by 15%.
- Rip damage increased by 5%. Does not apply to PvP combat.
- Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
- Restoration
- Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.
- All damage increased by 15%.
- Bear Form Thrash damage reduced by 25%.
- Balance
- Evoker
- Devastation
- All ability damage increased by 3%.
- Devastation
- Mage
- Arcane
- All ability damage increased by 3%.
- Arcane
- Priest
- Holy
- Holy Word: Serenity healing increased by 20%.
- Holy Word: Sanctify healing increased by 20%.
- Holy
- Shaman
- Elemental
- Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended.
- Restoration
- All healing increased by 4%. This does not apply to PvP combat.
- Elemental
Player versus Player
- Demon Hunter
- Devourer
- Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.
- Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
- Devourer
- Death Knight
- Unholy
- Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.
- Putrify damage reduced by 15% in PvP combat.
- Soul Reaper damage reduced by 15% in PvP combat.
- Dread Plague damage increased by 15% in PvP combat.
- Unholy
- Druid
- Guardian
- Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.
- Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
- Guardian
- Evoker
- Fixed an issue where the Fire Breath Infuser during Evoker's introductory quests would not reset the cooldown of Fire Breath.
- Augmentation
- All damage increased by 8% in PvP combat.
- Preservation
- Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.
- Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
- Hunter
- Marksmanship
- Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
- Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.
- Survival
- All damage increased by 3% in PvP Combat.
- Marksmanship
- Mage
- Frost
- Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.
- Ray of Frost damage decreased by 20% in PvP combat.
All damage increased 3% in PvP combat.
- Frost
- Paladin
- Protection
- Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.
- Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
- Hammer of Light damage decreased by 30% in PvP combat.
- Retribution
- Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.
- All ability damage reduced by 3% in PvP combat.
- Protection
- Priest
- Discipline
- Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.
- Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%).
- Inescapable Torment damage reduced by 25% in PvP combat.
- Shadow Word: Pain damage reduced by 10% in PvP combat.
- Voidweaver: Atonement healing increased by 15%.
- Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
- Ultimate Penitence healing increased by 25%.
- Shadow
- Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.
- All ability damage increased by 4% in PvP combat.
- Shadow Word: Death damage increased by 45% in PvP combat.
- Discipline
- Shaman
- Restoration
- Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.
- Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
- Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
- Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).
- Restoration
- Warrior
- Arms, Protection
- Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.
- Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
- Arms, Protection
- Warlock
- Affliction
- All damage increased by 3% in PvP combat.
- Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate.
- Demonology
- Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.
- Shadow Bolt damage increased by 200% in PvP combat.
- Demonbolt damage increased by 30% in PvP combat.
- Destruction
- Incinerate damage increased by 50% in PvP combat.
- Affliction
Dungeons and Raids
- Darkheart Thicket
- Players must now defeat Dresaron to complete the dungeon on Timewalking difficulty.
Naigtal
- Players can no longer be attacked while on Transport Skiffs in Naigtal.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

World of Warcraft Hotfixes Patch Notes (24th June 2026)
The latest WoW hotfix round fixes Midsummer issues, restores missing PvP effects, and adjusts Mists of Pandaria Classic encounters.

World of Warcraft Hotfixes Patch Notes (23rd June 2026)
Blizzard's latest hotfix round addresses delve display bugs, transmog costs, and class balance across World of Warcraft's multiple versions.

World of Warcraft The Midnight: Revelations Content (17th June 2026)
Hunt Void leaders across two new worlds, face Rotmire in a new single-boss raid, and unlock powerful runes through the Omnium Folio.