Frictional's Most Ambitious Game Yet Won't Ship Until 2027
Frictional Games says Ontos is its biggest game ever. Now it needs another year to prove it.

Frictional Games has spent over a decade building a reputation on restraint. Amnesia: The Dark Descent stripped you of weapons. SOMA stripped you of certainty about what it even meant to be human. These were small, focused games that punched well above their budget. So when the studio announced Ontos at The Game Awards in December 2025 and described it as a sprawling sci-fi mystery with "tactile, systems-driven gameplay," the pitch felt like a deliberate departure. Now, with the game delayed from its 2026 window into 2027, the question is whether Frictional's ambition has outpaced the kind of studio it actually is.
In a post from the official Ontos account, the developer laid out its reasoning:
"ONTOS is our most ambitious game to date, both in terms of its size and scale, and in the depth and layers of our story and gameplay. In order to deliver this vision, we have decided to push the release of ONTOS to 2027. We look forward to sharing more updates about ONTOS, our characters, and our world soon."
No specific release window within 2027. No new footage. Just a promise that more information is coming.
Size and Scale vs. Signature Dread
Ontos is set on Samsara, a repurposed moon hotel where players control an engineer named Aditi Amani investigating her father, a scientist-turned-prophet whose experiments have fractured reality itself. Frictional has talked up scavenging, analog machinery, surreal biomes controlled by different factions, and larger "experiments" that have been compared to Shadow of the Colossus. Stellan Skarsgård, who played Lucian in Andor, has a role in the game. The studio has also been clear that Ontos isn't a horror game "in the traditional sense," which tracks with Frictional's earlier statement that it would be stepping back from pure horror for future projects.
All of this sounds wildly different from what Frictional has shipped before. SOMA was a linear narrative experience. Amnesia was a corridor-crawling survival horror game. Ontos sounds like it wants to be an immersive sim with open-ended problem solving, layered world-building, and a cast of named characters. I'm excited about it, but I'd be lying if I said the scope didn't make me nervous. Frictional is a small independent studio. "Most ambitious game to date" from a team this size can mean "we bit off more than we could chew" just as easily as it can mean "we're levelling up."
The delay itself isn't surprising. Ontos was conspicuously absent from every Summer of Gaming showcase, and 2026's back half is already packed. Fable, Tomb Raider: Legacy of Atlantis, and several other high-profile titles are competing for the same window. Slipping into 2027 gives Frictional breathing room, and I wrote just yesterday about Ontos joining a growing pile of games making the same move.
What I keep coming back to is the tension between Frictional's identity and what Ontos appears to be. This studio's greatest strength has always been atmosphere built through limitation. Darkness you couldn't fight. Corridors you couldn't escape. Philosophical dread you couldn't shake. Scaling that up into a vast, systems-driven world with factions and crafting is a different design challenge. If they pull it off, Ontos could be the game that proves a small horror studio can compete at a completely different weight class. If they don't, the delay will just be the first sign that the project was too big for the team behind it.
Ontos is coming to PlayStation 5, Xbox Series X/S, and PC via Steam and Epic Games Store sometime in 2027.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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