
Only 8 Hours to Try NBA The Run's First Open Beta
NBA The Run's first open beta hits PS5, Xbox, and PC this Saturday, but you've only got an eight-hour window to try it. Here's everything you need to know.
Eight hours. That's the entire window Play by Play Studios is giving players to try NBA The Run before it launches on June 9. The three-versus-three street basketball game's first open beta runs this Saturday, May 30, from 1:00 p.m. ET to 9:00 p.m. ET across PS5, Xbox Series, and PC via Steam, with cross-play enabled from the start.
No sign-ups, no beta codes. You just download and play. I appreciate the low friction there, but an eight-hour beta for a game launching ten days later feels less like a generous preview and more like a stress test dressed up as a public event. If you're working a Saturday shift, travelling, or simply in a timezone where 1:00 p.m. ET lands at an awkward hour, you're out of luck. For a game that's clearly trying to build grassroots momentum as a spiritual successor to NBA Street, limiting your biggest public-facing test to a single afternoon seems like a missed opportunity.
What's Actually in the Beta
According to the PlayStation Blog announcement, you'll have access to two modes: Knockout Squads, where you control one player on a three-person team, and Knockout Solos, where you run all three yourself in classic NBA Street fashion. Sixteen NBA players are available, including Stephen Curry, LeBron James, Victor Wembanyama, and Cooper Flagg. Play by Play Studios is also introducing its Street Legends roster, fictional characters with three maxed-out attributes but real weaknesses elsewhere. DJ, a Rucker Park sharpshooter, is playable from the jump, while Shen Tong, a 5'3" teenage prodigy from Beijing, unlocks at level 5. Whether you can actually hit level 5 in eight hours of play is a fair question.
The beta also includes what the studio calls advanced dunks, taunts, and new style moves like crossovers and Shammgods. Previous beta sessions were PC-only, so this is the first time console players get to touch the game at all. Cross-play being live from day one is a good sign; I've said before that this should be standard, not a feature you announce like it's a bonus.
Pricing sits at $29.99 for the standard edition and $39.99 for a Deluxe Version that bundles in rookie variants of Curry, Durant, and Dončić, plus 1,000 CRED, the game's shop currency. The existence of a premium currency at launch always raises an eyebrow, but at a $30 base price, I'm willing to see how aggressive the storefront actually gets before passing judgment. If Play by Play keeps the monetisation reasonable, this could be one of the better value propositions in sports games this year. If it turns into another premium-currency grind, the goodwill from that lower price tag will evaporate fast.
One thing working in the studio's favour: they've already been iterating on player feedback from the closed beta. Dunk takeoff zones were expanded, dribble moves were added, and defensive tuning was adjusted based on tester input. That kind of visible responsiveness before launch is exactly how smaller studios earn trust, and it's something the 2K-sized publishers could learn from.
The beta goes live at 10:00 a.m. PT / 1:00 p.m. ET on May 30 and closes at 6:00 p.m. PT / 9:00 p.m. ET the same day. NBA The Run launches June 9 on PS5, Xbox Series, and PC via Steam.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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