
Content Update 0.5.0, Path of Exile 2: Return of the (21st May 2026)
Path of Exile 2's biggest update yet overhauls the entire endgame and introduces the Runes of Aldur challenge league with a new crafting system built around Remnants.
Content Update 0.5.0 is the largest patch Path of Exile 2 has seen since Early Access launched. Titled Return of the Ancients, it introduces the Runes of Aldur challenge league, a full endgame overhaul called Origins of Divinity, two new Ascendancy classes, six new endgame storylines, and 30 new map areas. This is not a routine content drop.
for most players will be the Runes of Aldur league mechanic. Remnants scattered across each area let you craft items using Runic Recipes, with each additional runeshape stacking more enemy waves and tougher modifiers. The reward scales with the risk, and a new currency, Verisium, feeds into an entirely new crafting branch called Verisium Runeforging. I've been waiting for Path of Exile 2's crafting to develop its own identity separate from PoE1, and this looks like the first real step toward that.
On the endgame side, the Atlas has been rebuilt around fixed points of interest, a new Fortress structure replaces the old method of earning Atlas passive points, and the full Atlas Tree can now be completely allocated. Every league mechanic also gets a proper quest introduction now, which should go a long way toward making the endgame less opaque for players who aren't already veterans of the first game.
Everything in the update is listed below.
Full Patch Notes
Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
The Return of the Ancients expansion contains a new league, an overhaul to Path of Exile 2's Endgame, with six new Endgame storylines and 2 new Ascendancy classes as well as a huge amount of other content.
For more information about this expansion, check out pathofexile2.com/ancients
The Runes of Aldur League
- Start fresh in a new economy with the Runes of Aldur league.
- In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant.
- Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item
- Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave.
- Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items.
- Monsters raised by Remnants can drop Verisium metal, a new currency.
- Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features.
- New Crafting System: Verisium Runeforging
- After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.
- Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life.
- Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.
- After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of unique armours that drop at levels lower than 55. These upgrades generally increase base defences allowing low level unique armours to become more competitive in the endgame. Unique Armours above level 55 can still be Runeforged to modify their defences to include runic ward at the cost of reducing their other defenses similar to the base types.
- Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.
- Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type.
- Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters.
- Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.
- Added 15 Meta crafting runes that can be crafted from remnants.
- Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties.
- Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward.
- Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.
- Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame.
- Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.
- New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
- There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas.
- The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore.
- Many new underground areas have been added that can be uncovered during expeditions.
- Many new islands have been added with new Grand Expeditions (previously known as logbooks).
- Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean.
- Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur.
- The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league.
- From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
- All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update.
- With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues.
- The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League.
Endgame
- The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
- All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
- All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
- Added 30 new Endgame Map Areas.
Origins of Divinity, the Endgame Overhaul
- New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree.
Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
- On completion of your first tower, a Fortress will rise from the earth
- Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
- The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
- As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
- Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
- Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
- Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
- New Precursor Tower Maps have been added outside the Fortress.
- The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
- Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
- Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
- Added Arbiter of Divinity Pinnacle Boss
- Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 4 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
Masters of the Atlas
- Alongside the Atlas tree, a new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame. Players can align with different masters - such as Jado of the Order of the Djinn or the monster hunter Hilda - each offering unique, asymmetric bonuses that can be swapped between maps at will, enabling build-defining bonuses.
- Each master has 12 nodes of which 4 can be selected at the same time. You can change your selection at any time.
- All three masters can be allocated at the same time with quick select button to change between each master before you run a map.
- Unlock each row of 3 nodes by performing missions for the masters.
- New Atlas Master: Doryani's Science questline is unlocked by clearing a corruption nexus.
- New Atlas Master: Hilda's Hunting questline is unlocked by visting Hilda's Campsite slightly south-west of your starting location on the atlas
- New Atlas Master: Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location.
Delirium
- New Storyline: An ancient Trickster God has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? See https://pathofexile2.com/ancients#delirium for more details.
- There is now a hub area "The Withered Willow" for Delirium to the south-west of your starting location on the Atlas. The maps around this location all contain Deliriums, and give you points for the Delirium Atlas Passive Tree.
- The Delirium Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- After breaking a Delirium mirror, there is now a progress bar showing how deep you are in the fog, and how long you have until the fog clears. The start of the Delirium bar represents your initial location at the Delirium mirror, the end of the Delirium bar represents the location of the map boss.
