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Patch NotesEuropa Universalis V1.4.8

Europa Universalis V 1.4.8 Patch Notes (10th November 2026)

Europa Universalis V 1.4.8 updates government, military, and economy systems to fix unintended gameplay loops.

Nathan Lees22 min read
Europa Universalis V map interface showing government and military menus
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The latest update for Europa Universalis V addresses several structural issues within the government and military systems that previously allowed for unintended gameplay loops. The control cabinet actions were rebalanced so unique versions are at most 20% better than the generic one. "Send Secret Royal Inspectors" gives +12% max control and +1.2% monthly control without the unrest reduction, and "Increase Control in Area" gives +5% max control. Estate parliament agendas can no longer make a culture "Tolerated" or "Accepted" when it is too small to qualify. They now use the same population requirement as the "Tolerate" and "Accept" culture actions.

Non-Catholic countries can no longer recruit or upgrade to "Crusader" and "Military Order" units, which a subject such as Granada could do while standing in its Catholic overlord's territory. Consolidating regiments no longer makes them gain large amounts of experience. Merged regiments now get the average experience of the soldiers combined, weighted by their number of men. Hordes and other army-based countries can no longer disband the levies of their last remaining regiments, which made the country collapse immediately.

Navy-based countries no longer risk losing their last ship when going bankrupt, which could make the country collapse. Tariffs on burgher trade now pay the tariff owner the full tariff instead of a tenth of it, and subsidizing foreign burgher trade now costs the full subvention. Roads constructed in corridors that never progressed were fixed. The "Province Starving" modifier remaining on a province after its food stockpile recovered was also fixed.

Full Patch Notes

▲ Buff▼ Nerf✓ Fix◆ Tweak

Checksum: 2491

Date: November 10th, 2026

Previous Patch: 1.4.7

LIST

  • Added the "Time Steps" game rule, which can restore hourly time steps.

    Government

    LIST

  • Rebalanced the control cabinet actions so unique versions are at most 20% better than the generic one: "Send Secret Royal Inspectors" gives +12% max control and +1.2% monthly control without the unrest reduction, "Increase Control in Area" gives +5% max control, and "Noblesse Oblige" now replaces "Increase Control in Province" instead of appearing next to it.
  • Estate parliament agendas can no longer make a culture "Tolerated" or "Accepted" when it is too small to qualify; they now use the same population requirement as the "Tolerate" and "Accept" culture actions.
  • Countries with the "Abbess Elective" succession law now always get a female Clergy regent who can become their heir, instead of sometimes being stuck in a regency forever with a regent who could never inherit.
  • The "Marry a Noble" action is now unavailable in countries where marriage is banned, such as theocracies with the "Celibacy" policy, matching "Royal Marriage" and "Betrothal".
  • Countries using "Veche Selection" or the "Judicate" succession no longer suffer a permanent "No Heir" penalty.
  • A Megalopolis capital's bureaucracy slot can now be used: generic bureaucracies are available to any country with a bureaucracy slot instead of requiring "Confessionalism" or the "Executive Bureaucracy" advance.
  • Fixed "Marry a Noble" opening an empty list instead of being disabled when no noble can be paired.
  • Fixed conquering a location with another country's "Seat of the Itinerant Court" destroying both your own seat and the conquered one; the conquered seat now moves to its previous owner's capital as intended.
  • "Take the Throne" can now be used to end a regency held by the ruler of a subject.

    Economy

    LIST

  • Tariffs on burgher trade now pay the tariff owner the full tariff instead of a tenth of it, and subsidizing foreign burgher trade now costs the full subvention.
  • Navy-based countries no longer risk losing their last ship when going bankrupt, which could make the country collapse.
  • Fixed roads constructed in corridors never progressing.
  • Fixed the "Province Starving" modifier remaining on a province after its food stockpile recovered.

    Production

    LIST

  • Buildings being upgraded no longer count twice toward a location's supported building levels during construction.

