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Patch Notes1 min read

No Man's Sky Xeno Arena - 6.36 Patch Notes (4th May 2026)

Hello Games drops a focused bug fix patch for Xeno Arena, with Corvette issues and mission marker problems top of the list.

Nathan Lees
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Corvette owners have had a rough few days. Since Xeno Arena launched, players have been dealing with decorations flying out of their ships mid-flight, collision offsets breaking the multiplayer experience, and Corvettes refusing to land at Space Stations or the Anomaly. Patch 6.36, live now on Steam, with other platforms to follow, addresses all of it in one go.

Beyond the Corvette fixes, mission markers were silently disappearing after Target Sweep Mode scans, which is the sort of bug that makes you question your own sanity before you realise it's the game. There's also a fix for a freighter duplication glitch that could spawn a ghost copy of your ship after warping. That one sounds funny until it isn't.

This is a tight, reactive patch from Hello Games. No sweeping changes, just real problems getting fixed quickly, which is exactly what you want from a studio in the weeks after a major update. Full patch notes below.

Full Patch Notes

Xeno Arena 6.36

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Xeno Arena, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.36, which is now live on Steam, and will be coming to other platforms as soon as possible.

 

Bug Fixes

  • Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
  • Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
  • Fixed an issue that caused mission markers to disappear when not in focus.
  • Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
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  • Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
  • Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
  • Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
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  • Fixed a text issue which incorrectly described oxygen plants as "sodium rich" in the Analysis Visor.
  • Fixed an issue that could cause a duplicate of the player's Freighter to appear after warping.
  • Fixed an issue that could cause a longer wait on the initial white screen after the loading screen.
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  • Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline on Switch and Switch 2.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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