
No Man's Sky Xeno Arena - 6.31 Patch Notes (9th April 2026)
Hello Games has pushed patch 6.31 for No Man's Sky Xeno Arena, addressing a tech-moving crash and rolling out network optimisations.
Xeno Arena patch 6.31 went live on Steam yesterday, with Hello Games confirming a console rollout is following as soon as possible.
It's a small but targeted patch. The headline fix resolves a crash that could trigger when moving tech while the charge popup is active, which is exactly the kind of fiddly UI-adjacent bug that tends to catch players off guard mid-session. Network optimisation is also in, though Hello Games hasn't broken that down further. Vague, but not unusual for a minor stability pass.
Credit where it's due: Hello Games continues to turn these fixes around quickly after a major update ships, and the Zendesk pipeline they keep pointing players toward clearly feeds directly into what gets prioritised. For a patch this size, that's about as much as you can ask for. Full patch notes below.
Full Patch Notes
Xeno Arena 6.31
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Xeno Arena, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.31, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Network optimisation.
- Fixed a crash that could be caused when moving tech while the charge popup is active.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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