
World of Tanks Turned Into a Hero Shooter and It's Free
Wargaming just launched World of Tanks: HEAT, a free-to-play hero shooter spin-off with Agents, abilities, and a completely new engine. It's live now on PC, PS5, and Xbox Series X|S.
5v5 tank battles with hero abilities, a brand-new engine, and a price tag of zero. World of Tanks: HEAT launched today on PC, PlayStation 5, and Xbox Series X|S as a free-to-play standalone title from Wargaming.net, and it barely resembles the methodical armour sim that's been running since 2010.
Instead of picking a tank and crawling into position, HEAT introduces a roster of Agents with unique abilities and combat roles. Think less War Thunder, more Overwatch with treads. Each Agent pairs with different tanks, upgrades, and weapon modules across 5v5 and 10v10 PvP modes including Hardpoint, Conquest, and Kill Confirmed. The setting is an alternate post-WWII timeline where experimental military tech went wild, giving Wargaming license to push into sci-fi territory without fully abandoning the tank fantasy.
I didn't expect this pivot from Wargaming. World of Tanks has spent over a decade building a very specific audience around slow, positioning-heavy gameplay, and HEAT is essentially asking a completely different crowd to show up. Hero shooters are a brutally competitive space right now, but launching free-to-play with full cross-platform play and cross-progression from day one is the right call. There's no excuse not to try it, and the player pool should be healthy across all three platforms from the jump.
Built on a new engine
HEAT isn't running on the old World of Tanks tech. Wargaming built an entirely new proprietary engine for this one, promising upgraded lighting, improved destruction effects, and better visual feedback during combat. Early reports suggest the PC version needs some work, though. According to Destructoid's settings guide, players are already encountering stutters and a bug where the game crashes when you unlock an achievement. That's not a great first impression for a live-service title trying to hook new players on launch day.
On Xbox, the game supports Play Anywhere, meaning a single purchase (well, download) and shared progression between console and PC through a Wargaming account. There are 32 achievements worth 1,000 Gamerscore, and while it isn't launching into Xbox Game Pass directly, Wargaming has a history of offering Game Pass Perks for its titles, so expect in-game freebies to follow.
The free-to-play model is where I'll be watching closely. Wargaming's track record with monetisation in the original World of Tanks has been, let's say, contentious. Premium ammo, premium tanks, and aggressive bundle pricing have drawn criticism from that community for years. HEAT launching free is the easy part. How the cosmetic shop, battle pass, and upgrade economy shake out over the first few weeks will determine whether this is a fresh start or the same old grind wearing a new coat of paint. For now, the barrier to entry is as low as it gets, and the genre shift is bold enough to deserve a look.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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