    Society

    LIST

  • Cardinals are now transferred to the new country when a location with a "Cardinal Seat" is released as a subject or liberated in a peace treaty, instead of staying with the previous owner.
  • Slaves of the owner's religion, religion group or culture are now freed in locations with a slave market or plantation owned by that same country, instead of staying slaves after conquest.
  • "Mysticism vs Jurisprudence" no longer increases Clergy satisfaction at either end of the slider.
  • Fixed institutions with no valid spawn location taking decades to fall back to their default location, and the spawn tooltip listing the fallback location before it could spawn.
  • Fixed preferred Societal Values having almost no effect on Religious Order zeal.
  • Fixed the "Papal Conclave" modifier remaining on Catholicism, blocking Curia actions, when the Papal States was annexed or lost a civil war during a regency.
  • Fixed the Catholic Church remaining without a Pope after the Papal States lost a civil war.

    Diplomacy

    LIST

  • Covert actions and other diplomatic actions toward a subject are no longer blocked with "subject of Country" when its overlord is a junior partner in a union with "Unified External Diplomacy"; they now point to that overlord.
  • Countries no longer give away their exclaves for free; when asked to sell a location, the exclave bonus now depends on how poorly controlled the exclave is and can no longer outweigh the basic reluctance to sell.
  • "Return Core" and "Revoke Core" demands can now be made for subjects of subjects, not only for the enemy's direct subjects.
  • The "Transfer Location to other Subject" action can no longer take locations from Tributaries.
  • A country that capitulates through maximum war exhaustion now refuses separate peace demands from allies of the enemy war leader, as it already did after an unconditional surrender.
  • Fixed the creation of a union between two countries at war with each other ending the war for only one of them, leaving its subjects still fighting.
  • Fixed "Force Embargo" opinion penalties stacking without limit and lasting for over a century.
  • Fleet basing rights now expire when the granting country no longer owns any ports.
  • Accepting an alliance offer during an independence war no longer ends the war and makes you a subject again.
  • Junior partners of a personal union now lose their guarantees when the union adopts the "Unified External Diplomacy" policy, as they already did with alliances.
  • "Enforce Union Peace", "Enforce Subject Peace" and "Incite Desertion" now also remove the subjects that joined the war because of the targeted country.

    Military

    LIST

  • An army besieging a fort no longer gets the river crossing malus when the fort's owner attacks the siege; crossing and landing maluses now only apply to units that moved into the location for that battle.
  • A siege phase whose final result is below 1 now causes a "Disease Outbreak" instead of "Status Quo", and the siege outcome tooltip shows the full "Disease Outbreak" range.
  • Non-Catholic countries can no longer recruit or upgrade to "Crusader" and "Military Order" units, which a subject such as Granada could do while standing in its Catholic overlord's territory.
  • Consolidating regiments no longer makes them gain large amounts of experience. Merged regiments now get the average experience of the soldiers combined, weighted by their number of men.
  • Hordes and other army-based countries can no longer disband the levies of their last remaining regiments, which made the country collapse immediately.
  • Regiments moving up from Reserves in large battles are now spread across the front sections instead of almost all going to one section, and each section now holds at most 125% of the battle's frontage.
  • Fixed navy levies being raised at coastal locations without a port, which left the new fleet stuck on land and removed when loading a savegame.
  • Fixed "Camelry" and "Bedouin Cavalry" mercenaries being available in enormous numbers from the start of the game.
  • Fixed estate private regiments never upgrading to newer unit types until destroyed.
  • Fixed military order countries being unable to raise "Crusader Sergeants" and "Order Sergeants" levies.

    Geopolitics

    LIST

  • Fixed released countries moving their capital to their setup capital once they conquer it.
  • Crusades and Jihads now disband if their target ceases to exist while they are still preparing, instead of getting stuck at full preparation forever.

    Other

    LIST

  • The "Relic Hunt", "Pilgrimage", "Grand Tour" and "Grand Embassy" expeditions no longer misbehave on the way home when the capital was moved during the expedition; the "Relic Hunt" no longer always fails and loses the relic in that case.

