
Europa Universalis V Hotfix 1.1.10 Patch Notes (17th March 2026)
Europa Universalis V's Hotfix 1.1.10 is live today, targeting a nasty infinite loop bug that could lock up your game during bankruptcy events.
Europa Universalis V's Hotfix 1.1.10 dropped today, and it's a small but important one. According to the official Steam patch notes, this follows closely behind 1.1.9 and carries the checksum b0ac.
The headline fix is a nasty economy bug where buildings could persist at level 0 rather than being properly removed. That sounds minor until you hit it, because when a country goes bankrupt with those ghost buildings sitting around, the game can enter an infinite loop. Bankruptcy is already a rough moment in any EU campaign; having the game lock up on top of it is the kind of thing that ends sessions and costs hours of progress. to Paradox for getting this out quickly.
There are also diplomacy fixes in this one, though the source material doesn't detail them fully. Given how central diplomacy is to everything in EU5, any stability work there attention to.
Full patch notes below.
**Checksum: **b0ac
Date: March 17th, 2026
Previous Patch: 1.1.9
1.1.10 Patch Notes
====================

Economy:
- Fixed an issue where buildings could persist at level 0 instead of being properly removed, which could cause the game to enter an infinite loop when a country goes bankrupt.
Diplomacy:
- Fixed an issue where war declarations were incorrectly labeled as independence wars, even when the war's objective had nothing to do with breaking free from an overlord.
Military:
- Fixed a commonly reported bug where military units raised from the population (levies) could remain attached to a population group (pop) even after becoming invalid, causing them to be raised indefinitely and resulting in incorrect troop counts.
- Regular (professional standing) units no longer receive an additional +100% combat bonus on top of what levies already get, bringing them more in line with their intended role.

Map:
- Reworked many river connections across Asia, Africa, Oceania, and America to improve and make clearer the spread of Proximity.

Portraits:
- Fixed a crash that occurred when hovering over an estate (a social class such as Nobility or Clergy) that had no disenfranchisement data (the process of converting one estate into another).
- Fixed characters incorrectly darkening with age; their skin now retains roughly the same brightness but gradually loses saturation over time, as intended.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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