Overwatch 2 Patch Notes (17th April 2026)
Sierra gets a significant buff just three days after launch, with weapon damage up and her Anchor Drone now far more survivable.
Sierra has only been live since April 14 and she's already back on the table. Today's balance hotfix pushes her Helix Rifle and Tracking Shot damage from 7 to 9 per projectile, which is a meaningful jump in burst potential, and her Anchor Drone's health goes from 30 to 80, making it far less of a throwaway tool. The devs are clearly not happy with where she landed at launch, and I don't blame them for moving fast.
The tradeoff is a 30% increase to her Trailblazer ultimate cost, which makes sense given that better damage output was already charging it quickly. It's a reasonable lever to pull, though whether it's enough to keep the ult from feeling oppressive once players figure out her kit properly is something the next few days of play will answer.
Outside of Sierra, this hotfix doesn't touch anything else from the Season 2: Summit patch, so all the Mystery Heroes changes, map voting updates, and perk overhauls from April 14 remain as-is. Replay codes from that patch are still valid.
Here's the full breakdown.
Full Patch Notes
Patch Notes
Overwatch Retail Patch Notes - April 17, 2026
Balance Hotfix Update
This is a balance hotfix update. Replay codes from the April 14, 2026 patch are still available.
Damage

Sierra
Sierra has not been as effective as intended since her launch. Her weapon damage is being increased to improve overall output, while the damage increase to Tracking Shot better rewards players for successfully landing it. The Anchor Drone changes improve mobility responsiveness and drone survivability, allowing for more aggressive playstyles. Sierra’s ultimate cost has also been increased due to its already fast charge rate in combination with her improved damage output.

- Ultimate cost increased by 30%.

- Damage per projectile increased from 7 to 9.

- Damage per projectile increased from 7 to 9.

- Health increased from 30 to 80.
- Grapple move speed increased from 20 to 22.
- Healing increased from 75 to 100.
Overwatch Retail Patch Notes - April 14, 2026
Season 2: Summit Patch Notes
The story resumes in Reign of Talon - Season 2: Summit, raising the stakes as new Damage Hero Sierra joins the Overwatch ranks, and letting you learn her lore in an Operation: Grand Mesa event. Then celebrate your squad with the return of Post Match Accolades and explore a reworked Antarctic Peninsula. Plus, overclock justice as Mythic Volted Overdrive Soldier: 76 and wield the Sumi-ichimonji Genji Mythic weapon to cut down your foes in style. Ramattra steps into Stadium alongside a new Lijiang Night Market map to expand experimentation and test your skills. And Spring has sprung in the Battle Pass and Shop, with Spring Fairy and Sakura looks for you to truly bloom on the battlefield. The climb is on, find out what lies beyond the summit!
Operation: Grand Mesa puts Sierra’s arrival front and center with a three-week event built around the aftermath of her stand against Talon. Uncover more details surrounding the assault on Watchpoint: Grand Mesa, and the reasons it was targeted by Talon. Get to know Overwatch’s newest Damage Hero as you step into her story from April 14 - May 12.
- In Week 1, you will have access to Tier 1 challenges which grant you progress on your event Rewards Pass.
- Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.
- In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).
- As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.
- You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.
Rewards you can earn over the course of the event include:
- 1 Epic Lootbox
- 1 Legendary Lootbox
- 1 Rare Title
- 3 Battle Pass Tier Skips
- Rewards for all-new hero, Sierra!
- 2 Sierra voicelines
- 1 Sierra Spray
- 1 Sierra Avatar
- 1 Sierra Namecard
- Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!
- Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.
General Updates
The end of round cards return to Overwatch in an improved new format, now letting players show off their favorite skins on a 3D stage and crown an MVP based on your votes! The two top-performing heroes on each team will be selected for the stage. The hero we think did the best on each team gets one bonus vote, giving them a slightly higher chance to win MVP. Players can now easily Endorse each other by selecting a hero portrait on the left or right sides of the stage, but all of the other social options can also be accessed from these portraits too!
For the first time in Unranked and Competitive Play, players will be able to access Match Voice Chat as Post-Match Accolades begin. Players can join just before the stage appears but always need to manually opt-in by pressing a button. Keep in mind that Match Voice Chat is monitored for disruptive communication in the same way that other voice channels are, so while banter is encouraged, abusive communication is not.
Epic and Legendary voice lines are played for heroes that win MVP, giving you a chance to hear some older lines you haven’t heard in several years for our original heroes, and several entirely new lines for all the heroes we’ve released since this system was available last! New heroes also have new hero-specific stats they can be recognized for. The ability to Endorse players for specific positive traits has also returned in the form of Heroic Endorsements.
- Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!
- A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.
- When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!
- New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.
- At least 2 different game modes will now be offered across the 3 visible maps.
- When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.
- When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.
- Mystery Heroes is now 6v6
- Map Voting is disabled
- Perks are disabled
- Tanks now use their 6v6 balance tuning
We've made a few adjustments to Mystery Heroes to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past. A lot of players check out Mystery Heroes on a daily basis, and we really appreciate all the feedback we've gotten around the mode. We look forward to getting your thoughts on these changes!
Hero Updates
Several heroes’ perks have become core to how they are played, reinforcing their identity and moment to moment gameplay. In Season 2, we’re moving select perks directly into heroes’ base kits to better support these playstyles. To offset these changes, we’re introducing several new perks, tuning existing perks, and adjusting perk costs across many heroes to better align with the average time for earning minor and major perks.
We’re continuing to evaluate mobility across the roster and are targeting heroes whose movement options feel too frequent or overly impactful.
With five new heroes added, we’re also making balance adjustments specific to 6v6 to address heroes that are over or underperforming compared to 5v5. As a reminder, all 5v5 hero changes apply to both modes unless explicitly stated otherwise.
- Sierra has been added to the Damage roster.
- Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.
- This change does not affect Legacy Strength Mode.
Since the Aim Assist rework in Season 20, Hitscan heroes have tended to outperform other roles on console. This adjustment reduces the strength of Hitscan Aim Assist to better align with its pre–Season 20 performance.
- Vision duration on low-health enemies reduced from 5 to 3.5 seconds.
The reveal duration from the Recon subrole can feel lengthy, especially for enemies who may not be aware they’ve been revealed. Reducing the duration will make the effect window clearer and easier to play around.
Tank

