Heroes of Might and Magic: Olden Era Patch #3: Bug (3rd May 2026)
Patch #3 for Heroes of Might and Magic: Olden Era lands with campaign bug fixes, multiplayer stability improvements, and some meaningful balance shifts for the Hive faction and Diplomacy skill.
Two fixes in Patch #3 will get the most attention from campaign players: a bug blocking progress in the "Into the Woods" mission is gone, and the Mountain Monastery object now correctly grants +2 hero attributes instead of +1. Small numbers, big difference when you're mid-run.
On the multiplayer side, Unfrozen has done some real work on Diplomacy, cutting the recruitment cost penalty for joining creatures from +100% resources down to +50%. That's a significant shift, Diplomacy was borderline useless at full price, and this should bring it back into consideration. The Hive faction also sees construction cost adjustments, with both the Chitinous Ziggurat and Burning Soul Burrows getting gold cost increases, so expect Hive builds to slow down slightly in competitive play. Hero skill tweaks hit Tactics hardest, trimming the "One for All" and "All for One" sub-skill bonuses from 3 to 2 per adjacent unit.
For a game that only launched into Early Access recently, the pace of patches has been solid. Everything in the update is listed below.
Full Patch Notes
Greetings, heroes!
In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.
Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.
The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages.
We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update.
Changelog
v. 0.80.11
Bug Fixes
- Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.
- Fixed a bug blocking progress in the “Into the woods” mission.
- Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.
- Fixed a rare AI-player error during sieges.
- The recruitment window now automatically closes once all available units have been hired.
- Fixed an issue with construction menu scaling on 21:9 monitors.
- Restored missing tooltips explaining stats within the neutral creature window.
- ⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.
- Set the default AI difficulty in lobbies to Easy.
⚠️ Please double-check your settings when creating a new lobby if you want to change it!
- Fixed Crystal Iriyad Defense stat (8 → 10).
- Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).
- Fixed an issue where the “Children of the Wild” faction law was not functioning.
- Added a notification when receiving an artifact from the “Crow Nest” object.
- Fixed an issue causing AI-player to freeze in some battles.
- Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.
- Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).
- Infernal hydra now correctly applies Weakening Venom when using its alternative attack.
Network
- Resolved several issues related to joining lobbies and starting games.
- Fixed the reconnection system during active game.
- Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.
- Improved filtering for lobbies without password protection.
- Various general networking improvements.
Balance
- Timers in Multiplayer:
- Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.
- PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.
- The additional cost for recruiting joining creatures reduced from +100% resources to +50%.
- Increased the influence of army composition and hero level on the likelihood of creatures joining the player.
- Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.
- Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.
- Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.
- Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.
- Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.
- Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.
- Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.
Localization
- Fixed the outdated game title translation in Traditional Chinese.
- Fixed an incorrect translation for the hero Le Ménestrel in French.
- Fixed translation error in the tutorial quest log in Polish.
- Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.
- Fixed a bug with the Lich Dragon ability description.
- Minor typo fixes across all supported languages.
Steam reviews — thank you!
Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.
Official Wiki
New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!
Join the Community
Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!
With love,
💙 Unfrozen Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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