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Article header image for Snoop Dogg Plays a 1915 Smuggler in Yakuza's New Prequel
Gaming News3 min read

Snoop Dogg Plays a 1915 Smuggler in Yakuza's New Prequel

RGG Studio's 30-minute deep dive into Stranger Than Heaven revealed Snoop Dogg as a braided smuggler named Orpheus, a late legendary actor brought back via CG, and what sure looks like the Tojo Clan's origin story.

Nathan Lees
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Five cities, five decades, and Snoop Dogg rocking a double-braided beard on a smuggling vessel in 1915. RGG Studio's 30-minute Xbox Presents showcase for Stranger Than Heaven dropped yesterday, and the sheer ambition on display here is staggering.

The game follows Makoto Daito, a half-Japanese, half-American young man who flees prejudice in San Francisco after losing both parents and stows away on a ship bound for Japan. On board, he meets Orpheus, an international smuggler played and modeled after Snoop Dogg, who takes Makoto under his wing because he can speak Japanese. Snoop's real-life son, Cordell Broadus, also plays a character described as being "connected to Makoto, Yu, and Orpheus," though specifics were kept vague. Executive director Masayoshi Yokoyama walked through the story from a jazz club set, laying out a saga that spans from 1915 Kokura all the way to 1965 Kamurocho, the fictional Tokyo district that's been the beating heart of the Yakuza series for two decades. The Tojo Clan gets name-dropped in the very first scene, and the protagonist shares a name with the Tojo Clan's founder, who has been referenced across multiple Yakuza games but never properly depicted. I don't think RGG is being subtle about what this is.

A Cast Nobody Expected

Beyond Snoop, the lineup is wild. Yu Shirota voices and models protagonist Makoto, while Dean Fujioka plays his lifelong friend and rival Yu Shinjo. Singers Tori Kelly, Satoshi Fujihara, and Ado round out a cast that also includes Moeka Hoshi and Akio Otsuka. But the most striking inclusion is the late Bunta Sugawara, the legendary star of the 1970s Battles Without Honor and Humanity films, who passed away in 2014. According to a press release provided to Polygon, Sega received formal consent from Sugawara's family and worked with Toei Company to craft his CG likeness from archival footage and photographs. Actor Takashi Ukaji, who shared a close personal connection with Sugawara, provides the voice. Given the recent controversy around Val Kilmer's AI-generated appearance in an upcoming film, RGG's approach feels more considered; they're using a real actor's voice rather than synthesizing one, and the family's involvement appears rather than retroactive.

Combat has been completely reworked. Gone are the fighting stances and face-button mashing of previous entries. Instead, shoulder buttons and triggers map to Makoto's individual limbs, letting you throw boxing combinations and react to grapples with the free hand. There's a heavier emphasis on weapons too. Yokoyama also revealed that music is a core mechanic: Makoto can "record" environmental sounds and arrange them into original compositions, which fits the game's throughline of nightlife and entertainment management across the decades.

The five chapters take players through Kokura in 1915, Kure in 1929, Osaka in 1943, Atami in 1951, and Kamurocho in 1965. Each era introduces new characters and factions, including the Italian Mafia, which has never appeared in a Yakuza game before. I'm excited about the scope, but I share the concern about whether all five settings will get equal treatment or if some chapters end up feeling like extended cutscenes with a boss fight at the end. Yokoyama referred to each era as a "stage," which doesn't exactly scream open-ended exploration.

Stranger Than Heaven launches this winter on PS5, Xbox Series X|S, and PC, and will be available day one on Xbox Game Pass. That winter window puts it somewhere between late December 2026 and March 2027. RGG promised more details before launch, including deeper looks at minigames and side content, which should answer whether the studio's signature weirdness survived the tonal shift toward something moodier and more violent.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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