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Tom Clancy's Rainbow Six Siege Rainbow Six Siege Notes (16th July 2026)

The 1v1 Arcade returns for two weeks with a refreshed map pool and faster gameplay, while consoles finally get native mouse and keyboard support with crossplay matchmaking.

Nathan Lees5 min read
Rainbow Six Siege Operation System Override promotional art with tactical operators in combat stance
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Rainbow Six Siege's mid-season update lands today with the return of 1v1 Arcade, a competitive mode that's been rebuilt from community feedback. The arcade now runs across five maps instead of three, strips out downtime with shorter prep phases, and uses your Ranked skill rating for fairer matchmaking. It's live for two weeks only.

Consoles are finally getting native mouse and keyboard support, covering gameplay, UI, and squad text chat. The system detects your input automatically and routes mouse and keyboard players into PC crossplay pools, keeping competitive integrity intact. That's a genuine quality-of-life shift for players who've wanted parity with PC controls.

Operator changes span both sides. Dokkaebi's global cooldown is gone. Now it's target-specific and sits at 14 seconds. Wamai's Mag-NET activates twice as fast, regenerates charges at double speed, and gains a deployable shield option. Jäger shifts to 3 Speed / 1 Armor. Zofia gets extra ammo across both gadgets, Lesion's GU Mines refill faster, and Twitch's Shock Drone recharges quicker. Melusi's Banshee radius expands slightly, and Rauora's gadget cooldown drops from 3 seconds to 1. The 416-C Carbine also sees recoil improvements across the board.

Ranked's map pool rotates with Kanal, Villa, and Theme Park joining the cycle, while Coastline, Outback, and Emerald Plains rotate out. Full patch notes are available on Steam, including every Operator trial rotation and competitive adjustment.

Full Patch Notes

Buff Nerf Tweak

Operation System Override took Rainbow Six Siege by storm when it launched on June 2, bringing a major Dokkaebi rework, the new-yet-familiar Calypso Casino map, and a competitive overhaul with Ranked 3.0. Now, halfway through the season, the development team is implementing additional Operator balancing, mouse and keyboard support for consoles, a limited-time event, a Ranked map rotation, and rotating Operator trials.

1v1 Arcade Returns Today

The fan-favorite limited-time event is back, bringing Siege’s intense tactical gameplay into a fast-paced, 1v1 duel environment. A pure test of your skill, the 1v1 arcade is filled with short, high-intensity matches that focus on gunplay, movement, and gadget skill. Gameplay was designed based on community feedback, and features shorter matches, less downtime, and more variety. Some changes from the last iteration include:

  • Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3)
  • Bomb sites are now automatically revealed
  • Reduced prep phase duration
  • Attrition replaces Operator bans – winning players can no longer select the Operator they used in the previous round
  • Now uses Ranked skill table for matchmaking (instead of Quick Match data)
  • New players without a Ranked rating will receive an initial skill estimate

The 1v1 arcade is out now and runs for two weeks, so don’t miss a moment of the action!

Operator Balancing Updates

Several Operators have been slightly rebalanced to help improve fair, competitive gameplay; make them more versatile in gameplay; and help cement their role in an Attacker or Defender lineup.

Dokkaebi

  • Global cooldown removed
  • Cooldown is now specific to the target Dokkaebi sent the Jegeo Payload to
  • Cooldown is now 14 seconds (increased from 7)

Wamai

  • Reduced Mag-NET activation time from 1.5s to 0.5s for faster projectile interception
  • Increased Mag-NET charge regeneration rate from 40s to 20s per charge
  • Added a deployable shield to secondary gadget options
  • Retained Proximity Alarm as a secondary gadget option, but replaced Impact Grenades with a Nitro Cell (C4)
  • Total maximum Charges 7 (was 5)

Jäger

  • Changed to 3 Speed / 1 Armor (from 2 Speed / 2 Armor)

Zofia

  • Increased KS79 Lifeline Ammunition
  • Concussion Grenades: 3 (up from 2)
  • Impact Grenades 3 (up from 2)

Lesion

  • Reduced GU Mine refill time to 25s (from 30s)

Twitch

  • Reduced Shock Drone shot recharge time to 28s (from 30s)

Melusi

  • Increased Banshee area of effect to 4.3m (from 4m)

Rauora

  • Reduces cooldown between gadget shots to 1s (from 3s)

416-C Carbine

  • Improvements to vertical recoil, horizontal recoil, & Recoil evolution

Mouse and Keyboard Support

Native mouse and keyboard support on consoles is officially here, covering gameplay, UI, and system interactions. Text chat is also available to all members of squads that have mouse and keyboard players for seamless team communication.

To ensure competitive fairness, the game will automatically detect what input you’re using, and mouse and keyboard players will be placed in the PC crossplay matchmaking pool. Mousetrap enforcement remains active for players who attempt to circumvent these matchmaking rules.

Ranked Map Rotation

A mid-season update means a Ranked map rotation to help keep the competitive experience feel fresh and varied.

Maps Added

  • Kanal
  • Villa
  • Theme Park

Maps Removed

  • Coastline
  • Outback
  • Emerald Plains

The Pro League maps and Showcased maps remain unchanged.

Rotating Trial Operators

Rotating trial Operators gives players a chance to test out Operators they don’t already own. Every week, 3 Attackers and 3 Defenders will be available for free, and can be used for Enlisted, Quick Match, Team Deathmatch, Unranked, Ranked, Siege Cup matches.

This week’s Operators are:

  • Gridlock
  • Montagne
  • Flores
  • Ela
  • Azami
  • Caveira

Play Rainbow Six Siege today on Steam!

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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