Smite 2 OB41 - The Light Weaver Update Patch Notes (10th August 2026)
Cu Chulainn arrives with a rage system that flips Smite's resource economy on its head, while Conquest's minion wave structure gets its most significant restructure in months.

Cu Chulainn's arrival marks a hard break from how Smite 2 handles resource management. Where every other god converts mana into ability spam, Cu Chulainn converts mana into health and burns rage instead. That single inversion changes everything about how he builds, how he sustains, and what windows of vulnerability he creates. His Berserk transformation, triggered after hitting 25 rage, doesn't just buff his stats; it rewires his entire ability kit. Barbed Spear becomes Ground Slam. Vent Anger flips from a rage drain to automatic activation. Furious Charge replaces Salmon's Leap. This is not a cosmetic skin effect; it is a second kit bolted onto the first one, and players will need to learn two separate rotations to pilot him competently.
The Conquest overhaul is where this patch's real friction sits. Minions have been stripped of their protections and given flat mitigation instead, meaning they scale harder into the late game without snowballing early skirmishes. Brute minions now spawn every three waves until 15 minutes, then every wave after. A three-minute delay from the old 12-minute threshold. The Siege Minotaur's damage against gods jumped from 20% to 60%, but its gold and XP rewards dropped sharply. This is a deliberate trade: minions are harder to ignore and more dangerous to fight over, but less rewarding to farm. Junglers feel this most directly. The Jungler Role Passive now applies bonus damage to most item effects, and healing from camps increased from 10 + 4% to 15 + 4%. On paper that sounds like a buff, but Scorpion camps lost 120 max health and the Cyclops Eye lost its passive healing entirely. Replaced by a 1.5-second cooldown reduction. Junglers gain sustain but lose the safety net of passive healing from the camps themselves.
The god rebalances are surgical rather than sweeping. Bastet's cats took a hard hit. Base damage on Cat Call fell from 5-25 to 2-10, and Cat Dash dropped from 40-140 to 25-125. That is not a tuning pass; that is a reset. Mercury's Fastest God Alive scaling increased from 0.04% to 0.05%, pushing his damage ceiling from 20% to 25% per distance travelled. Ishtar's Storm Shot attack damage reduction halved from -20% to -10%, and her outer blade hits were fixed to scale more gradually. Thanatos's Aspect no longer costs max health on Soul Reap, removing a hidden tax that punished tank builds. Xing Tian's base ultimate cooldown locked at 90 seconds across all ranks, killing the 15-second scaling advantage he had at rank 5.
What the patch does not address is the broader question of whether Conquest's minion economy now swings too far toward teamfighting and away from farm efficiency. The Minotaur damage spike and reduced gold rewards suggest the developers want fights over minions to matter more than the minions themselves, but whether that actually shifts playstyle or just punishes junglers who fall behind remains untested.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakNew Classic God Cu Chulainn
- Cu Chulainn
- Passive Berserk
- Your Mana, Mana regen and mana heals convert into your health pool instead of Mana. Abilities cost Rage, which only regenerates up to 25.
- After building high Rage, you go Berserk for a duration gaining strength and a health shield. While Berserk, your abilities transform and cost no Rage.
- Ability 1:Barbed Spear
- Thrust your spear forward dealing physical damage to enemies in front of you stunning weaker minions. Barbs reduce healing received for a duration.
- Berserk- Ground Slam
- Slam your arms down, dealing physical damage rooting enemies in front of you.
- Ability 2:Vent Anger
- Vent Superheated steam for a duration, gaining movement speed and dealing physical damage to nearby enemies repeatedly. This drains your rage and returns none.
- Berserk: Vent Anger activates automatically and does not drain rage.
- Ability 3: Salmon’s Leap
- Leap to a target location and slam down, dealing physical damage to enemies around and in front of you.
- Berserk - Furious Charge: Charge forward, dealing physical damage, stunning enemies and driving them back with you.
- Ultimate Ability: Spear of Mortal Pain
- Swing Gae Bulg in a circle around you, dealing physical damage and knocking up all enemies nearby. You are CC immune while channeling.
- Berserk - Wary Cry: unleash a terrifying yell, dealing physical damage and trembling all nearby enemies.
- Aspect of the Warped releasing July 31st
- Start the Berserk. Vent Anger now costs rage when berserk. After reaching 100 rage, become Warped gaining massive power, losing rage every .5s. After reaching 0 rage transforms back to human form with reduced protections and damage.
Cu Chullain's Race to Radiant runs from July 28 through Aug. 4.
Odin's Race to Exalted runs from Aug. 4 through Aug. 11
New Cosmetics
The Silkshade Da Ji, Hot Diggity Odin, and Corroded Colossus Atlas Travelers, as well as the Summer Quip Bundle and a special Devil Dog Jump Stamp, are available as part of a special event purchase: The Summer Fun Bundle. You can find this bundle in the Store > Special, for just 2700 Diamonds.
