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A $10 Hike Cost Xbox Millions of Game Pass Subscribers

Xbox's chief strategy officer revealed at Summer Game Fest that the October 2025 price increase drove millions of subscribers away in just a few months.

Nathan Lees3 min read
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"We shed millions of subscribers over the span of a few months."

That's Xbox chief strategy officer Matthew Ball speaking at The Game Business Live during Summer Game Fest 2026, putting a number on what most of us already suspected: the October 2025 price hike was a catastrophe. Game Pass Ultimate jumped from $19.99 to $29.99 per month, a 50% increase that Ball directly blamed for the mass exodus. The quote was reposted by Geoff Keighley on X, and it landed like a grenade.

A ten-dollar monthly increase doesn't sound world-ending in isolation. But when you do the math on what that actually means for a subscriber, it's $120 more per year for the same service. That's an entire new game. That's two years of a competing subscription. I've watched live-service pricing push boundaries for years, and this was one of the clearest examples of a company overestimating how much goodwill its brand could absorb. Microsoft essentially asked millions of people whether Game Pass was worth $360 a year, and millions of them said no.

The damage is even harder to assess because Microsoft doesn't publicly disclose current subscriber numbers. The last confirmed figure was 34 million subscribers as of February 2024, reported by GameSpot. An unconfirmed estimate from mid-2025 placed it above 35 million. We don't know the current count, which means we can't calculate exactly how deep the wound goes. Ball acknowledged that the gap between the old price and the new corrected price of $22.99 still represents an increase, but said "the value has changed."

Sharma's Cleanup Job

Xbox CEO Asha Sharma, who took over during this turbulent stretch, has been remarkably candid about the mess she inherited. In a leaked April 2026 memo to employees, she wrote that "growth slowed down and subscriber loss accelerated after the pricing and SKU changes last year," calling the subsequent price drop "a good first step." By May, she reported that Game Pass acquisitions had grown and retention had improved since the reduction. Ball echoed that at Summer Game Fest, saying the lower price is "resonating" with players.

Part of the correction also involved pulling Call of Duty out of the day-one Game Pass lineup. Future entries will now arrive on the service roughly a year after launch. That's a significant concession, given that Call of Duty was arguably the single biggest reason Microsoft spent $69 billion on Activision Blizzard. But Ball framed it as a trade-off that subscribers actually responded to positively, presumably because it helped justify the lower monthly cost.

The pricing reversal is only one piece of a broader course correction. Ball also addressed Xbox's renewed commitment to console exclusives, stating that "players can expect a reliable pipeline that validates their historical investment in the Xbox platform." That lines up with last week's reveal that Gears of War: E-Day will be a permanent Xbox console exclusive, even as previously announced multiplatform titles like Halo: Campaign Evolved and Avowed remain on track for PS5.

Whether cheaper Game Pass and a handful of exclusives can actually recover millions of lapsed subscribers is the question hanging over all of this. Winning people back is always harder than keeping them, and Xbox is now competing for wallet share against a gaming market where Nintendo, PlayStation, and Valve have all raised their own prices. The difference is that none of those companies lost millions of customers overnight because of it. Microsoft priced Game Pass like it had no competition, and the market corrected them before they could correct themselves.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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