Tom Clancy's Rainbow Six Siege Y11S2.1 Patch Notes (25th June 2026)
Dokkaebi gets a cooldown, operators get polished, and Siege squashes a mountain of bugs.

Dokkaebi's getting reined in. The Y11S2.1 patch introduces a 7-second cooldown on her Jegeo Payload to stop the constant pressure she's been applying to Defenders. This forces better timing and coordination instead of letting her spam activations back-to-back, a change that should open up breathing room for defenders to actually reposition.
Beyond that, the update is refinement territory. Sens gets a 2-second battery boost on her R.O.U. Projector, IQ's Electronics Detector gains 2 meters of range, and Finka's cooldown drops from 20 to 18 seconds. Ash's Breaching Round gets a slight damage radius bump, Thatcher's EMP radius expands slightly, and Thorn takes a small hit with her Razorbloom limping effect cut from 15 to 10 seconds. These aren't meta shifts, they're quality-of-life adjustments that smooth out rough edges without breaking the game.
The real work here is bug fixes. Prone animation cancels, mouse and keyboard in console pools, Dokkaebi's missing tablet, Solid Snake detection exploits, infinite loading screens with the XK23, there's a lot to unpack. Check the full notes for the complete breakdown.
Full Patch Notes
▲ Buff▼ NerfBALANCING
DOKKAEBI
Introducing a cooldown will limit the ability to chain activations in quick succession, reducing constant pressure on Defenders. This change creates more defined engagement windows, giving Defenders additional opportunities to reposition between uses. It also reinforces the importance of timing and coordination for Dokkaebi players.
JEGEO PAYLOAD
- Cooldown: 7 seconds.
REFINEMENT CHANGES
These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.
SENS
A small boost to Sens battery will allow them to be more flexible around the R.O.U. Projector System.
R.O.U. PROJECTOR SYSTEM
- Battery duration increased to 15 seconds (was 13 seconds).
IQ
This change aims to give IQ more comfort while using her Electronics Detector.
ELECTRONICS DETECTOR
- Range increased to 22 meters (was 20 meters).
ASH
Deploying breaching rounds will now require less precision thanks to the extra range.
BREACHING ROUND
- Increased Breaching Round explosive damage range to 2.2m (from 2m).
FINKA
This change aims to make Finka more reliable. Charges will be available faster, allowing her to give better coverage to the team.
ADRENAL SURGE
- Reduced ability cooldown to 18 seconds (was 20 seconds).
THATCHER
Thatcher’s EMP radius is already in a healthy spot, but grouping multiple gadgets into a single throw can sometimes require awkward positioning. This change is intended to make that interaction more comfortable and consistent, without increasing Thatcher’s overall power.
E.G.S. DISRUPTOR
- Increased effect radius to 1.85 meters (was 1.75 meters).
THORN
In Y10S4.2, Thorn received a set of changes that significantly increased her win rate and presence. With this update, we are introducing a small adjustment aimed at trimming her power level by reducing the punishment for surviving Razorbloom Shells, making successful escapes slightly more forgiving.
RAZORBLOOM SHELL
- Limping effect applied after hit reduced to 10 seconds (was 15 seconds).
SC3000K
Zero’s weapon is already in a healthy state, but we are slightly smoothing its recoil. This set of changes is intended to improve recoil consistency and comfort across all input types, without affecting the weapon’s overall effectiveness.
RECOIL –
- Horizontal: Smoother horizontal recoil on all burst stages.
BULLET PROOF CAMERA
Opportunities to use the Bulletproof Camera’s EMP Dart are limited, so we want each activation to feel more impactful. This small improvement is intended to make it easier to hit enemy electronics.
EMP Dart
- Increase EMP Dart Explosion Range to 0.75m (was 0.55m)
BUG FIXES
GAMEPLAY
Fixed - Players can go prone to cancel the sprinting animation and shoot immediately.
Fixed - Players can use Mouse & Keyboard inputs in non-M&K matchmaking pools.
Fixed - Defenders in a Clear House match can lose the ability to pick up their devices.
Fixed - Rappelling Attackers can get stuck entering a barricaded window or balcony while the corner turn prompt is displayed.
LEVEL DESIGN
Fixed - On the Fortress map, Attackers can defuse the bomb behind the first floor Hammam room's folding screen.
Fixed - On the Outback map, Defender drones do not lose signal when thrown from the roof above the second floor Party room.
OPERATORS
Fixed - Solis can identify Attackers' electronic devices without activating the Spec-IO Electro-Sensor's Overclock.
Fixed - Dokkaebi's tablet is missing when accessing the network while prone.
Fixed - On the Emerald Plains map, Solid Snake can crouch while on the lower rooftop near EXT Garden to detect enemies on the second floor.
Fixed - Solid Snake can briefly detect enemies one level below by going prone and rotating near a wall.
Fixed - Solid Snake's Soliton Radar Mk. III loses functionality if players activate it while cycling weapons.
AUDIO
Fixed - No audio when the Voice Chat input mode is set to Push to Talk.
USER EXPERIENCE
Fixed - All users end up with an infinite loading screen when an Attacker selects the XK23 weapon with horizontal grip attachment.
Fixed - No indication when Mouse & Keyboard are connected to consoles.
Fixed - The pre-destruction setting has no effect on the Calypso Casino map when it's turned on for Landmark Drill and Clear House playlists.
Fixed - Players are unable to reconnect to custom online matches.
Fixed - Browse Playlists button is greyed out after players finish a Siege Cup session.
Fixed - The Match Round Score in the Cup brackets does not accurately reflect the ongoing score.
Fixed - Charm displayed in the Ranked Rewards tracker does not correspond to the rank achieved by players.
Fixed - Attempting to rejoin a Quick Match causes players to be placed in PVP matchmaking instead of PVE matchmaking.
Fixed - Progress gauge for Jackal's Eyenox Model III is not filling around the button prompt.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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