Skip to content

60 Days In, Xbox's New CEO Still Won't Commit to Exclusives

Asha Sharma has slashed Game Pass prices and killed the "This Is An Xbox" branding, but on the question that matters most to console owners, she's still dodging.

Nathan Lees4 min read
Xbox key art
Share:

Cheaper Game Pass. A new logo. The death of the widely mocked "This Is An Xbox" ad campaign. In roughly 60 days as Xbox CEO, Asha Sharma has moved fast on the stuff that was easy to fix. On the one question that will actually determine whether Xbox has a future as a console platform, she's still buying time.

In an interview with Game File, Sharma was asked directly about bringing back Xbox exclusives. Her answer was careful, corporate, and deliberately noncommittal. "We'll take a data-driven approach and a strategic-driven approach, and then we'll look at our principles, and we'll make some calls," she said. "I want to make the right decision, not the fastest decision." She described the exclusivity question as a "long-swinging decision" with "decade-long impact," and offered no timeline for when Xbox would actually land somewhere.

I understand the instinct to be measured here. Sharma inherited a platform in identity crisis, and reversing course on multiplatform releases would have massive financial consequences. But the longer Xbox leaves this question unanswered, the harder it becomes to answer it at all. Every month without a clear stance is another month where potential Xbox buyers look at the lineup and think, "I can just play all of this on PS5."

The horse is already out

And that's the real problem. While Sharma deliberates, the previous leadership already gave away the store. Forza Horizon 5 launched on PlayStation last year and sold 5 million copies. Gears of War: Reloaded is already on PS5. Forza Horizon 6 has been greenlit for PlayStation. Halo is heading to a competing console for the first time via Campaign Evolved. Fable is confirmed for PlayStation. Starfield recently released there too. These aren't minor catalogue titles being farmed out for extra revenue; they're the franchises that used to justify owning Xbox hardware.

Sharma can talk about data-driven approaches all she wants, but the data she's going to get back will be shaped by decisions that were already made before she sat down. Forza Horizon 5 sold 5 million copies on PlayStation because PlayStation has a massive install base. Of course the numbers look good. That doesn't mean putting everything on PS5 is the right long-term play for a company that also wants to sell you a $500 console.

Matt Booty, Xbox's chief content officer, spoke in the same interview about wanting Xbox Game Studios to focus on "predictable cadence, roadmap, aim for quality" and creating "the conditions for the lightning in a bottle of winning Game of the Year." Those are fine goals, but they sidestep the core tension: even if Xbox Game Studios ships a GOTY contender, why would anyone buy an Xbox to play it if it's also on PlayStation? Nintendo has answered this question for decades. Sony answered it with the PS5. Xbox is the only platform holder that seems unsure.

Sharma has earned some goodwill with her early moves. Dropping Game Pass prices was a smart, consumer-friendly call. Killing the "This Is An Xbox" branding was overdue by about a year. And her social media presence has been refreshingly direct; when a lapsed fan posted about ordering a Series X, Sharma responded with a simple "hell yes" that racked up over 10,000 likes. People want to root for this version of Xbox.

But vibes and price cuts only carry you so far. The next-gen console, currently known as Project Helix, is in development, and Sharma says the team is "investing in it as a first-class experience again." I don't know what a first-class console experience looks like when every major game on it is also available on the competition. Sharma's memo mentioned plans to "reevaluate our approach to exclusivity, windowing, and AI," lumping one of the most consequential strategic decisions in Xbox history in with two other bullet points. Sixty days in, the biggest question facing Xbox remains completely open, and the window to answer it convincingly is shrinking with every multiplatform announcement.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

No Rest for the Wicked dark fantasy action RPG combat gameplay screenshot
Gaming News

"Not Far From Mobile", Dev Roasts Series S Specs

Moon Studios CEO Thomas Mahler didn't hold back when explaining why No Rest for the Wicked won't hit Xbox alongside PS5 in October, calling Series S specs "not far from mobile."

Nathan Lees5 min read
Stuntman Hollywood gameplay showing the DeLorean launching off a ramp
Gaming News

Stuntman Returns After 19 Years With KITT and the DeLorean

Stuntman: Hollywood brings back the cult stunt-driving series with licensed vehicles from Knight Rider, Back to the Future, and more. Saber Interactive revealed the game during Sony's State of Play.

Nathan Lees2 min read
Dylan Faden stands in a distorted Manhattan in Control Resonant key art
Gaming News

Control Resonant Drops September 24, No Jesse

Remedy confirmed Control Resonant's September 24 release date during Sony's State of Play, with Dylan Faden stepping into the spotlight as the only playable character while Jesse takes a backseat.

Nathan Lees4 min read