Skip to content
Gaming NewsResonance A Plague Tale Legacy

Stealth Is Dead in A Plague Tale's Action-Driven Reinvention

Asobo Studio has gutted A Plague Tale's stealth identity for Resonance, replacing it with full melee combat, and early hands-on impressions suggest the gamble is paying off.

Nathan Lees2 min read
Sophia wielding sword and dagger in Resonance A Plague Tale Legacy combat
Share:

Forget sneaking past guards with a sling and a prayer. Resonance: A Plague Tale Legacy, the third entry in Asobo Studio's series, has ripped out the stealth-survival core that defined Innocence and Requiem and replaced it with direct, melee-driven action combat. Based on the first wave of hands-on previews that went live yesterday, the result is something closer to Assassin's Creed or Tomb Raider than anything the franchise has done before.

New protagonist Sophia fights with a sword and dagger, chaining light attacks into parries and finishing stunned enemies with Critical Strikes. She has a grappling hook for yanking archers off ledges, a kick for breaking guards, and a health system that rewards aggression: every kill restores one hit point out of three. Stealth, according to multiple previews, exists only as an opening move. You can drop on one enemy from above, but after that, you're fighting. There's no systematically picking off a room. For a series built on vulnerability and hiding, that's a dramatic identity shift.

And yet the previews are overwhelmingly positive. IGN called it "plainly the best A Plague Tale has ever played," while Eurogamer described it as "a bold departure" that still feels unmistakably like the series. Several outlets singled out the puzzle design as the real standout, with light-refraction mechanics and escalating mirror puzzles drawing favourable comparisons to Tomb Raider and Uncharted. A dual-timeline mechanic that lets players briefly control the mythological Theseus also drew praise, though the demo only offered a short taste of it.

I didn't expect this pivot to work. A Plague Tale's identity was built on making you feel underpowered, and handing the protagonist a sword and a skill tree sounded like a recipe for losing what made the series special. But the consistency of these impressions is hard to argue with. If the puzzles are strong and the combat has real teeth, Asobo might have pulled off one of the riskier genre shifts in recent memory.

Resonance: A Plague Tale Legacy launches August 27, 2026 on PS5, Xbox Series X|S, and PC, with day-one availability on Xbox Game Pass. The game has been in development for nearly four years with a team of roughly 80 developers, according to Asobo.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

Resonance A Plague Tale Legacy key art
Gaming News

Plague Tale 3 Swaps the Sling for Swords and Daggers

Asobo Studio's next Plague Tale game puts a sword in your hand instead of a sling, marking the series' biggest gameplay shift yet. The studio says release is 'almost here.'

Nathan Lees2 min read
Elden Ring Tarnished character overlooking the Lands Between golden landscape
Gaming News

Elden Ring 'Profit Leakage' Nearly Cost Kadokawa's CEO His J

Activist investor Oasis Management argued that Elden Ring's overseas publishing deal with Bandai Namco constituted 'material profit leakage,' and nearly convinced shareholders to oust Kadokawa's CEO over it.

Nathan Lees2 min read