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Gaming News3 min read

Morrowind Now Runs on Fallout 4's Pip-Boy

Modder RPGKing117 has streamed the entirety of Morrowind onto Fallout 4's tiny Pip-Boy display using a custom OpenMW build, and the original Fallout is already in progress.

Nathan Lees
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Somewhere out there, a modder looked at the tiny green screen strapped to a Fallout 4 character's wrist and thought: "I could fit an entire Bethesda RPG on that." And then they actually did it.

Modder RPGKing117 has released a working mod that streams The Elder Scrolls III: Morrowind directly onto Fallout 4's Pip-Boy display and in-game computer terminals, playable in real time while you're wandering the Commonwealth. The mod is available now on GitHub, though the Nexus Mods upload has been stuck in automatic quarantine for several days due to the custom DLL files it creates. And RPGKing117 isn't stopping there; a video demo already shows the original Fallout running on the Pip-Boy too, with a public release coming once it's polished.

The technical breakdown is where this gets properly impressive. According to RPGKing117's documentation, the mod uses a custom-modified build of OpenMW 0.50, the open-source Morrowind engine port, running in a hidden window locked to 876×700. That output gets upscaled to 1024×1024 and its framebuffer is streamed directly into Fallout 4's Pip-Boy display. A custom Fallout 4 Script Extender plugin handles launching the holotape, bridging shared memory between the two games, and passing keyboard inputs through to Morrowind while you're inside Fallout 4. You're literally running two Bethesda RPGs simultaneously, with one rendered inside the other.

To get it working, you need Steam copies of both Fallout 4 and Morrowind, plus the Fallout 4 Script Extender and a 64-bit version of Windows 10 or 11. RPGKing117 notes that most OpenMW-compatible mods should work on top of this, so if you want to play a graphically overhauled Morrowind on a wrist-mounted screen the size of a postage stamp, nobody's stopping you. Just don't try it on a Steam Deck or anything underpowered; running both games at once is going to demand real hardware.

Beyond the Gimmick

I love this kind of mod because it sits at the exact intersection of "completely pointless" and " brilliant engineering." Nobody needs to play Morrowind on a Pip-Boy. The resolution is absurd, the screen real estate is comical, and you'd go blind trying to read dialogue in Balmora at that scale. But the fact that someone built a shared-memory bridge between two game engines, piped a live framebuffer into an in-game prop, and got input passthrough working cleanly enough to actually play? That's a serious technical achievement dressed up as a joke.

It also says something about how endlessly flexible Bethesda's games remain in the hands of modders, even as the studio itself has moved in directions that frustrate a lot of its original fanbase. Fallout 4's holotape system was designed for simple minigames like Red Menace and Atomic Command. RPGKing117 turned it into a platform for running full open-world RPGs. The gap between what Bethesda ships and what the community builds on top of it has always been wide, but cramming Vvardenfell into a wrist computer feels like a new high-water mark for sheer audacity.

As for the Fallout 1 version, RPGKing117 has confirmed it's in active development after heavy community demand. The demo footage already shows the original Fallout's isometric wasteland rendering on the Pip-Boy, and given that a source port exists in the form of Alex Batalov's Community Edition, the technical path is likely similar to the Morrowind approach. No release date has been given, but the modder described it as being in the polishing phase. Both mods should eventually be available on RPGKing117's GitHub and Nexus Mods pages once the quarantine issues are sorted.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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