
Company of Heroes 3 Hot Fix 2.4.1 Patch Notes (21st May 2026)
Relic's latest hot fix for Company of Heroes 3 targets some nasty balance exploits, including a Skirmisher Package that was letting players stack Panzergrenadiers far too efficiently.
The Skirmisher Package nerf alone makes Hot Fix 2.4.1 . Relic acknowledged directly in the notes that the combination of a powerful grenade and strong base performance was letting players flood the field with Panzergrenadier concentrations far too easily. The upgrade cost goes from 60 to 75 munitions, and the package no longer lets squads pick up additional weapons, a meaningful double-tap that should cool off one of the more frustrating early-game snowball strategies.
Elsewhere, the Stuka Ace has been fixed so it can no longer keep firing its autocannons after death, which is the sort of bug that sounds funny until it costs you a match. The Ace Squadron's area of effect has also been pulled back, with the autocannon radius dropping from 6 to 4, it was dealing overlapping damage that made it nearly impossible to dodge in the target zone. On the stability side, Japanese players were crashing on match load when cosmetics were involved, and that's now resolved.
Smaller fixes cover the Old Guard retreat damage bug for Free French, the Combined Arms speed bonus overriding veterancy bonuses for Deutsches Afrikakorps, and a UI correction so players without Dare & Destroy can now see it listed as a purchasable option in the Battlegroups menu. Everything in the update is listed below.
Full Patch Notes
Today’s Hot Fix addresses several issues related to Gameplay/A.I., UI/UX, and stability. Thank you to everyone who has submitted feedback; you can continue reporting any additional issues by visiting the Relic Help Portal and submitting a new request.
Gameplay/A.I.
- Performing weapon conversions/upgrades no longer rewards extra veterancy if the unit was under the influence of an experience modifier
- A.I will no longer target structures or points with damaging abilities, such as capture points
US Forces
Free French Battlegroup
- Fixed an issue where Old Guard caused units to take more damage on retreat rather than less
Wehrmacht
- Fixed a case where the Sturmtiger was dealing more damage than intended to non-squad entities like buildings
British Forces
- Fixed an issue with the British Forces Canadian Shock - Offensive Resupply not generating its pulse aura
Special Service Battlegroup
- Lewes Bombs will no longer stick to friendly vehicles should they intercept the ability’s trajectory
- Desert Raider tooltip now correctly shows that it is a passive ability, instead of Offensive/Timed Ability
Deutsches Afrikakorps
- Fixed a case where Combined Arms attack speed bonus on team weapons was overriding other bonus sources, such as from veterancy
- Fixed an issue where the Espionage Battlegroup allowed both Disruption Operation and Transfer Depots to be simultaneously picked instead of the options being exclusive
Elite Forces Battlegroup
- Fixed an issue where the Stuka Ace could keep firing its autocannons, even on death
Ace Squadron
- The area of effect on the Ace Squadron was set incorrectly too high, causing the ability to deal massive overlapping damage to units in the middle of their target zone, and overall being too difficult to avoid
- Autocannon area of effect radius reduced from 6 to 4
Skirmisher Package
Between the powerful grenade and high base performance, the early power this grants is far too efficient. This is enabling players to go for massive concentrations of Panzergrenadiers too easily, so we're immediately toning this down.
- Upgrade cost increased from 60 to 75
- Skirmisher Package for Panzergrenadiers no longer allows additional weapons to be picked up and the upgrade cannot be purchased or will cancel if weapons are already in the squad's inventory.
- Panzergrenadier squads with the Skirmisher Package should now reinforce at the same rate as standard Panzergrenadiers when reinforcing outside the base
UI/UX/Art
- Fixed the 251 Flamethrower Halftrack visual effect shooting at a downward angle
- Players who do not own Dare & Destroy, should now see it as an option in the Battlegroups menu, informing them that it is available to purchase
Crashes/Stabilization
- Fixed an issue where our Japanese players were crashing when loading into matches with cosmetics
Known Issues Under Investigation
The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. Thank you for all your submissions to help.relic.com. To see a more comprehensive list of the issues we are currently tracking, please refer to the 2.4.0 Update Patch Notes.
- Investigating an issue where rarely the SSB Sniper will stay in a prone position while moving, until the unit either stops completely, or holds before it returns to a normal walk state
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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