- There are now a set of new Delirium Encounters that can be seen on the Delirium bar. Reaching certain depths will cause coloured mirror shards to appear. Walking into the mirror shards will break them, activating the new encounters.
- The direction of the map boss can be observed by looking at the fog effect. Moving in the direction of the fog will always lead you to the map boss.
- Map bosses in Delirium will always be 100% delirious.
- The damage and life bonus given to monsters from Delirium has been reduced.
- Added 5 new Elite Delirium Monsters
- Added a new sub-area: Loathsome Mire.
- The Loathsome Mire drops two new Amulet base types that grant two instilled notables at the cost of either -1 suffix or -1 prefix.
- Liquid Emotions can now be used to craft additional mods on Jewels. These work similarly to greater essences, each having a set of specific mods that will replace a random existing mod on the item.
- Completing Delirium Mirrors now has a chance to spawn Grand Mirrors on the Atlas on a nearby map. Grand mirrors create a duplicate of the map boss in the affected map. Killing both map bosses will unlock a new atlas mechanic: The Trial of Madness
- After triggering the Trial of Madness, fog will spread from a map of your choosing on the Atlas including a locked Simulacrum. While inside the fog, the entire map is Delirious starting at 10%. Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog. On reaching 100% the Simulacrum will become available. Deliriousness can continue to be increased up to 200% delirious.
- Rare and Unique monsters in Delirious maps have a set of new Delirious modifiers giving them strange new abilities.
- Map bosses of Delirious Maps can additionally drop a new set of 3 Potent emotions that can be used to craft new powerful modifiers on Jewels that are not available in the normal Jewel mod pool. These emotions can also be used to instill a set of 16 new Passive Tree Notables that are not normally available on the passive tree.
- Simulacrum has been updated, and is now a 7-wave encounter.
- Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss
- There is new set of 10 Ancient Emotions that can drop if unlocked by the Atlas Tree which can be used to craft Timelost Jewels. There are also 3 Ancient Potent emotions that can be used to craft new powerful modifiers on Timelost Jewels that are not normally available in the mod pool.
- Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled.
Breach
- New Breach Storyline: Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame, and discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself. For more information see: https://pathofexile2.com/ancients#breach
- There a new Hub Area, "The Monastery of the Keepers" to the south of your starting location on the atlas. The maps around this location all contain Breach encounters. Completing these maps gives you points for the Breach Atlas Tree.
- The Breach Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- Starting a breach now shows a progress bar that indicates how long you have until the breach will close as well as how much time killing monsters is extending the life of the Breach.
- Reaching 100% on this bar will begin a new mechanic: A Stabilised Breach. A stabilised breach will spawn new challenges at its starting point.
- Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht
- Added new crafting System: The Genesis Tree
- The Genesis Tree allows consuming of Wombgifts and Hiveblood to create Rings, Amulets, Belts and Currency.
- Nodes on the Genesis Tree can be allocated to affect what items will be crafted
- New Nodes are unlocked by using Wombgifts
- Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree
- Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree
- Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree
- Added a new set of Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree
- Catalysts can no longer drop from Monsters, these are now solely obtained from the Genesis Tree.
- Added a new set of 12 Catalysts that can add new quality modifiers to Jewels.
- Killing monsters in a Breach now drops Hiveblood and Wombgifts and Breachstone Splinters.
- Breachstone splinters turn into a special wombgift when fully stacked. This can be turned in at the Genesis Tree to create a Breachstone.
- New Breach Domains now spawn on the Atlas. Using a Breachstone will reveal the maps inside the domain allowing you to enter them.
- Maps inside the breach domain contain a new encounters: Breach Hives, Sky Hives and Sky Fortresses.
- Breach Hives have a series of walls that can be burned by walking through them. Each wall destroyed will increase the number of monsters in the encounter which can be started in the center.
- Sky Hives are a new area in which the Breachlords have constructed fortresses that you will need to assail. Sky hives contain a challenging multi-wave encounter in which you will need to defend Ailith while she closes the domain. Ailith will gain a series of abilities that can be triggered during the encounter with various effects.
- Fortresses are a new area with a new pair of bosses, Tul and Esh. Defeating Tul and Esh will give you a key to access the existing Breach Pinnacle boss.
Ritual
- New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual
- There a new Hub Area, "Caer Tarth" to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree.
- The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar.