    Setup

    LIST

  • Fixed the population of "Tabelbala" to be mostly Songhai, with Messufa and Zenati minorities.
  • Moved the capital of "Wallachia" to Argeș.
  • Gave "Šibenik" to Venice at start and kept it as a Croatian core.
  • Restored Horses as the Raw Material of 9 Najdi and Yemeni locations that had been switched to Camels, so the "Arabian Horsemanship" advance can boost Horses output in Arabia.

    Situations

    LIST

  • Fixed the requirements tooltip of the "Jan Želivský's Congregation" event (hussite_wars.1) in the "Hussite Wars" showing every condition as met while the event was still blocked because Jan Hus had not appeared yet.
  • Fixed the "Golden Century" taking away the extra bureaucracy slot of "Da'wa Colonial Administration" when it ends. Andalusi and Moroccan countries that still hold 75 Colonial Dominance when the century runs its full course now keep the slot for good.
  • Quadrupled the chance of the "A Beacon of Learning" flashpoint (golden_century_events.48) during the "Golden Century", making the "Restore Córdoba" decision and "The Library of Córdoba" far easier to unlock.
  • Removed the "Confront the Faith of Granada" requirement from the "Hire Granadan Jinetes" action of the "Battle for the Strait", which made the action effectively unusable.
  • Fixed the "Claim the Andalusi Inheritance" action of the "Battle for the Strait" being visible to Castile and other countries that cannot use it.
  • Reorganized the Granadan actions of the "Battle for the Strait": "Patronization of the Shadhili Order" now sits by the Granadan flag and glows while active, and "Commence Expansion of the Alhambra" moved to the main actions list.
  • Considerably reduced the war score efficiency penalty of "Contested in the Battle for the Strait" on Granadan locations.
  • Fixed banks and other building-based countries being able to found, lead or join the "Italian Wars" leagues.
  • Pressing "Claim the Throne of France" now keeps England as senior partner of the union, so the "Hundred Years' War" ends in an English victory instead of a stalemate.
  • Fixed the "Rise of the Turks" situation not ending when the strongest Beylik owns exactly 500 locations.
  • Fixed the "Disloyal Subjects" and "Disloyal Colonial Subjects" penalties in the "Golden Century" situation being based on Liberty Desire instead of Loyalty.
  • Fixed a separate peace with a single member disbanding the entire "Grand Alliance" during the "Golden Century" situation.
  • Fixed the "Golden Century" situation actions being usable by countries other than the one that started the situation.
  • Fixed the "Italian Wars" situation ending with "An Italian League Triumphs" when no Italian League exists.
  • Reduced the development granted by the Moroccan "Attract Andalusi Craftsmen" action from 0.05 to 0.02 per month in each location of the province.
  • Fixed the Hussite Wars event "Jan Želivský's Congregation" (hussite_wars.1) not converting the Bohemian ruler and their family to the Hussite religion.

    Disasters

    LIST

  • Fixed the "Messenger from Byzantium" event (byzantine_succ_crisis.16) of the "Byzantine Succession Crisis" giving the Ottomans no gold after an impoverished Byzantium paid them off. They now always receive at least the sum Byzantium paid.
  • Fixed the "The Union Expands" disaster event (war_of_the_aragonese_union_disaster.5) showing ERROR instead of the Aragon area name.

    International Organizations

    LIST

  • Fixed Autocephalous Patriarchates being dissolved after annexing their leader even when choosing to keep them.
  • Fixed the "Holy Roman Empire" tooltip showing an unlocalized variable requirement and an empty "A Country will leave" section.

