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Patch NotesSlay the Spire 20.107.0

Slay the Spire 2 Beta Patch Notes - v0.107.0 (4th June 2026)

Slay the Spire 2's latest beta patch is a smaller, stability-focused update designed to prep the beta branch for a main branch merge.

Nathan Lees6 min read
Slay the Spire 2 key art featuring the Ironclad character ascending a dark spire
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MegaCrit has flagged this one upfront: v0.107.0 is a smaller patch by design, built to lay the groundwork for pushing the beta branch into the main game. If you were hoping for a sweeping content drop, this isn't it, but a stability-first update before a major branch merge is exactly the right call.

On the balance side, Necrobinder gets the most attention, with Sic 'Em summoning an extra unit and The Scythe hitting harder. Monarch's Gaze also drops from 3 energy to 2, which should make the Regent's kit feel less punishing to build around. The Aeonglass rework is the other change to clock: it no longer applies the Ebb debuff, gaining Block on that move instead, which changes how you approach that fight.

The bug fix list is long and covers some annoying edge cases, including a fix for the Gremlin Merc fight where escaping without stealing anything still triggered the "Mugged..." Message on the rewards screen. A new Defect power-up animation and Soul Nexus VFX round out the art additions. Watch for the Aeonglass changes in particular if you've been struggling with that encounter.

Full Patch Notes

Buff Nerf Fix Tweak

Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions....

...Like this new Defect animation!

Without further ado, let's dive in...

CONTENT & BALANCE:

Enemies:

  • Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension
  • Changed Aeonglass:
  • No longer applies the Ebb debuff
  • Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move

Potions & Relics:

  • Buffed The Boot relic: damage increase now also applies to Osty's attacks

Ironclad:

  • Buffed Juggernaut card: damage increased from 5(7) -> 6(8)

Regent:

  • Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
  • Nerfed Reflect card: Block gain decreased from 16(20) -> 15(20)

Necrobinder:

  • Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
  • Buffed The Scythe card: damage increased from 3(4) -> 4(5)

QUALITY OF LIFE:

  • During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%

USER INTERFACE & EXPERIENCE:

General:

  • If errors occur on run start, a popup is now displayed instead of a black screen
  • Implemented preferred Ascension for random character option

Ancients:

  • When Vakuu tells you how many times you've visited him, the number he says is now accurate
  • Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
  • For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers

Enemies:

  • The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on

Necrobinder:

  • Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail

ART:

  • Added Epoch art for:
  • Devastation
  • The 12
  • The Giant
  • Added Defect power up animation
  • Added new Soul Nexus VFX

    WRITING:

    • Updated translations for various languages

    BUG FIXES:

    General:

    • If you have Steam Cloud turned off, cloud files no longer overwrite local ones
    • First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
    • Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
    • Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
    • Card draw is now stopped after combat ends during the draw phase
    • Overgrowth act now plays both of its music tracks instead of always the same one
    • Music no longer restarts twice at the start of a run

    Ancient:

    • Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
    • Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn

    Enemies:

    • Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
    • Can no longer upgrade Wither status card with Armaments or Drain Life cards
    • Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
    • Fixed creature and boss VFX occasionally failing to appear
    • Fixed Flyconid spore effect lingering when its attack is interrupted
    • Fixed Fossil Stalker VFX continuously playing in the Bestiary
    • Fixed the Living Fog encounter name in the death quote
    • If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes

    Potions & Relics:

    • Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
    • Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
    • Snecko Skull relic now always triggers before Unsettling Lamp relic
    • Fixed visual errors with the outline of some potion assets

    Events:

    • Gnarled Hammer relic can no longer be traded at the Relic Trader event
    • Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
    • Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2

    Silent:

    • Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand

    Necrobinder:

    • Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount

    Multiplayer:

    • Fixed crash when using potions in multiplayer due to state divergence
    • Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
    • Nightmare card VFX no longer plays for all players

    PERFORMANCE:

    • Reduced stuttering when combat effects appear for the first time in a run

    MODDING:

    • Base game no longer deletes progress from mods that are removed or errored
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    Written by

    Nathan Lees

    Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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