Want the New OLED Xbox Ally? Hope You Have $2,000
Asus finally gave the Xbox Ally the OLED screen fans have been demanding since day one. The catch? You can't buy it without a pair of AR glasses that cost $849 on their own.

"While this has been a common request since day one, we wanted to give gamers a display that was truly gaming-focused, and after years of R&D, we've got one with all the right specs," Asus said in a statement announcing the ROG Xbox Ally X20 at Computex 2026. That quote sounds great in isolation. What Asus didn't lead with is that the only way to get this OLED handheld is by buying it bundled with a pair of ROG XREAL R1 Edition 20 AR glasses that retail for $849 separately. No standalone option. No way around it.
Let's do the math. The current Xbox Ally X sells for $999.99. The X20 adds a larger 7.4-inch OLED panel, drift-resistant TMR joysticks, a transforming D-pad, a redesigned cooling system, and a translucent black-and-gold chassis celebrating ROG's 20th anniversary. Even being conservative, those upgrades push the handheld itself past $1,200. Tack on the AR glasses and you're staring at a bundle price that will almost certainly clear $2,000. Asus hasn't confirmed the final number, and I think the silence about how they expect people to react.
The Hardware Is Legitimately Good
Strip away the pricing problem and the X20 is the device the Ally should have been from the start. The OLED display hits 1,400 nits of peak brightness in HDR mode with VESA DisplayHDR TrueBlack 1000 certification and Dolby Vision support. That's a massive leap from the 500-nit IPS panel on the Ally X. Tom's Guide called the screen "a huge improvement" in their hands-on preview, and ETA Prime's early look said the X20 "addresses basically every complaint the community had about the original." The GuliKit TMR joysticks should outlast Hall Effect sensors for drift resistance, the library button that everyone accidentally pressed has been replaced with a screenshot/recording action button, and the face buttons now sit flush against the chassis for smoother inputs.
Internally, it's the same AMD Ryzen AI Z2 Extreme processor, 24GB of LPDDR5X RAM, and 1TB of PCIe 4.0 NVMe storage as the Ally X. Performance should be identical, which is fine because the Ally X was already the most powerful handheld on the market. Nobody was asking for more horsepower; they were asking for a better screen and better sticks. Asus delivered both.
The problem is that Asus bundled, welcome hardware improvements with an accessory most buyers don't want and can't opt out of. AR gaming glasses are a niche product. Forcing every X20 customer to subsidize them is the kind of decision that turns a celebration into a frustration. I get that this is an anniversary edition, and limited bundles are part of that playbook, but if the X20's improvements are this good, why not sell the handheld on its own too? Locking an OLED screen behind an AR glasses paywall doesn't feel like a reward for loyal fans. It feels like a product strategy that serves Asus's partnership with XREAL more than it serves the people who actually want to play games on a handheld.
The timing is interesting, too. Valve just raised the price of the 1TB OLED Steam Deck by $300, and it still sold out immediately once restocked. The Ally X sold out in minutes at $999. There's clearly an audience willing to pay premium prices for premium handhelds. But $2,000-plus for a device that plays the same games at the same performance as its $999 sibling, just with a nicer screen and a pair of glasses you might never use? I'm not sold on that landing the same way.
Asus hasn't announced a release date or final price for the X20 bundle. Based on hands-on previews suggesting the hardware is nearly final, a launch later in 2026 seems likely. Whether the X20 will ever be sold without the glasses remains unclear, and Asus has so far declined to say.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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