33 Immortals Hotfix - Update 1.0.1 Patch Notes (18th June 2026)
33 Immortals' first post-launch hotfix tackles the critical issues that hit players right after 1.0 went live.

33 Immortals just went live on June 10, and Thunder Lotus wasted no time addressing the rough edges. Update 1.0.1 dropped today with fixes for the most critical issues players hit during the first week.
The big one here is save data loss. If your connection to the server dropped mid-session, the game could nuke your progress entirely. Thunder Lotus says they've patched it, though they're asking anyone still hitting the bug to report it directly. There's also a Dark Woods room that could stay open forever and crash anyone trying to join it, which is now fixed. Combat visuals for Adam and Eve weren't displaying right with certain visual effect settings, and the Scepter of Charity was dropping as the wrong item type.
UI got some attention too: session codes with lowercase letters were being converted to uppercase, locking players out of private games. The Visual Effects menu was also completely inaccessible in non-English languages. Achievement tracking is now working properly for Early Access and demo players, and they've closed the loophole that let people complete achievements in the demo itself.
Check the full notes below for the complete list of fixes.
Full Patch Notes
✓ FixHey Immortals,
HOTFIX 1.0.1 IS OUT
We just released a Hotfix addressing the main major issues since 1.0 launch!
If you're currently experiencing a bug that isn't in the list, it means we're still working on it and doing our best to fix it as soon as possible.
Save Data
- Attempted a fix for an issue where save data would be lost if the game continued to run after a server connection issue.
- If you still encounter this issue, please let us know by sending a bug report, we'll do our best to address the situation as best and swiftly as we can, sorry for the inconvenience.
Performance
- Fixed an issue where a Dark Woods room could stay open forever, causing players who attempted to connect to it to crash.
Combat
- Fixed an issue where Adam and Eve’s attack visuals were not displaying correctly when visual effects were not set to All.
- Fixed an issue where Scepter of Charity Weapon Upgrades were appearing as Perk Tokens when dropped.
UI
- Fixed an issue where lowercase characters were displaying as uppercase characters in session codes, preventing players from properly joining Private Sessions.
- Fixed an issue where it was not possible to change the “Visual Effects” setting in non-English languages.
Achievements
- Fixed an issue where some achievements were not properly tracking progress for Early Access and demo players. The fixed achievements in question are: Divina Commedia, Treasure Hunter, A Rebel’s Journey.
- Fixed an issue where achievements could be completed in the Demo.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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