Silkshade Da Ji Traveler:
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Burning Greed Prism
- Velvet Seduction Prism
- Antique Pearl Prism
- Announcer Pack
- Foxy Title
- Moonbound Badge
Hot Diggity Odin Traveler:
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- The Braht Skin
- The Braht Announcer Pack
- 6-7 Global Emote
- Bun Hoppin VXG
Corroded Colossus Atlas Traveler:
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Glacier Prism
- Fool’s Gold Prism
- Tartarus Prism
- Colossus Core Ward
- Colossus Title
Supporter Store Summer Quip Bundle:
- Four Summer Quips!
- I come in three sizes: large, extra large, and big daddy!
- That! Was! Epic!
- The burgers are ready!
- Where’s a hot dog when you need one?
Gameplay
Gods
- Nu Wa
- Clay Soldiers now have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight
Conquest
- Jungler Role Passive
- Bonus damage now applies to most Item damage (excl. Conduit Gem)
- Increased healing from 10 + 4% Monster’s HP to 15 + 4% Monster’s HP
- Jungle Camps
- Scorpion
- Decreased Max Health 1000 -> 880
- Decreased Max Health scaling +85 -> +80
- Increased healing from +10% over 10s to +15% over 15s
- Removed 10% heal over time
- Added instant -1.5s cooldown reduction for all abilities
- Lane Minions
- All Lane Minions
- Removed Protections scaling from Lane Minions
- Added 5% base Ability Damage Mitigation
- Increased Attack Damage Mitigation scaling +1.4% -> 3% per 3min (Max. 50%)
- Increased Ability Damage Mitigation scaling +2.5% -> 4% per 3min (Max. 50%)
- Increased Max Health 480 -> 500
- Decreased Max Health scaling +25 -> +20
- Decreased Protections 14 -> 5
- Increased Attack Speed 1.0 -> 1.34
- Fire Swordsman
- Decreased Max Health 750 -> 600
- Decreased Max Health scaling +25 -> +20
- Increased Protections 28 -> 30
- Increased Attack Speed 1.0 -> 1.34
- Increased Max Health 240 -> 250
- Decreased Max Health scaling +15 -> +10
- Decreased Protections 8 -> 0
- Decreased Strength scaling +4 -> +2
- Increased Attack Speed 0.5 -> 0.67
- Decreased Damage vs Gods multiplier 50% -> 40%
- Fire Archer
- Decreased Max Health 500 -> 300
- Decreased Max Health scaling +25 -> +20
- Decreased Protections 20 -> 15
- Decreased Strength scaling +4 -> +2
- Increased Max Health scaling +25 -> +30
- Decreased Protections 20 -> 10
- Increased Strength 24 -> 32
- Increased Attack Speed 1.0 -> 1.34
- Fire Brute
- Increased Max Health 875 -> 900
- Increased Protections 34 -> 45
- Increased Strength 48 -> 64
- Increased Attack Speed 1.0 -> 1.34
- Increased Max Health 750 -> 900
- Decreased Max Health scaling +100 -> +40
- Decreased Protections 18 -> 15
- Decreased Strength 120 -> 64
- Decreased Strength scaling +6 -> +2
- Increased Damage vs Gods multiplier 20% -> 60%
- Decreased Gold Reward 64g -> 48g
- Decreased Gold Reward scaling +1g -> +0.375g
- Decreased XP Reward 70 -> 60
- Brute minions now spawn every 3 waves until 15 minutes
- Starting at 15 minutes, Brute minions spawn every wave (pushed back from 12)
- After 30min, Minotaurs will spawn every 2 waves
- New wave escalations:
- 0 - 15min
- 3 Swordsmen
- 3 Archers
- (+1 Minotaur every 6 waves)
- (1 Swordsman replaced with 1 Brute every 3 waves, excluding Minotaur waves)
- 1 Brute
- 2 Swordsmen
- 3 Archers
- (+1 Minotaur every 5 waves)
- 2 Brutes
- 1 Swordsman
- 3 Archers
- (+1 Minotaur every 4 waves)
- 3 Brutes
- 3 Archers
- (+1 Minotaur every 3 waves)
- 3 Brutes
- 3 Archers
- (+1 Minotaur every 2 waves)
- Ranged Minions will now take into account enemy Minion health when selecting targets, preferring to target enemy Minions with higher HP under some circumstances (i.e. they try to target Minotaurs and Naga Lane Pushers more often)
- Reduced capture time of the center Ritual site by roughly half
- Grants 20 Shards to the team that successfully captures it
- Leadership Aura (Gold Fury Reward #2) no longer affects pets and familiars
Joust
- Pushed back Lost Knight initial spawn time 3:00 -> 4:00
- Lost Knight buff is now affected by anti-heal
Vs AI
- Added God Bot Osiris
God Balance
Bastet
- Cat Call
- Cat Auto Attack base damage reduced from 5/10/15/20/25 to 2/4/6/8/10
- Cat Dash Base Damage reduced from 40/65/90/115/140 to 25/50/75/100/125
Fenrir Aspect
- Brutalize
- Protection buff duration increased from 3s to 4s
Guan Yu Aspect
- Conviction
- Heal Per Tick reduced from 5/10/15/20/25 to 4/8/12/16/20
- Intelligence Scaling Per Tick reduced from 1% to .75%
Horus Aspect
- Protector’s Surge
- Damage increased from 80/110/140/170/200 to 80/130/180/220/270
Hun Batz
- Infused Strikes