    Events

    LIST

  • Fixed the Florentine "The Emperor Confirms Florence's Elevation" event (flavor_flo.3) turning Italy back into Tuscany when Italy was formed after "The Emperor Condemns Florence's Elevation" (flavor_flo.2).
  • The "Hernán Cortés" and "Francisco Pizarro" events now spawn their "Conquistador" expedition instead of only taking the gold and manpower, and always land it on a location held by another country.
  • Monarchies with no heir that are ruled by a Catholic clergy regent, such as a "Religious Order Regency", now get a "Regency Council" event offering to crown a noble, so they can no longer remain in a regency forever.
  • Fixed a long freeze when hovering over the first option of the "Unity of the German People" event (cultural_event.15), caused by its tooltip describing every affected pop.
  • Fixed "The Iberian Wedding" event (flavor_iberian_union.3) firing every year and costing 10 Legitimacy each time the proposal was refused; refusing it now pauses the offer for 5 years.
  • Fixed the "The Iberian Wedding" event (flavor_iberian_union.3) being able to start for subjects and to offer an overlord's own subjects, or its overlord, as wedding partners.
  • The events "Palatinate Line dies out" and "Bavarian Line dies out" (flavor_wittelsbach_house_union.3 and flavor_wittelsbach_house_union.4) now correctly transfer the Electorate between the countries.
  • Fixed several Bavarian events related to the "Wittelsbach House Union" showing unlocalized requirements.
  • Fixed the Byzantine "A Common Enemy" event (flavor_byz.1503) firing after the Aydinids no longer exist.
  • Fixed the "Volunteers of the Faith" mercenary company from the Granada event (flavor_gra.13) being hireable by other countries before Granada.
  • Fixed the "The Friendly Šayk" event (cape_route_to_india_events.12), and Cape Route to India events cape_route_to_india_events.10 and cape_route_to_india_events.13, showing raw "ERROR:" text instead of the local ruler's name and pronouns.
  • Fixed the "Order of the Band Expands" event (flavor_cas.13) never firing if the "Castilian Civil War" disaster ended without an actual civil war.
  • Fixed the "Confirmation of the Mesta Privileges" event (flavor_cas.1200) implying the "Right of Possession" could be established immediately, now stating it becomes available through a later decision.
  • Extended the trigger window of the "Confirmation of the Mesta Privileges" event (flavor_cas.1200) from 1365 to 1400, making it much less likely to be missed.
  • Fixed the "Islands of Thieves" event (pacific_crossing_events.2) and its Guam follow-up (pacific_crossing_events.19) showing open sea and sky instead of land in their backdrop.
  • Fixed "The Gall of the Andalusi Settlers" event (maghrebi_cultural_change_events.1004) firing for non-Muslim countries such as the Papal States, so it now triggers only for Muslim countries.
  • Fixed the "Censored Reports" event (laws.0014) firing with no effect when the country is at war but has no army or navy raised, so it now triggers only if the country has an existing army or navy.
  • Fixed the "Heretical Work Destroyed" event (laws.0015) being able to destroy Holy Relics such as the True Cross.