- All items in the Endgame Ritual Reward screen are now either Uniques or Omens.
- Any tribute not spent on rewards can now be sacrificed to gain an Audience with the King
- Killing the King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless.
- The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map.
- While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite.
- Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss
- Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols.
- Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character.
Fate of the Vaal Moving To Core
- Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes.
- There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.
- Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
- There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
- It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy.
- The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.
- Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
- Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
- Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple.
- Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).
- Room-based Medallions can no longer be used inside of an active Temple.
- Room-based Medallions now display upgrade information when hovered.
- Medallions now output descriptive error messages when they cannot be placed.
- The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.
- The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
- The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.
- Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.
- Vaal Beacons now show a greyed-out icon on the Minimap when completed.
- There are now 4 types of Infusers, existing Vaal Infusers are now Vaal Armourer's Infusers, which can be applied to Armour.
- Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres.
- Vaal Catalysing Infusers can be applied to Jewellery.
- All Infusers can only be used on items at or above 20% Quality.
- Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.
- Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated:
- The Atziri's Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%).
- The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200).
- The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%).
- The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times).
- The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%).
- The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you.
- The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.
Abyss
- There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight.
- The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.
- Kulemak's Invitation is now always allocated to the Map owner.
- Abyss Omens no longer drop in areas below level 65.
- Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area.
- Adjusted the damage of the Meteoric Demise Abyss Monster modifier.
- Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay.
Expedition
- Expedition League has been temporarily disabled on Standard leagues due to the integration with The Runes of Aldur. This will be reintegrated into Standard after The Runes of Aldur is over.
- The Recombinator has been disabled. The Omen of Recombination has been removed. Existing Omens of Recombination will be deleted upon logging in.
- The Forgotten By Time Expedition Precursor Tablet has been temporarily disabled from dropping.
- Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed.
- You can now use currency from your stash to purchase items from Expedition Vendors.
Other Endgame Changes
- With the introduction of the new Endgame storyline, the Atlas has been reset. Your existing tablets and waystones will continue to work so you can continue your progression as normal, but in order to gain points for the Atlas Tree you will need to do the Origins of Divinity storyline.
- Added support for searching to the Endgame Atlas Map.
- You can now zoom out slightly further on the Atlas screen.
- There are now two versions of each pinnacle boss, the Quest version and the Infinite Farm version. As such Primary, Secondary and Tertiary Calamity Fragments can no longer be obtained.
- Tablets of the same type may now be used together to increase the amount of the league content that is spawned. The specifics of this are different for each content type. In some cases adding multiple tablets will increase the size of a single encounter, while in other cases it will increase the number of encounters spawned.
- Each empty tablet slot now contributes to the amount of random non-tablet spawned league content in the area. This means that if all tablets slots are full, you will only see the league content from the tablets you are using. The intent of this change is to make sure that you do not need to complete the atlas trees for leagues you do not intend to run.
- Waystones must now be identified in order to activate them in the Map Device.
- You can now use Orbs of Chance on Tablets.
- Some items and content now require you to specialise in them through Atlas Passive Skills including Exceptional Items, Fracturing Orbs, Basic and Overseer precursor tablets.
- Tablets can no longer be used on maps that cannot have extra content (such as Unique Maps).
- League-specific Tablets no longer drop from non-Map areas, such as Simulacrum, Abyssal Depths or the Twisted Domain.
- Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tree.
- Atlas Passives that reference maps with Powerful Map Bosses now work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.
- Adjusted the values of general Precursor Tablet Modfiiers to be similar to the same type bonuses granted by Waystone Modifiers. Also reduced the roll variance of these Modifiers.
- The following Modifiers can no longer roll on Waystones: Baron's, Beastly, Brambled, Doryani's, Enervating, Faridun's, Hallowed, of Nemeses, Perennial's, Rusted, and Sacrificial.
- Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences.
- The following Suffix Modifiers are now Prefixes: Of Destruction, of Fleeting, of Impact, of Penetration, of Puncturing, of Shattering, of Splitting, and of Venom.
- The following Prefix Modifiers are now Suffixes: Buffering, Enduring, Enfeebling, Eroding, Evasive, Flaming, Hexwarded, Shocking, Sleet, and Slowing.
- The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude. It now causes Monsters to have increased Elemental Ailment Application.
- Waystone Modifier bonuses have been updated. They now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier. These Modifiers are multiplicative with other sources, such as those found on the Atlas Passive Tree.
- Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.
- Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.
- Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers. This is not a functional change.
- Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple).
- The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted. Instead of guaranteeing the new modifiers are of their type, they instead prevent the modifiers from being of their type.
- Added the new Omen of Chaotic Effectiveness. While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.
- Up to 3 of the above Omens may be used simultaneously.
- Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.
- Completion of fixed locations on the Atlas is now shared with party members.
- With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.
- Waystones have received new 2D art.
Campaign Replayability
- To improve how long it takes for experienced players to replay through the game in each new league we've added added elements to multiple Campaign areas that tell you where to go, if you know what to look for. You can see some examples in this video: https://www.youtube.com/watch?v=miL0Ms-VwGI
- Some areas throughout the game that have been shortened.
- Removed the second dreadnaught area, "The Dreadnaught Vanguard". The Act 2 boss is now in "The Dreadnaught."
- Area order in Act 3 has been somewhat rearranged in order to make progression smoother.
- The Waterways levers have been turned into pressure pads that you simply need to walk over, and the final part of the level has the water pre-drained.
- Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly.
Player Changes
- Bleed damage on players is no longer increased while the player is moving. This change does not affect bleeds players apply to monsters.
- Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas.
- The "Defences" keyword is no longer in use. Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield" to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change.
- Only a single Leech instance per resource (Life, Mana, or Energy Shield) can apply at a time. When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply.
- There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech. Hits that deal less than 40,000 total damage are unaffected, but if a hit would deal more than 40,000 total damage, it is treated as dealing only 40,000 damage for purposes of Leech calculation. The values of each damage type in the hit are scaled down evenly to reach this limit. This means that extremely high-damage hits stop improving Leech past a certain point, but increasing your leech percentage will always increase the amount of the resource you are gaining.
- The formula for chance to Deflect has been adjusted to provide better scaling with investment into Deflection Rating, with a cap of 95% chance to Deflect (similar to chance to Evade being capped at 95%).
- The new chance to Deflect is = 150*(1 - A/(A + 0.12*D)), where A = attacker accuracy rating, and D = defender deflection rating. This makes for a linear path, that gets rewarded at higher investments.
- Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected.
- Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move.
- When Minions are removed due to resources changing (such as weapon swapping), younger (newer) Minions are now prioritised for removal over older Minions to avoid wasting Minion cooldown abilities unnecessarily.
- Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life.
- Stats worded as "when you collect a Remnant" no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you.
- Updated the name of the buff that Trinity grants to Affinity (as Resonance is the name of a Keystone passive skill). This is purely a description update.
- Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically.
New Content and Features
- Introduced the new Martial Artist Ascendancy Class for the Monk. After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
- Introduced the new Spirit Walker Ascendancy Class for the Huntress. Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear. Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
- New Lineage Support: Arbiter's Reach
- New Lineage Support: Breachlord's Amalgam
- New Lineage Support: Catha's Brilliance
- New Lineage Support: Eonyr's Thunder
- New Lineage Support: Esh's Prowess
- New Lineage Support: Helbrym's Hide
- New Lineage Support: Her Declaration
- New Lineage Support: Medved's Felling
- New Lineage Support: Mórrigan's Insight
- New Lineage Support: Prototype Seventeen
- New Lineage Support: Seraph's Heart
- New Lineage Support: Styrn's Ferocity
- New Lineage Support: Styrn's Mountain
- New Lineage Support: Tangmazu's Thurible
- New Lineage Support: Trickster's Shard
- New Lineage Support: Tul's Avalanche
- New Lineage Support: Uhtred's Constellation
- New Lineage Support: Uhtred's Rite
- New Lineage Support: Vorana's Siege
- New Lineage Support: Vruun's Inevitability
- New Lineage Support: Vruun's Aftermath
- New Unique item: Berek's Grip
- New Unique item: Berek's Pass
- New Unique item: Berek's Respite
- New Unique item: Brutus' Lead Sprinkler
- New Unique item: Cat O' Nine Tails
- New Unique item: Decree of Acuity
- New Unique item: Decree of Flight
- New Unique item: Decree of Loyalty
- New Unique item: Duality
- New Unique item: Eventide Petals
- New Unique item: Eyes of the Runefather
- New Unique item: Facebreaker
- New Unique item: Farrow's Gift
- New Unique item: Forgotten Warden
- New Unique item: Geofri's Sanctuary
- New Unique item: Gatecrasher
- New Unique item: Horror's Flight
- New Unique item: Ironbound
- New Unique item: Liminal Coil
- New Unique item: Loreweave
- New Unique item: Mageblood
- New Unique item: Mastered Domain
- New Unique item: Nightfall
- New Unique item: Opportunity
- New Unique item: Redemption
- New Unique item: Periphery
- New Unique item: Sadist's Mercy
- New Unique item: Serle's Grit
- New Unique item: Spiteful Floret
- New Unique item: Split Personality
- New Unique item: Surge of the Tide
- New Unique item: Sylvan's Effigy
- New Unique item: The Auspex
- New Unique item: The Hollow Mask
- New Unique item: The Ordained
- New Unique item: The Raven's Flock
- New Unique item: The Sunken Vessel
- New Unique item: The Unleashed
- New Unique item: Twisted Empyrean
- New Unique item: Vestige of Darkness
- New Unique item: Veilpiercer
- New Unique item: Voices
- Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.
