
Enshrouded Changelog for Patch #14 v.0.9.1.1 Notes (29th April 2026)
Enshrouded's latest hotfix tackles an endless world loading issue, broken enemy stuns, and a mountain of Adventure sharing menu bugs.
If you've been stuck on a loading screen that refuses to end, this one's for you. Patch #14 v.0.9.1.1 dropped today for Enshrouded, and the headline fix is an endless world loading bug that players had been reporting. It's a small revision to Patch #14, but fixing a loop that locks you out of your own world is exactly earns goodwill fast.
Beyond that, the update does a lot of quiet housekeeping. Enemy stuns now register correctly when filling the stun bar during a block, which was quietly breaking combat encounters more than most players probably realised. The Adventure sharing menus have been overhauled with a long list of fixes covering scrollbars, screenshots, search boxes, page navigation, and offline behaviour. There's also a fix for skill unlearning that could wipe an entire node chain when rapidly clicking, and the Mud Snapjaw's dash and bite attacks have been toned down by 20%.
Overall this reads like a solid stability pass rather than a headline feature drop, and Keen Games deserves credit for moving quickly on a crash and loading issue that was actively blocking players. Here's everything that changed.
Full Patch Notes
Changelog for Patch #14 v.0.9.1.1
The revision of Patch #14 is 1013216
- Added a fix for an endless world loading issue that has been reported by players.
- Fixed a potential crash connected to the NPC pathfinding.
- Fixed several randomly occurring crashes.
- Fixed the skill Inner Fires adding the incorrect amount of time in the Shroud.
- Fixed an issue with XP rewards for item sets. The XP now gets granted as intended.
- Improved controller support in the Adventure sharing menus.
- Added a download progress bar when downloading a shared world.
- Fixed some issues with cancelling a world download. It should now work as intended.
- Fixed several issues with the scrollbars in the Adventure sharing menu tabs, such as incorrect resetting when switching tabs or removing superfluous scrollbars.
- Fixed an error where screenshots for shared worlds would not show up correctly in some screens in the Adventure sharing menus.
- Fixed some issues with the text box for searching shared worlds in the Adventure sharing menu.
- Fixed the buttons for switching pages in the subscriptions tab of the Adventure sharing menu.
- Fixed several issues with large-scale font in the Adventure sharing menu.
- Fixed several issues with error messages, button focus, navigation issues and confirmation prompts in the Adventure sharing menus.
- Improved the Adventure sharing menu when in offline mode.
- When ending a visit to a shared world, the player now finds themselves back in the details menu of that shared world instead of the title menu.
- Fixed an issue with water flow when multiple pools are stacked on top of each other and connected with waterfalls.
- Fixed an issue that caused enemies to not get stunned correctly when filling their stun bar while they are blocking.
- Tweaked the range for the noise coming from double jumps. Note: Sneaky Flameborn only use double jump strategically!
- Fixed the awareness icon for some enemies, where it didn’t show up correctly previously.
- The enemy awareness icon no longer reappears incorrectly when pausing and unpausing the game or opening and closing any menu.
- Added a user setting to show or hide the enemy awareness icons.
- Added an additional fallback to make sure that all enemies connected to the magical barrier in the Hollow Halls spawn correctly so that the barrier can be opened. There are still occasional cases where they do not all spawn, so the work continues.
- Dynamic elements on the HUD, such as barrier unlock messages or level-up celebrations, no longer restart when pausing and unpausing the game or opening and closing any menu.
- Fixed a potential UI softlock when opening the “What’s New?” pop-up manually immediately after loading a world.
- Fixed that when unlearning individual skill levels in rapid succession, it could lead to a completely unlearned skill node, even though connected skills are still active. Now only the last skill node in a chain can be fully unlearned, as intended.
- Improved the character snapping to trees when starting the wood chopping.
- Fixed an issue with the actionbar that caused the player to use a selected water item when trying to eat some food via the context menu in the backpack.
- Added a new custom sorting order for building materials, which can be maintained by manually marking materials as favorites in the material catalog.
- Fixed an issue when starting to glide while in the building menu. Previously, the cancellation of the gliding didn’t work as intended with the open building menu. Now, the player can cancel gliding again.
- The “Updraft” hint in the HUD now only appears if the skill has been unlocked.
- Improved the warning displayed when trying to trigger the Updraft skill while out of mana.
- When both a quest and an item set hint point to the same location on the world map, the quest marker is now shown with priority.
- The Flame Altar chosen as the spawn point for visitors now has a unique map icon.
- Added the spawn point Flame Altar to the list of fast travel locations on the world map location list.
- Fixed a tooltip issue for the Summoning Staff.
- Fixed the display of item icons in the actionbar while cooking.
- Fixed some issues in the mouse & keyboard/controller bindings conflict manager. Previously, when an input conflict was detected, the manager sometimes jumped to the wrong entry to solve the issue.
- Fixed an input conflict for "Show on Map" and "Track Priority Quest" in the journal.
- Fixed an issue that caused the camera to remain focused on the Flame Altar when interacting with it while in photo mode.
- The HUD elements for the photo mode are more subtle now.
- Fixed a few instances where the user setting to reduce dynamic camera motions wasn't effective. There are still some edge cases open that will need to be addressed in future updates.
- Improved the camera for several actions while being locked on an enemy, such as using the glider, using the grappling hook or starting to swim.
- First-person camera can now be used for Flame Altar and Quick Stack Station placement.
- Picking up props, animals, pets and similar works much better now in spaces where a lot of props have been placed in close proximity.
- It is generally no longer possible to destroy filled chests and other props with items in them. Note: there are still a few exceptions, such as the animal food bowls and some wall presentation props. In these cases, the health of the props is so high that they shouldn’t get destroyed accidentally.
- Fixed a micro jittering issue when the player is moving on framerates higher than 60.
- Fixed the starting conditions for the quest “Almanac of Plants and Seedlings For The Farmer”. It now triggers correctly again.
- Fixed an issue with the Necromancer’s Skull Summoning Vessels, Fell Confusion Pheromones and Explosive Crawler. They now deduct the correct amount of mana as described in the item.
- Fixed an issue with the display of the item level for the Sunpiercer Shield.
- Fixed the missing parry power for the Guard of the North Sword.
- Added the Midnight Tomb Block back to the hidden tomb near the Balefire Stronghold "Lance Point".
- The item set reward for the Drak Relief is now unlocking as intended.
- Further improved pathfinding issues for survivors and animals.
- The animation has been fixed when using the Special Ability for the bow while jumping.
- Water pouches can be placed on coasters again.
- The recipe for the Iron Wall Torch is craftable again.
- The damage of the Mud Snapjaw's dash attack and bite attack has been reduced by 20%.
- Fixed some issues in several localizations, for example in skill descriptions.
Known issues
- Under certain circumstances, visual and sound effects trigger out of sync with mining animations. We’re working on it!
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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