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OG Hitman Trilogy Remastered With Instant Graphics Toggle

Hitman: Codename 47, Silent Assassin, and Contracts are getting a full remaster with one standout feature: an instant toggle between original and upgraded visuals.

Nathan Lees3 min read
Agent 47 in Hitman Classic Trilogy Remastered with side-by-side visual comparison
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Most remasters sell you on shinier textures and better lighting. Hitman Classic Trilogy Remastered is doing that too, but the feature that actually caught my attention is simpler: an instant graphics toggle that lets you swap between the original presentation and the rebuilt visuals on the fly, mid-gameplay. IO Interactive and Saber Interactive announced the collection during IOI Access following Summer Game Fest, bundling Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts for PC, PS5, and Xbox Series X|S in 2027. A Steam page is already live.

The toggle itself isn't a brand-new concept. Halo: The Master Chief Collection did it back in 2014, and it was one of the best things about those remasters. But it's still rare enough that every time a studio includes one, it signals a certain confidence in the work. You're essentially inviting players to do a direct A/B comparison at any moment, which means the new visuals need to hold up under scrutiny rather than just looking good in a curated trailer. Based on the side-by-side screenshots on the Steam page, the upgraded character models, environments, and high-resolution textures look solid. Objects and lighting have been noticeably reworked without stripping out the original art direction, which is where a lot of remasters from this era go wrong.

What's Actually In The Box

Beyond the toggle, the collection promises a photo mode, though as one outlet pointed out, documenting your assassinations in high definition seems like a questionable career move for Agent 47. The official description from IO Interactive frames it as "the definitive way to experience the beginnings of Agent 47," with "multiple paths and puzzles in every mission."

Saber's COO Tim Willits appeared at IOI Access to discuss the project. His pitch was straightforward: keep the core experience intact while modernizing the presentation. "Nostalgic, but fresh" was how he described the goal. A speaker for Saber added that "remastering about taking visuals. It's about finding the original vision while embracing the possibilities of today's technology." That's corporate-speak, sure, but the toggle feature backs it up. If you want the old look, it's one button press away.

Saber has a full plate right now. The studio is also working on Jurassic Park: Survival, Stuntman: Hollywood, and a John Wick game. That's a lot of projects running simultaneously, and I'll be curious whether the Hitman remaster gets the attention it deserves or ends up feeling like one job too many. Saber's track record with remasters is mixed enough that healthy skepticism is fair.

Absent from the platform list: Nintendo Switch and Switch 2. IO Interactive didn't explain the omission during the showcase, though the studio did confirm that Hitman: Absolution's Contracts mode is coming to the original Switch "very soon," with a Switch 2 upgrade arriving this summer. Whether the Classic Trilogy eventually makes the jump to Nintendo hardware remains unclear.

IO Interactive is clearly riding high right now. 007 First Light is performing well, Hitman World of Assassination just announced Wiz Khalifa as its next Elusive Target, and the franchise has crossed 85 million players across 14 platforms. Going back to where it all started with Codename 47, Silent Assassin, and Contracts feels like a natural move. No specific release date has been set beyond the 2027 window, and no price has been listed on the Steam page.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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