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Patch NotesHeroes of Might and Magic: Olden EraPatch #12

Heroes of Might and Magic: Olden Era Patch #12: Bug (10th July 2026)

A focused follow-up patch tackles crashes and restores balance to Magic heroes, who took too hard a hit in the previous update.

Nathan Lees4 min read
Heroes of Might and Magic: Olden Era battle scene with magical spellcasting effects.
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Patch #12 lands as a tighter follow-up to Patch #11, focusing on stability rather than new features. The headline here is crash fixes: Jebus Tournament no longer breaks if your starting hero vanishes, the Mirage ability won't tank the game when enemies strike under its effect, and Arena Mode won't implode when opponents bail mid-ability selection. These are the kind of issues that wreck competitive runs, so their removal matters.

Magic heroes took a battering in Patch #11, and the team's acknowledged that the nerfs overshot. Sorcery now grants 20/30/40% Magic Damage instead of 10/20/30%, and Magic Damage specialists get a revised scaling formula (15% plus 5% per 3 hero levels, rather than the previous 10% plus 1% per level). Stables have been completely blocked from Sprint template maps, and Jebus Tournament's starting areas are slightly tighter with weaker guards to match.

It's a corrective patch, not a revolutionary one, but that's exactly what was needed after last month's swing. The full list, including the Helltide Point of Balance fix and a Chinese localisation correction, is below.

Full Patch Notes

Buff Nerf Fix Tweak

Greetings, Heroes!

Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended.

Full patch notes are below. Good luck on the battlefield!

Steam reviews — thank you!


Your reports and feedback after Patch #11 helped us identify and prioritize the issues addressed in this update. Keep them coming — they go straight into our bug tracker. Thank you for your support!

Changelog

v. 0.80.34

Bug Fixes

  • Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.
  • Fixed the hotkey for "Heroic Strike".
  • Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.
  • An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.
  • An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.

Balance

  • Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.
  • "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.
  • Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).
  • "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).
  • The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.
  • "Point of Balance" objects can no longer generate in players' side areas on Helltide.

Localization

Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.

Official Wiki


New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community


Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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