
Mid-Price Games Doubled Revenue on PlayStation Since 2022
New analyst data shows mid-price games between $30 and $50 nearly doubled their revenue on PlayStation since 2022, with Arc Raiders and Expedition 33 at the top of the pack.
Revenue from games priced between $30 and $50 has grown by 99% on PlayStation since 2022, according to a new report from analyst firm Newzoo. That's nearly double in three years, and it's the fastest growth of any pricing tier on any platform. On PC, the same bracket grew 60%. On Xbox, 45%. The $70 blockbuster isn't dead, but the data makes it clear that mid-price games are eating into its dominance faster than most people expected.
Newzoo examined launch MSRPs across 2025 in the US, UK, Germany, France, Spain, and Italy. Games above $50 still account for 79% of PlayStation revenue and 76% on Xbox, but the report is blunt: that share is slipping, driven by what it calls a "two-year shortage of major blockbusters." The sub-$30 tier, meanwhile, is being carried on PC by indie breakouts like Schedule 1 and REPO, while on console it's largely a Minecraft story. The real action is in the middle. Arc Raiders, priced at $40, tops Newzoo's 2025 revenue list for the $30-$50 range on both PC and PlayStation, and sits second on Xbox behind Helldivers 2. Clair Obscur: Expedition 33, at $50, lands in the top five across PC and PlayStation as well.
I think this is the most important pricing story in games right now, and it's one that a lot of publishers are going to have to reckon with. Expedition 33 creative director Guillaume Broche predicted last year that "AA-class games" would rise, and former PlayStation boss Shuhei Yoshida called the game a "perfect balance" of budget and vision. Newzoo market intelligence director Emmanuel Rosier framed the $30-$50 tier as "the fastest-growing tier across platforms," with players looking for "the best cost/fun ratio between indie pricing and $70 releases." When you look at the actual numbers, it's hard to argue. Arc Raiders is losing Steam players month over month, sure, but it's still the 15th most-played game on the platform, and its revenue position in the mid-price tier is dominant. Meanwhile, some publishers are experimenting with an $80 ceiling at a time when tariffs, hardware costs, and cost-of-living pressures are squeezing player budgets from every direction. Charging more while the data screams that players want to spend less feels like a strategy built on hope rather than evidence.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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