- Added the new Minion Splash and Minion Splash II Strength Support Gems. These Support Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
- The Fragment Stash Tab is now available for use in Path of Exile 2. It can hold your Fragments (including Breach Splinters, Simulacrums, Audience with the King), Inscribed Ultimatums and Baryas, as well as Tablets. If you previously purchased one in Path of Exile, it will automatically be made available to you once the 0.5.0 patch is deployed. For those without a Fragment Stash Tab, you will be able to find this in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.
- Added support for Build Guides. Community creators who write build guides can now create .build files for players to download. When selected in the game client, these will show you everything you need to know for that build, including Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, as well as recommendations for Support Gems.
- Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price.
- In party-play, you can now quickly revive any fallen party members after defeating the Boss.
- You can now skip dialogue sequences with NPCs by pressing Escape.
- Added a Reforging Bench to the entrance of the Trial of the Sekhemas.
- Continued to incrementally improve the sound, art, effects and environments.
Ascendancy Changes
Acolyte of Chayula
- The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grant Leech 20% of your maximum Life to you when collecting a Red Flame of Chayula (previously 15%), and Leech 20% of your maximum Mana to you when collecting a Blue Flame of Chayula (previously 15%).
- The wording of the Into the Breach Skill has also been updated to clarify behavior ranges related to Flames of Chayula.
- Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen. This is purely a visual change.
Blood Mage
- The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life (previously 10%).
Chronomancer
- The Rapid River Notable Passive Skill has been removed, its position has been taken by Now and Again.
- The Now and Again Notable Passive Skill has been reworked, It now grants Cascadable Spells have a 20% chance to Echo, and Repeatable Spells have a 20% chance to Repeat.
- The Unbound Encore Notable Passive Skill has taken the previous position of Now and Again.
- The Ultimate Command Notable Passive Skill now requires Unbound Encore.
- Added the new Phased Form Notable Passive Skill, preceding Footprints in the Sand. Phased Form grants take 30% less Damage, and 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage.
- The Temporal Rift Skill granted by the Footprints in the Sand Notable Passive Skill has been updated. It now has a cast time of 0.1 seconds (previously 0.5), and now also removes delayed damage from Phased Form.
- The Inevitable Agony Skill granted by the Inevitability Notable Passive Skill has been reworked. It is no longer a Curse, and has a 2 second Cooldown. The Debuff is now a Life Loss effect instead of secondary hit damage, and the Debuff amount is now displayed on static health bars. The Debuff also now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold. Now grants Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%). Enemy Curse Effectiveness no longer applies to this Skill, meaning Unique Enemies have the same effectiveness as previously, while other Enemies have less. Debuff duration is now 12 seconds (previously 6-8.6 seconds). Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay). The Skill has also received new visual effects.
- The Sands of Time Buff granted by the Quicksand Hourglass Notable Passive Skill now grants 1-60% increased Skill Speed (previously Cast Speed), and has also has new visual effects.
Gemling Legionnaire
- The Crystalline Potential Notable Passive Skill has been removed.
- Added a new notable Passive Skill, Essence of Virtue. This grants the Virtuous Barrier Skill which, while active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
- The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill. It instead now grants Gem Quality grants Socketed Skills an additional effect. All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.
Pathfinder
- The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%).
- The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).
Witchhunter
- Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).
For a full list of changes check out pathofexile2.com/patchnotes
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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