
Enshrouded Changelog for Hotfix #41 v.0.9.1.2 Notes (11th May 2026)
Enshrouded's latest hotfix targets a VFX-related crash and that irritating dodge roll stutter, small patch, but the right priorities.
Small patch today, but Keen Games is fixing the things that actually matter. Hotfix #41 v.0.9.1.2 is live for Enshrouded, and the headline fix is a VFX issue that was causing crashes, the kind of silent killer that can completely derail a long survival session with no warning.
The other fix is for dodge roll stuttering when standing still after a roll. If you've been playing any combat-heavy content recently and noticed your character briefly locking up after a dodge, that's the one. It's a small thing on paper, but in a game where positioning and movement matter, a stutter at the wrong moment can get you killed.
One heads-up: the crash detection improvements touch a large number of VFX files, so expect shader compilation to run a bit longer than usual on your next launch. Keen Games flagged this in the notes, which I appreciate, vague patch notes that leave players wondering why their load times changed are a pet peeve, and this is the right way to handle it. Everything in the update is listed below.
Full Patch Notes
Changelog for Hotfix #41 v.0.9.1.2
The revision of Hotfix #41 is 1024233
Changelog:
- Fixed a VFX issue that might lead to a crash
- Improved crash detection even more to help us diagnose and fix future issues. This affects a lot of VFX files, therefore shader compilation might take a bit longer than usual. Sorry about that, but we promise it’s for a very good reason!
- Fixed dodge roll stuttering when standing still after the roll
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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