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33 Immortals Finally Hits 1.0 on June 10 After Years of Dela

Thunder Lotus confirmed during Day of the Devs that 33 Immortals will finally hit 1.0 on June 10, arriving on Steam, Epic, and Xbox after years of delays.

Nathan Lees4 min read
33 Immortals key art showing co-op players battling divine wrath in Thunder Lotus roguelike
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Three days. After years of delays, that's all that separates 33 Immortals from its full 1.0 launch. Thunder Lotus, the studio behind the beloved Spiritfarer, confirmed during the Day of the Devs showcase on Friday night that its 33-player co-op action roguelike will release on June 10 for Steam, Epic Games Store, and Xbox, where it will also be available on Game Pass.

For a game first announced in 2023 with early access expected the following year, that's a long road. Multiple delays pushed the timeline back repeatedly, and 33 Immortals spent its extended development period in a kind of limbo: visible enough that people remembered it existed, but quiet enough that you could be forgiven for assuming it had been shelved. I'm glad it wasn't, because the concept remains one of the most ambitious things any indie studio has attempted in the co-op space.

The pitch is wild on paper. Up to 33 players team up to face the wrath of God in a roguelike built around massive, chaotic encounters. But Thunder Lotus has also designed it to be playable solo or with up to three friends, which is a smart concession. Not every session needs to be a 33-person fever dream, and having that flexibility should help the game find a broader audience than its headline feature might suggest.

What Day of the Devs Got Right

The broader Day of the Devs showcase was packed, but 33 Immortals stood out because it was the one announcement with an imminent, concrete date. Other highlights included Tenebris Somnia, a side-scrolling survival horror game with FMV cutscenes from Saibot Studios and New Blood Interactive, arriving October 16. Dreadmoor caught my eye too; it's a first-person nautical horror game with a fishing focus that draws obvious comparisons to Dredge but looks like it's carving out its own identity with real-time combat and survival crafting, due later this year. And Threads of Time, a turn-based RPG openly inspired by Chrono Trigger, resurfaced after its 2024 announcement with no release date yet.

But none of those games are launching in three days. 33 Immortals is, and that immediacy is exactly what makes it the standout. Day of the Devs has always been the quieter, more interesting counterpart to Summer Game Fest's main stage, and this year was no different. While Geoff Keighley's showcase leaned on blockbusters like Alien Isolation 2 and Resident Evil Veronica, Day of the Devs gave smaller studios their moment. The contrast is useful: one show sells you on 2027, the other hands you something you can play next week.

Thunder Lotus has earned a lot of goodwill with Spiritfarer, a game that resonated with players in ways that most indie titles can only dream of. That goodwill buys them patience, but patience has limits. The repeated delays for 33 Immortals tested it. Now the question is whether the extra time produced a game that justifies the wait, or whether the studio bit off more than it could chew with a 33-player roguelike that also needs to work as a solo experience. Those are two very different design problems, and solving both simultaneously is no small thing.

I'm optimistic, though. Thunder Lotus has never shipped something careless, and they delayed rather than pushed out a broken early access build speaks well of their priorities. The Xbox Game Pass inclusion on day one is also a smart move; it removes the financial barrier for the exact audience most likely to try a weird, experimental co-op game with 32 strangers. If the servers hold and the gameplay loop clicks, 33 Immortals could be one of the more interesting multiplayer launches of the summer. We'll know in three days.

Other Day of the Devs announcements included Screenbound, a dual-reality platformer arriving September 10 on Game Pass, and Trine 6: Together in Time, the sixth entry in the co-op puzzle platformer series, set for September 17. Super Yooka-Laylee Kart, a Mode 7-inspired racer from Playtonic, was also shown, though it's hitting PC first with consoles to follow later.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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