Sigma
- Now restores barrier health only when damaging enemy heroes.

- (6v6) Maximum health reduced from 650 to 600.

Ramattra
The Vengeful Vortex perk significantly improved the flexibility of Ravenous Vortex, especially when interacting with airborne targets. That functionality has been added to the base ability with reduced damage. Prolonged Barrier returns as a Minor Perk option, and Void Surge has been buffed and moved to a Major Perk.

- Vengeful Vortex moved from Perk to Baseline ability.
- Projectile now explodes on contact with the ground.
- Explosion can now be manually detonated while airborne.
- Explosion damage reduced from 50 to 15.
- Added.
- Void Barrier duration and size increased by 25%.
- Removed.
- Moved from Minor to Major Perk.
- Delay between bursts reduced from 0.75 to 0.6 seconds.

Reinhardt
- Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.

Roadhog
With Roadhog’s combo becoming more reliable, his overall effectiveness has increased. These changes reduce how frequently the combo can be executed and require more deliberate use of Chain Hook. Invigorate has also been replaced due to its overlap with the Bruiser subrole.

- Reload time increased from 1.5 to 1.75 seconds.

- Cooldown increased from 6 to 8 seconds.
- Removed.
- Added.
- Take a Breather now heals nearby allies for 50% of its healing amount.

Winston
Adding increased damage to deployables to Winston’s base kit introduces unique interactions and improves his effectiveness within certain matchups without increasing base weapon power.
- (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)

- Deals 50% increased damage to deployables.

Wrecking Ball
- (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)
Damage

Anran
Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.
Perk Costs
- Minor Perk cost reduced by 7%.
- Major Perk cost reduced by 5%.

- Impact damage increased from 5 to 6.

- Impact damage reduced from 50 to 30.

- Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
- Changed.
- Increases the healing of Dancing Blaze’s subsequent strikes by 25.

Ashe
- Time required to retrigger Coach Gun increased from 1 to 2 seconds.

Bastion
Perk Costs
- Minor Perk cost increased by 10%.
- Major Perk cost increased by 6%.
- No longer fully refunds cooldown.
- Now reduces cooldown by 4 seconds.
- Overhealth degeneration reduced from 100 to 50 per second.

Echo
Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.

- Can now duplicate allied heroes.
- Range increased from 4 to 6 meters.

Emre

- Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
- Heat generated from direct hits reduced from 100% to 60%.

Junkrat
- Moved from Minor to Major Perk.
- Eliminations with Concussion Mine restore one charge.
- Moved from Major to Minor Perk.
- Attack speed bonus reduced from 35% to 25%.

Pharah
Drift Thrusters’ functionality has been added to Pharah’s Barrage, allowing limited movement during the ultimate to reduce friction when using it. Barrage damage has been slightly reduced to offset the added flexibility.

- Bonus movement speed reduced from 40% to 30%.

