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Gaming News3 min read

No All-Nighters at Rockstar? GTA 6 Devs Tell Another Story

Strauss Zelnick says Rockstar doesn't do all-nighters. Anonymous Glassdoor reviews and an ongoing union-busting dispute at Rockstar North suggest otherwise.

Nathan Lees
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"I never pulled an all-nighter because I was good about doing my homework. You do your homework, you don't pull an all-nighter."

That's Take-Two CEO Strauss Zelnick comparing GTA 6's development to his college study habits, in a recent interview with Business Insider. According to him, the reason Grand Theft Auto 6 has been delayed twice isn't mismanagement or scope creep. It's because the company chose to give developers more time rather than force them into brutal overtime. It's a clean, quotable line. It also doesn't square with what we're hearing from people who actually work at Rockstar.

An anonymous Glassdoor review from a QA analyst on the upcoming game alleges that the studio is already pressuring developers to crunch as the November 19 release date closes in. This isn't a surprise if you've followed Rockstar's history. Reports around both Bully and Red Dead Redemption 2 described punishing work conditions, with developers logging extreme hours across extended periods. Zelnick's homework metaphor sounds nice in an earnings-adjacent interview, but Rockstar's track record makes it ring hollow.

The Edinburgh Problem

Beyond crunch, there's an active labor dispute playing out at Rockstar North's Edinburgh office. Several former employees claim they were fired for sharing non-sensitive information with a union group, calling the layoffs a textbook case of union busting. Demonstrations have been taking place outside the studio. None of this suggests a workplace where employee wellbeing is the top priority.

I find it hard to take Zelnick's framing seriously when the company he oversees is simultaneously fighting a union dispute and fielding anonymous reports of crunch from inside the building. A CEO saying "we delayed the game so nobody had to overwork" is a PR-friendly narrative, and it might even be partially true at the executive planning level. But the gap between what leadership says and what developers experience is one of the oldest stories in this industry. Rockstar has earned skepticism here.

What makes the timing especially notable is that GTA 6's marketing push is expected this summer, with Rockstar also teasing an "exciting new update" for GTA Online in a recent blog post. The hype machine is spinning up. Zelnick himself has been on a media tour, addressing everything from GTA 6's pricing concerns to admitting Firaxis "got it wrong" with Civilization VII in a separate interview with Game File. He's clearly comfortable being candid when it serves the company's image.

But candor about crunch requires more than a college analogy. It requires transparency about working conditions, honest engagement with the union dispute in Edinburgh, and some acknowledgment that Rockstar's own history doesn't support the rosy picture being painted. Analysts like Circana's Mat Piscatella are already warning that players could face $1,000 console costs just to play GTA 6 on PS5 or Xbox Series X this November. If the people building the most anticipated game in years are grinding themselves down to hit that date, the least their CEO can do is not pretend otherwise.

Grand Theft Auto 6 launches November 19 on PlayStation 5 and Xbox Series X/S, with a PC version planned for later.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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