    Government

    LIST

  • Replaced the Cabinet Efficiency, Selling Efficiency and Max RGO Size bonuses of the "Diputación de Navarra" bureaucracy and the "Palacios Cabo de Armería", "Universidad de Mercaderes de Bilbao", "Buenas Villas" and "Foros de Galicia" privileges with Bureaucracy Maintenance Efficiency, Political Influence Gain, Merchant Capacity, Prosperity and Monthly Food, and halved the "Mesnaderos" privilege's Heavy Cavalry Power bonus to 5%, also replacing its Legitimacy bonus with Army Tradition from battles.
  • Opened the "Volunteers of the Faith" privilege and Mutaṭawwi'a levy to Maghrebi and Amazigh cultures while opening the levy to any Muslim instead of only Sunni Andalusis; let Aragon, Catalonia and Catalan-culture countries build the "Sa Llotja de Palma" building, and lowered the "Constitucions de Catalunya" Nobles agenda impact to 0.2.
  • Gated the "Taifa of the Reïs" and "Hafsid Caliphal Claim" privileges and the "Generalitat de Catalunya", "Co-Principality Structure" and "Husaynid Beylik" reforms behind the "Corsair Emergence", "Caliphal Claim", "Generalitat de Catalunya", "Pau dels Dos Coprínceps" and "Husaynid Dynasty" advances, and the "Mashwar Court" privilege under the "Qal'at al-Mashwār" building.
  • Made the "Assert the Patronato Real" interaction require the "Patronato Real" privilege, the "Consell de la Terra" privilege require "Quartons", the "Regency of Algiers" reform require the "Taifa of the Reïs" privilege, and the "Generalitat de Catalunya" reform require the "Corts Catalanes" reform; and let the "Concejos Asturianos" privilege unlock the "Milicia Concejil" levy alongside "Caballeros Villanos".
  • Doubled the Army Tradition from battles of the "Mesnaderos" privilege to 1 and the light cavalry bonus of the "Order of the White Greyhound" to 10%.
  • Stettin can now form Pomerania even if it is not of Western or Eastern Pomeranian culture.
  • Fixed an issue with the "Promote Urbanization" Parliament Issue switching the selected location during the parliament.
  • Reworked the Moroccan "Maḵzan Quwwād" privilege so its Crown Power, reduced from 25% to 15%, only applies under the "Centralized Maḵzan" policy, and increased that policy's tribesmen-to-peasants conversion from 15% to 50%.
  • Removed the country-wide migration attraction of the Moroccan "Andalusian Refugees" privilege, which still unlocks the "Andalusi Refugee Charter", and reduced the migration attraction of the "Mallāḥ Charter" privilege from 25% to 15%.
  • Gave "Abrahamic Communities" effects of its own that scale with its communities instead of copying "Promote Tolerance".
  • Prevented subjects from enacting "The Messianic Monarchy" so they no longer lose their overlord.
  • Showed "Carthage" as unavailable to Maghreb countries that are not Amazigh instead of hiding it.
  • Fixed the Navarre "Government Redefined!" notification showing an unlocalized "Has Variable" requirement.
  • Fixed a "missing key" entry under "Base value scaled by" in the tooltips of Bureaucracy modifiers.

    Economy and Production

    LIST

  • The "Bou Inania Madrasa" in Fez now gives its +0.05 Institution Growth.
  • Fixed "Lieutenancy" being unavailable in Spain without a Regional Council, making the Councils expand where it can be built instead of replacing the base rules.
  • Fixed the "Lieutenancy" building tooltip showing an engine error instead of its Bureaucracy and road requirements, and added the missing text for the historical capital and proximity source conditions in capital-type building requirements.
  • The "Al-Qarawiyyīn" building no longer gives research speed to the country that has it in its capital.
  • Reduced the max literacy from "Al-Qarawiyyīn" and the "Bou Inania Madrasa" in Fez from 10 to 2.5.
  • Fixed the "Commission a new Palace" decision being taken by Japanese clans, which charged the Shogunate leader the full cost and deleted the palace on the next monthly tick.
  • Added drawbacks to the seven Maghrebi and Andalusi town rights that had none ("Andalusi Refugee Charter", "Andalusi Resettlement", "Golden Age Resettlement", "Mzab Pentapolis", "Taifa of the Reïs", "Salé Arsenal" and "Guich Charter"), and reduced the production efficiency of the three Andalusi ones to the level of other town rights.
  • Fixed the "Local Governor" and "Lieutenancy" building tooltips not listing "King's Manor" among the buildings that limit their number.
  • Fixed the "King's Manor" building tooltip displaying an unlocalized requirement for destroying it.
  • Fixed the "Royal Mint of Segovia" from the "Funding a Royal Mint" event (flavor_cas.153) giving no bonuses unless Segovia was the capital, so its minting bonuses now apply to the owner of Segovia while the mint stands.

