Kingdom Come Salvation Trademark Hints at Multiplayer
A trademark filed with the EU's intellectual property office reveals the next Kingdom Come game's name and includes repeated references to online functionality, a first for the single-player series.

Warhorse Studios has built its entire reputation on deeply committed single-player RPGs set in medieval Bohemia. So the language buried in a freshly discovered trademark filing for something called Kingdom Come Salvation is raising eyebrows, because it repeatedly references online functionality and user-matching services in ways that don't fit the studio's track record at all.
The trademark was filed on 23rd July with the European Union Intellectual Property Office, as first spotted by The Phrasemaker. Warhorse Studios isn't named directly in the filing, but the graphic uses the same font as the existing Kingdom Come branding, the filing language is listed as Czech, and the trademark was submitted through a Prague-based patent attorney, Dana Lukajová, who has handled previous filings from the same address. It's about as close to confirmed as a trademark can get without the studio putting out a press release.
The goods and services section is where things get interesting. Alongside standard "computer gaming software" classifications, the filing includes this:
Entertainment services for matching users with computer games; Online interactive entertainment; Providing on-line interactive computer games; Provision of on-line computer games; Game services provided online from a computer network; Electronic games services provided by means of a global communication network.
That's a lot of online-specific language for a studio that has never shipped anything with multiplayer. Whether it means co-op, some kind of asynchronous system like FromSoftware's messages and phantoms, or a full PvP arena is impossible to say from a legal document. But I'd be surprised if Warhorse included all of that as boilerplate. Studios file trademarks to protect what they're building, and this filing is very specific about online services.
Dropping the Number
The name itself is a signal. Moving from Kingdom Come: Deliverance and Kingdom Come: Deliverance II to Kingdom Come Salvation suggests Warhorse is done with numbered sequels. That's a smart commercial move; asking someone to buy the third entry in a trilogy is a harder sell than a fresh subtitle. It also hints at a narrative shift. "Deliverance" was Henry of Skalitz's story, his quest to avenge his family after the raid on his village. "Salvation" carries very different weight in the context of early 15th-century Bohemia, where the Hussite Wars erupted over exactly that question: who gets to receive salvation, and on whose terms. Kingdom Come: Deliverance II was set in 1403; the Hussite Wars kicked off in 1419. The timeline fits.
Warhorse confirmed back in May that a new Kingdom Come game was in development alongside a Lord of the Rings RPG. Communications director Tobias Stolz-Zwilling said during a community stream that if everything goes right, the next Kingdom Come game would arrive in the studio's next fiscal year, which runs from 1st April 2027 to 31st March 2028. Kingdom Come: Deliverance II, which launched on 4th February 2025, has sold over 5 million copies and earned a 89/100 top critic average on OpenCritic. Warhorse has momentum, and it's clearly not interested in slowing down.
I'm curious where this goes. Adding multiplayer to a series known for its obsessive historical detail and weighty combat is a risk. Done well, co-op in a Hussite Wars setting could be something special. Done poorly, it could dilute what made the first two games stand out. Gamescom 2026 feels like the obvious venue for an official reveal, and given how much this trademark has already told us, Warhorse might not have much left to keep under wraps.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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