- Strength per stack increased from 2 to 4
- Damage increased from 75/130/185/140/295 to 85/140/195/250/305
Ishtar
- Strike Shot
- Bonus damage increased from 5/11/17/23/29 to 7/14/21/28/35
- Attack Damage Reduction reduced from -20% to -10% (Ishtar now deals 90% on Storm Shot auto attacks)
- Fixed an issue where the damage of the outer hits was being scaled too quickly, resulting in the second sword hit having the full 80% reduced damage, rather than 40%
Mercury
- Fastest God Alive
- Damage gained per cm travelled increased from .04% to .05% (20% max to 25% max)
Mordred
- Wrath of the Forsaken
- No longer gain wrath from item damage
Thanatos Aspect
- Soul Reap
- No longer has a Max Health cost
Xing Tian
- Whirlwind of Rage and Steel (Base Only)
- Cooldown increased from 90/85/80/75/70s to 90s at all ranks
- Fixed an issue where Xing Tian’s spite gain was not increasing with his ultimate’s level
- Fixed an issue where Xing Tian could not level his ultimate ability at level 1 in aspect
Zeus
- Thunder Clap
- Damage reduced from 80/130/180/230/280 to 70/120/170/220/270
- Buff duration reduced from 5s to 4s
Item Balance
New Items:
- Dominance
- Strength 40
- Mana 250
- Mana Regen 4
- Attack Speed 15%
- Passive: Basic attacks penetrate 20% more protections
- Cost 2600g
- Silverbranch Bow
- Attack Damage 25
- Attack Speed 30%
- Physical Penetration 10%
- Passive: Every 3rd Basic Attack: Fire a homing silver arrow at your target. Dealing 25% of your basic attack damage.
- Fire 1 arrow for every 1 attack speed you have.
- Toxic Blade
- Attack Damage 25
- Max Health 100
- Attack Speed 20%
- Penetration 10
- Passive: Hit a God with an Attack:
- Apply 25% Healing Reduction and 7% Attack Speed Reduction for 5 seconds.
- Gain 7% Attack Speed for 5 seconds
- Attack Speed Buff and Debuff can stack up to 3 times.
Berserker’s Shield
- Physical Protection reduced from 50 to 40
Breastplate of Valor
- Physical Protection reduced from 50 to 45
Dwarven Plate
- Magical Protection reduced from 40 to 35
- Physical Protection reduced from 40 to 35
- Higher active Protection reduced from 45 to 35
Genji’s Guard
- Magical Protection reduced from 60 to 55
- Passive cooldown increased from 15s to 20s
Shifters Shield
- Adaptive Strength reduced from 45 to 30
- Adaptive Intelligence reduced from 55 to 40
Obsidian Shard
- Intelligence reduced from 90 to 70
- New passive: First Ability Cast: Gains +20% Penetration
- 10 Second cooldown
Titan’s Bane
- Strength Reduced from 60 to 40
- New passive: First Ability Cast: Gains 20% Penetration
- 10 Second cooldown
Other
- Dark Enchantress Morgan Le Fay will be available as a free Twitch drop, beginning Aug. 1
- Pantheon Quests are back! The list of quests has been expanded to cover additional Gods and Pantheons.
New UI Features
- You can now view Player Item Stats (e.g. Health, Strength, etc.) on the in-game scoreboard
- You can now view your own Item Stats while shopping in the Item Store
- In-Game Nameplates have been edited to better show Team Color
- Enemy Health Bars now appear near their Portrait if your team Has vision of them
- Friends List now displays Queue Type and Time in Game
- When you Logout, Tomorrow’s Daily Login Reward is now shown
- Tracker progress and information is now available in-game, via the Escape/Settings Screen
- Sorting gods by Mastery now orders by the actual number of Worshipers
- PlayStation Controller Light Bar color now changes based on remaining Health
- Double Clicking has been disabled in Assault God Swap to Prevent Accidental Lock-In
Bug Fixes
- Fixed various visual effects appearing at the center of the map (Gilded Arrow mark, Leadership Aura mark, etc.)
- Fixed various issues with visual effects related to the Tower disabling effect in Joust
- Fixed some Tower visual effects appearing too low
- Fixed some camera popping issues when running along walls in Duo Lane
- Fixed Runic Bomb dealing damage to backdoor immune Towers
Sources
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Smite 2 Horus Ascends! Take Flight in Update 36 Notes (1st June 2026)
Horus joins Smite 2 in Update 36, bringing a full kit built around protecting allies and repositioning your team across the map.

Smite 2 OB31 - The King Of Uruk Update Patch Notes (23rd March 2026)
Smite 2's OB31 update, titled The King Of Uruk, went live on 23rd March 2026. Here's a full breakdown of what Hi-Rez changed.

Smite 2 OB 29 - The Dark Enchantress Update Patch Notes (Mar
Smite 2's OB 29 update goes live today, March 2, bringing the Dark Enchantress to the roster and a fresh round of balance changes.