    Society

    LIST

  • Reduced the monthly prosperity from "Cultivators" religious order holdings from 1% to 0.1%.
  • The "Byzantine Administrative Center" modifier now grants +5% max literacy instead of +0.05%.
  • Limited the pop assimilation of "The Conquest of Tsarigrad" to owned locations in the area around Constantinople.
  • Fixed the "The Frontier Is Gone" event (battle_for_the_strait_events.6) not changing the purpose of the Iberian military orders, now giving them the "Confidants" calling when turned to the Crown's service or the "Mariners" calling when sent overseas.
  • Fixed non-Catholic characters, such as Sunni clergy in Castile, being appointed as Cardinals of "Seat of Cardinal" locations.

    Diplomacy

    LIST

  • The "Restoration of al-Andalus" casus belli now only lets the attacker take locations in Andalusia, and "Claim Andalusi Inheritance" can only target countries with a presence in Andalusia, so Morocco can no longer use it to annex most of Portugal in a short war.
  • Fixed the "Force the Submission of Granada" war demand being selectable while treaties with Granada are blocked.
  • Fixed released "Taifa" subjects keeping a culture that is neither their overlord's primary culture nor kindred to it.

    Military

    LIST

  • Reduced the "Zenata Cavalry", "Ṣanhāja Camel Cavalry" and "Tuareg Camelry" levies' size by 20%, and the army levy size of the Moroccan "War Tribes of the Ḡarb" privilege from 15% to 10%.

    Geopolitics

    LIST

  • The "Claim a Conflicting Area" action of the "Treaty of Tordesillas" can no longer be used on an area where all provinces are already claimed by the acting country.

    Advances

    LIST

  • Replaced the Books output bonus on seven Iberian and Maghrebi advances: "Ibadi Revival" now gives 10 Burghers Max Literacy, "Tlemceni Nahḍa" 5 Clergy Max Literacy, "Escola Cartogràfica Mallorquina" a mild Diplomatic Reputation bonus, "Primera Impremta" 20% Institution Growth, "Renaixença Catalana" +0.01 monthly Literacy, "Rexurdimento" 10% Pop Assimilation Speed and "Provincial Academies" -10% Hire Advisor Cost.

    Achievements

    LIST

  • Raised the requirements of the Moroccan "Endured Atlas" achievement's tribal path to 50 Decentralization and over 65% Tribes satisfaction, and lowered its centralized path's Crown estate power requirement from 55% to 45%, so both paths take comparable effort.

    Other

    LIST

  • Fixed the double space in the description of "Monopólio das Especiarias" by removing its country adjective.
  • Fixed the "Casa da Índia" decision showing an incomplete requirement ("Any Urban Location in the") when Portugal has no subjects.

    Government

    LIST

  • The AI no longer uses the "Expel People" cabinet action, which made Free Cities expel the population of their only province.

    Diplomacy

    LIST

  • AI countries no longer flood a Theocracy with "Support Heir" offers while its ruler is away on an Expedition, and only countries of the same religion offer to support its heir.
  • AI countries at -100% war score now offer "Unconditional Surrender" even when the enemy has fully occupied the war goal of a conquest war.

    Military

    LIST

  • AI Morocco now prioritizes Granada, Andalusia and Murcia during the "Battle for the Strait", so it no longer takes locations further north in peace deals and leaves the situation in stalemate.
  • AI Castile now prioritizes Granada, Andalusia and Murcia during the "Battle for the Strait" instead of spreading its conquest desire evenly over all of Spain.
  • Fixed AI fleets on the "Patrol the Seas" objective sailing to Ocean sea zones and returning to port after about two weeks, which gained them almost no Maritime Presence. Patrols now stay out of sea zones that cause attrition for the fleet and only return for repairs once noticeably damaged.

    Map Modes

    LIST

  • RGO map mode now shows the bonus icon for raw material output modifiers applied as timed modifiers (e.g. "Skåne Herring Market" in Malmö).

    Alerts

    LIST

  • The "White Peace" alert now also warns about conquest wars with no battles or sieges, which automatically end in a "White Peace" after 3 years, instead of only showing the defender's enforce countdown.
  • Fixed estates that ignore culture and religion penalties, such as the Dhimmi, triggering the discriminated culture, tolerated culture and non-primary religion alerts.