- Pharah can now move while using Barrage.
- Explosion damage reduced from 30 to 25.
- Removed.
- Added.
- Concussive Blast deals up to 50 explosion damage.

Reaper
Dire Triggers has been moved into Reaper’s base kit to give him more consistent mid‑range options on a cooldown. This change adds additional decision‑making and skill expression to his gameplay.

- Moved from Perk to Baseline ability.
- Cooldown increased from 3 to 6 seconds.
- Added.
- Using an ability or reloading refreshes Dire Triggers’ cooldown.

Soldier: 76
Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer. A temporary movement speed penalty during the reload has been added to ensure the interaction carries a meaningful tradeoff.

- Can now reload while sprinting.
- Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
- Added a custom setting allowing Sprint to cancel reload.
- Removed.
- New.
- Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.

Sombra
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 5%.
- Movement speed bonus reduced by 50% while revealed by damage.

Tracer
Perk Costs
- Minor Perk cost reduced by 10%.
- Major Perk cost reduced by 7%.

Vendetta
Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.
- Armor reduced from 100 to 75.
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 5%.

- Movement speed per stack reduced from 4% to 2%.

- Overhead swing bonus range reduced from 2.5 to 2.0 meters.

Widowmaker
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 4%.
Support

Ana
With the removal of the Support passive, Ana has become more dependent on Biotic Grenade for self‑healing. Lowering its cooldown gives her more frequent access to the ability while supporting both offensive and defensive use cases.

- Cooldown reduced from 14 to 12 seconds.

Brigitte
Brigitte’s survivability can feel low despite needing to operate in close range to be effective. Increasing Barrier Shield health gives her more flexibility and better supports her defensive role.

- Health increased from 250 to 300.
- Cooldown refunded increased from 0.5 to 0.75 seconds.

Jetpack Cat

- Acceleration reduced by 11%.
- Cooldown reductions now apply to the Claws Out cooldown.

Juno

- (6v6) Cooldown increased from 10 to 12 seconds.

- Movement speed bonus reduced from 50% to 40%.

Lifeweaver
Lifeweaver has struggled to find effectiveness following reductions to his survivability and the introduction of in‑combat healing reduction. Increasing his overall healing output and adding a cleanse to Life Grip provides him with additional survivability and utility in his base kit.

- Maximum healing increased from 80 to 90.

- Healing increased from 45 to 55.

- Now cleanses allies when pulled.
- Cooldown reduced from 14 to 11 seconds.

Lúcio

- (6v6) Healing reduced from 20 to 18.
- Changed.
- Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
- Can no longer be charged before a round begins.

Kiriko
Kiriko’s mobility has been reduced to limit her ability to escape from long distances and require her to play closer to her teammates. To help offset this change, we’re increasing the cadence of Healing Ofuda to support her overall effectiveness despite the mobility reduction.

- Teleport range reduced from 35 to 30 meters.

- Fire rate increased from 5 to 7 per second.

Mizuki
These changes make small adjustments to the flow of Mizuki’s kit. Katashiro Return can now be used more reactively, while other tuning helps keep his overall power within intended bounds.
Perk Costs
- Minor Perk cost increased by 16%.
- Major Perk cost increased by 10%.

- (6v6) Minimum Healing Reduced from 5 to 4.5.
- (6v6) Maximum Healing reduced from 20 to 18.

- No longer spawns if Mizuki is eliminated during the cast time.

- Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
- Movement speed bonus reduced from 35% to 30%.

Mercy
Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit. This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced.

- Flash Heal moved from Perk to Baseline ability.
- Cooldown reduced from 15 to 12 seconds.
- Base healing increased from 50 to 60.
- Healing multiplier on allies below 50% health reduced from 3x to 2x.

- Healing reduced from 60 to 55.

- Launch speed reduced by 10%.
- New.
- Flash Heal gains an additional charge but its base healing is reduced by 10.

Wuyang

- Duration reduced from 4 to 3.5 seconds.

Zenyatta

- (6v6) Damage amplification reduced from 30% to 25%.
Map Updates
Antarctic Peninsula Map Rework
Stadium Updates
At the start of a new Competitive Season, you will be given Ranked Progress based on your Rank at the end of the last season.
- Contender: Start from Novice (5 Divisions down).
- Elite: Start from Contender (5 Divisions down).
- Pro: Start from Elite (5 Divisions down).
- All Star: Start from Elite (10 Divisions down).
- Legend: Start from Elite (15 Divisions down).
This change should help bring player's visual ranks more in line with their actual MMR and make getting to your target rank less of a grind each season.
Tank

