
Gray Zone Warfare Patch 0.4.1.0 Now Live (16th April 2026)
MADFINGER Games has pushed Patch 0.4.1.0 to Gray Zone Warfare's live servers, targeting bullet penetration inconsistencies and a long list of UI and inventory bugs.
If you've ever landed what felt like a clean shot in Gray Zone Warfare only to watch it bounce off armor it should have punched through, this update is for you. MADFINGER Games pushed Patch 0.4.1.0 to live servers today, and the headlining changes are to bullet penetration and ricochet. Impact angle now has a rebalanced effect on penetration performance, and ricochet angles have been tightened so shots are less likely to deflect off armor or bones that should realistically take the hit. In a game where a single bullet can decide a firefight, that's a meaningful fix.
Beyond the ballistics, the patch clears up a frustrating zeroing bug that was resetting your scope to default after leaving ADS, and addresses AI that wasn't firing immediately after reacquiring line of sight. There are also several inventory and UI fixes, including one that caused items in a backpack to become completely non-interactive after moving something in a container window.
The complete notes are below.
Full Patch Notes
Hey, everyone,
We have deployed Patch 0.4.1.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
Changelog
Patch 0.4.1.0 includes important balancing adjustments and fixes for various bugs reported by the community. The aim of these balancing changes is to improve player combat effectiveness and lethality by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with zeroing and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below.
Ammo Balancing Changes
- Adjusted the effect of impact angle on overall bullet penetration performance
- Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable
AI and Gameplay
- Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility
- Fixed a very rare issue where AI NPCs got stuck in an idle state
- Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area
- Fixed an issue where zeroing reset to the default after leaving ADS
- Fixed an issue where some scopes could not be zeroed
- Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars
Tasks
- Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics
- Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted
- Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers
- Fixed an issue where specific tasks reset after reconnecting to the game
UI
- Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks
- Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances
- Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker
- Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window
- Fixed an issue where notifications could fail to show the "Open Map" option
- Fixed an issue where the UI might show default values until it is fully initialized
- Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason
- Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding
- Fixed an issue where a backpack with a weapon could be placed inside another backpack
Technical and rendering
- Fixed a rare issue where players were limited to 15 FPS after respawning
- Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance
- Fixed an issue where choosing an already taken name caused a "Character creation failed" error
- Fixed an issue where character creation could be skipped after a manual character wipe
- Implemented various server-side memory optimizations to prevent memory-related server performance issues
Other fixes and adjustments
- Fixed an invisible collision near the Tiger Bay Mall (196, 129)
- Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above
- Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level
- Fixed an issue where hit reactions were too severe after being shot with buckshot from a shotgun
- Fixed an issue where game sounds disappeared if a player died after entering a coma and remaining on the death screen
- Fixed an issue where the helicopter sound was muted when players opened the statistics menu while inside a helicopter
- Updated the loot spawn chances of various valuable items
- Adjusted breathing sound volume while running
If you encounter any issues, please report them to our support team.
Thank you for your continuous feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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