    Panels

    LIST

  • Fixed emigrating pops being shown as "Assimilated naturally" in the source location's culture breakdown when they merged into a different-culture pop at the destination.
  • "Mass build" button in the build in location view no longer shows placeholder art when buildings can be upgraded from the current tier.
  • Siege panel now shows the attrition of the besieging army instead of the viewing player's attrition.
  • Fixed wrong unit art on country bonus advances in the pregame lobby.
  • Fixed active privateers disappearing from the "Maritime Privateers" tab after reopening the panel.
  • Fixed blocked and converting icons overlapping in the location demography tab.
  • "Battle for the Strait" panel now lists every outcome above the neutral outcomes.
  • Fixed observers receiving the decision window of the country they observe.
  • Fixed the stockpile bars in the "Trading" tab's possible trades list showing the wrong market's stockpile on import rows.
  • Fixed the "Promote to Farari" button staying clickable after promoting, which then did nothing.
  • Fixed the "Promote to Farari" requirement showing a fixed 150 instead of the country's current Mandekalu Experience.
  • Fixed the "Sort by League" button of the "Italian Wars" situation panel showing unlocalized text.

    Tooltips

    LIST

  • Fixed multiple issues with "Parias Payments" tooltips not properly detailing how the cost is calculated.
  • Religious order chooser now shows which location requirements fail.
  • Fixed old-style tooltip on the primary culture column when bringing an area into conformity.
  • Fixed additional estate privileges being oddly placed in the overflow tooltip.
  • "Foreign Export Efficiency" from Market now shows reductions as beneficial.
  • "Take the Name of Japan" now states that it is unavailable to Japan formed through Yamato.
  • The "Create Subject" tooltip no longer claims that cored provinces cannot become subjects, and now lists the capital and colonized location restrictions instead.
  • The "Offer a Loan" acceptance breakdown now says "No need for a loan" when the target refuses because it does not need one, instead of the misleading "Need for a loan".
  • Religious and cultural unity descriptions now explain that pops are weighted by location control.
  • The "War Enthusiasm" tooltip now shows allies the same 50% base as the war leader with their difference in a single "Ally in War" line, and losses from occupied and besieged locations are no longer mislabeled as "Alliance war score".
  • The stalled war section of the "White Peace" alert now explains that wars without battles or sieges end in a "White Peace" automatically on the shown date, instead of saying the enemy may enforce one.
  • The "Historical Capital" concept and the "Move Capital" tooltips now explain that moving the capital yourself does not create a "Historical Capital", unlike a capital change from an event or decision.
  • The "Current Age" multiplier in the bureaucracy maintenance tooltip now shows its actual effect on cost, colored green when it lowers cost and red when it raises it.
  • Fixed privateers sea zone going out of bounds in the sea zone panel.
  • Fixed the location rank upgrade tooltip hiding the failed minimum population requirement when it was the only unmet requirement.
  • Fixed subject treaties counting the Antagonism of locations that are the antagonizer's own cores, which showed Antagonism that was never applied.
  • Fixed the population tooltip showing an empty block instead of a message when a location has no pops of the hovered type.
  • Fixed requirement tooltips showing an empty "At least one of these" for culture and religion percentage and population checks, such as the "Abrahamic Communities" privilege.

    Other

    LIST

  • "Create Market" context menu entry is now disabled when the action is unavailable.
  • Right-clicking the "Road Builder" button now builds a road to the capital again, instead of always being disabled with a tooltip claiming a suitable road already exists along the entire route.

    Unit Models

    LIST

  • Castilian units now show generic European unit models after Age 3.

    CTD

    LIST

  • Fixed a crash when hovering a Find Location result while the search was still updating.
  • Fixed a crash when a battle ended in an overrun between countries that are not directly at war with each other.

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    Written by

    Nathan Lees

    Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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