Ramattra
- Added to the Stadium roster.
Void Blight - Power
- [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.
Void Surge - Power
- [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.
Ramparts - Power
- [Void Barrier] gains an additional charge.
Recursion Relay - Power
- +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.
Final Form - Power
- While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].
Second Phase - Power
- When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.
Breakout - Power
- While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)
Conversion Protocol - Power
- [Block] heals Ramattra for 50% of damage mitigated over 3s.
Retaliation - Power
- Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.
Insatiable Spiral - Power
- +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage
Ravaging Vortex - Power
- When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.
Dreadknight - Power
- +50% [Annihilation] Damage, +2s [Annihilation] Duration
Fusion Core - Rare Weapon Hero Item
- 5% Attack Speed
- When [Block] mititgates damage, gain 15% Attack Speed for 3s.
- 4000 Cost
Merged Munitions - Rare Weapon Hero Item
- 10% Weapon Power
- 50% [Void Accelerator] projectile size
- 4500 Cost
Omnium Augment - Rare Weapon Hero Item
- 10% Weapon Power
- 25% [Pummel] Range
- 4500 Cost
R-7000 Powercell - Epic Weapon Hero Item
- 5% Weapon Power
- 50% [Void Accelerator] Projectile Speed
- While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
- 12500 Cost
Anima of Anubis - Epic Weapon Hero Item
- 10% Ability Power
- 10% Attack Speed
- [Pummel] damage is also increased by Ability Power.
- 13000 Cost
Voracious Maelstrom - Rare Ability Hero Item
- 5% Cooldown Reduction
- For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
- 4000 Cost
Null Vector - Rare Ability Hero Item
- 5% Cooldown Reduction
- 100% [Ravenous Vortex] Height
- 4000 Cost
Abyssal Extender - Epic Ability Hero Item
- 25 Shields
- 10% Cooldown Reduction
- 50% [Void Barrier] Duration
- 10000 Cost
Swirling Ward - Epic Ability Hero Item
- 15% Ability Power
- 10% Cooldown Reduction
- All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
- 10000 Cost
Ultimatum Axis - Epic Ability Hero Item
- 15% Starting Ultimate Charge
- 50% [Annihilation] Range
- Activating [Annihilation] pulls in enemies within 6m.
- 9000 Cost
Shambali Shielding - Rare Survival Hero Item
- 25 Shields
- Receive 5% more Healing while in [Block].
- [Block]'s movement speed penalty is removed.
- 4500 Cost
Zenyatta's Aura - Rare Survival Hero Item
- 25 Health
- Gain 100 Overhealth after coming out of [Nemesis Form].
- 4000 Cost
Colossal Construct - Rare Survival Hero Item
- 25 Armor
- Gain 20% of [Annihilation] damage as Overhealth.
- 5000 Cost
Nano-mender - Epic Survival Hero Item
- 25 Shields
- 35% [Void Barrier] Health
- [Void Barrier] heals allies within 6m by 100 on spawn.
Caustic Exo-Armor - Epic Survival Hero Item
- 50 Health
- 10% Weapon Lifesteal
- 10% Ability Lifesteal
- +15% Lifesteal while in [Nemesis Form]
- 9000 Cost

Sigma
We're adding a small buff here to help increase the viability of this power as an option for Weapon Power oriented builds.
Symphonic Syzygy - Power
- Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).

Winston
Winston has been struggling in the last season. We're starting with some smaller buffs to some of his weaker powers as well as a currency buff, but will continue to monitor his performance.
- Currency from damage and healing increased by 12.5%.
Lightning Rod - Power
- Bounce Damage increased to 75% (Up from 50%).
Volatile Volt - Power
- Critical Damage increased to 200% (Up from 175%).
Thick Skin - Power
- Added "+25% Starting Ultimate Charge".
Damage

Freja
Machine Gun Freja builds continue to overperform so we're trimming some power off the supporting pieces.
Deep Pockets - Power
- Max Ammo restore reduced to 30% (Down from 40%).
Forager - Power
- Max Life Healing reduced to 6% (Down from 8%).

Junkrat
This combination of items has proven to be out of bounds recently, so we're shaving some statistical power from each of these.
Zip Grease - Epic Weapon Hero Item
- Removed 5% Weapon Power.
Refreshing Radiation - Epic Survival Hero Item
- Max Life Overhealth Scaling reduced to 6% (Down from 8%).
Jamison Jumpers - Epic Survival Hero Item
- Removed 10% Weapon Power.
- Ability Power increased to 15% (Up from 10%).
- Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).

Vendetta
We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.
- Currency from damage and healing increased by 5%.
Cyclone Charge - Power
- Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
Double Dash - Power
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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