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Gaming News3 min read

Ubisoft Delays Star Wars Monopoly on All Platforms

Ubisoft has delayed Monopoly: Star Wars Heroes vs. Villains by nearly three weeks, shifting its launch from June 11 to June 30 on all platforms.

Nathan Lees
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Three weeks before it was supposed to hit shelves, Monopoly: Star Wars Heroes vs. Villains has been bumped. According to Ubisoft, the game will now launch on June 30 instead of its previously planned June 11 date. The delay applies across every platform: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC via Steam and Epic Games Store.

No reason was given for the delay. Ubisoft's announcement was brief, offering the new date and nothing else. A 19-day slip isn't exactly catastrophic, but the lack of any explanation is the kind of thing I'd love to see publishers move past. Even a one-liner about polish or certification would go further than silence.

Developed by Behaviour Interactive, the game puts a team-based spin on the classic Hasbro board game, wrapping it in Star Wars theming with competitive 2v2 and 3v3 modes. Players pick from a roster that includes Luke Skywalker, Princess Leia, Darth Vader, Darth Maul, and others, each with distinct abilities that can alter the flow of a match. The board itself features locations from across the Star Wars saga, with reimagined special tiles, dice challenges, and randomised GO events designed to keep rounds from playing out the same way twice.

Timing and Star Wars Saturation

The new June 30 window is interesting given everything else happening in the Star Wars space right now. The Mandalorian & Grogu just hit theatres, LEGO is pushing high-end Star Wars sets harder than ever, and Quantic Dream is still insisting that Star Wars Eclipse is alive despite cancelling another project and reportedly planning layoffs. There's no shortage of Star Wars product competing for attention this summer.

For a digital board game adaptation, that crowded landscape could cut both ways. On one hand, Star Wars is front of mind for a lot of people right now. On the other, a Monopoly tie-in isn't exactly the kind of release that generates its own momentum. It needs to land cleanly, and a delay, even a short one, doesn't help build confidence in a game that was already going to be a tough sell at full price against established digital board game options.

Ubisoft first announced the game back in March, with a gameplay overview trailer following on April 29. The pitch is clear enough: take Monopoly, layer in hero abilities and team composition, and dress it all up in Star Wars. Whether that formula justifies a standalone purchase rather than, say, a themed expansion to an existing Monopoly game is something I'm still not sold on. The team-based modes are the most interesting wrinkle, but we haven't seen enough of how those abilities actually change the strategic layer to know if they add real depth or just cosmetic variety.

I don't think a 19-day delay is going to make or break this game. What will matter is whether Behaviour Interactive has built something that feels like more than a reskin. The board game adaptation space on consoles and PC is littered with games that look fine in trailers and feel hollow after two sessions. If the hero abilities create tactical decisions and the Star Wars theming goes deeper than surface-level set dressing, there could be something here for families and groups looking for a couch co-op option this summer.

Monopoly: Star Wars Heroes vs. Villains now launches June 30, 2026 on PS5, Xbox Series X|S, Switch 2, Switch, and PC.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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