
Slay the Spire 2 Beta Patch Notes - v0.103.0 (10th April 2026)
The latest Slay the Spire 2 beta patch reworks Daily Leaderboard scoring from the ground up and brings a new Ironclad healing card to the table.
Beta patch v0.103.0 dropped today for Slay the Spire 2, and the headliner is a full rework of how Daily Leaderboard scoring works. Gone are the arbitrary point totals. Scores are now ranked by whether you won, how many badges you earned, and how fast you finished, in that order. Leaderboards also now show only friends' scores by default, which is a sensible call given the developers have been upfront that invasive anti-cheat isn't something they want in the game.
On the content side, Ironclad gets a new Rare Skill called Not Yet, a 2-cost card that heals 10 HP and Exhausts. That's a meaningful addition for a character who has historically had to scrap for sustain. Colossus drops from Rare to Uncommon to compensate, while Grapple gets cut entirely. Three new Neow relics also join the pool, including Winged Boots, which lets you ignore paths when choosing your next room three times per run. Seasoned players will recognise that one.
Enemy-side, Doormaker gets a notable trim: lower damage numbers, no more debuffs, and slower Strength scaling. The developers are explicitly trying to shift difficulty weight from Act 1 toward Act 3, which is the right instinct. Full patch notes below.
Full Patch Notes
Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards!
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
- Added new Neow relics:
- Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
- Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
- Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
- Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
- Deprecated Grapple card
- Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
- Changed Acrobatics card: rarity increased from Common -> Uncommon
- Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
- Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
- Buffed Speedster card:
- Damage increased from 1(2) -> 2
- Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
- Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
- Deprecated Tunneleing Twosome fight from the Hive
- Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
- Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
- Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
- Nerfed Doormaker:
- Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
- No longer applies debuffs
- Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
- Added portrait art for the following cards:
- Adaptive Strike
- Shadow Shield
- Smokestack
- Bad Luck
- Outbreak
- Hefty Tablet
- Neow's Talisman
USER INTERFACE & EXPERIENCE:
- Players on the beta branch now submit their scores to a separate beta-only leaderboard
- Added a scrollbar to the Run History screen
- Badges now show up in Run History screen
- Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
- Daily Leaderboards now show off floor, badge count, and time instead of score
- In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
- Updated Leaderboard view in Game Over screen
- Leaderboards shown in the Game Over screen in Dailies now fit better
- Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
- Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
- Added wrapping navigation to Relic Inventory bar on controller
- Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
- Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
- Flak Cannon card description now highlights "Status" in gold
- Flanking card now properly specifies that it only doubles attack damage
- Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
- Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
- Updated translations for various languages
- Fixed translation errors for the following languages:
- German
- Japanese
- Russian
BUG FIXES:
General:
- Fixed a blackscreen-at-launch issue related to Steam crashing
- Fixed softlock related to opening a secret debug menu
- Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
- "Ascension unlocked" text is no longer displayed in Daily/Custom runs
- Fixed leaderboards not being centered properly on non-standard aspect ratios
- Fixed cards in hand not being deselected when pressing the top panel hotkey button
- Fixed Merchant hand not initially hovering over the first card in the shop when on controller
- Players and enemies' maximum Block has been increased to 999,999,999
- Negative power amounts can no longer stack below -999,999,999
Silent:
- Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
- Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
- Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
- Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
- Fixed Borrowed Time+ card not having green text in the upgrade preview
- Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
- Fixed Knowledge Demon background music not playing finale when you defeat him
- Fixed Queen background music not ending if you kill her before the Amalgam
- Fixed missing Crossbow Ruby Raider fire animation
- Poison now always procs before The Insatiable tries to eat you
Events:
- Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
- Fixed being able to play potions in multiplayer when you are dead
- Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
- Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
- Fixed Smokestack power proccing off of other player's Statuses
- Fixed strange behavior after exiting the timeline via a Steam Invite
- Fixed some state divergences when using console commands in combat
- Fixed some instances of "unexpected noconnection packet" error
- Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
- Fixed timing-based softlock related to Golden Compass relic
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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