
No All-Nighters at Rockstar? GTA 6 Devs Tell Another Story
Strauss Zelnick says Rockstar doesn't do all-nighters. Anonymous Glassdoor reviews and an ongoing union-busting dispute at Rockstar North suggest otherwise.
"I never pulled an all-nighter because I was good about doing my homework. You do your homework, you don't pull an all-nighter."
That's Take-Two CEO Strauss Zelnick comparing GTA 6's development to his college study habits, in a recent interview with Business Insider. According to him, the reason Grand Theft Auto 6 has been delayed twice isn't mismanagement or scope creep. It's because the company chose to give developers more time rather than force them into brutal overtime. It's a clean, quotable line. It also doesn't square with what we're hearing from people who actually work at Rockstar.
An anonymous Glassdoor review from a QA analyst on the upcoming game alleges that the studio is already pressuring developers to crunch as the November 19 release date closes in. This isn't a surprise if you've followed Rockstar's history. Reports around both Bully and Red Dead Redemption 2 described punishing work conditions, with developers logging extreme hours across extended periods. Zelnick's homework metaphor sounds nice in an earnings-adjacent interview, but Rockstar's track record makes it ring hollow.
The Edinburgh Problem
Beyond crunch, there's an active labor dispute playing out at Rockstar North's Edinburgh office. Several former employees claim they were fired for sharing non-sensitive information with a union group, calling the layoffs a textbook case of union busting. Demonstrations have been taking place outside the studio. None of this suggests a workplace where employee wellbeing is the top priority.
I find it hard to take Zelnick's framing seriously when the company he oversees is simultaneously fighting a union dispute and fielding anonymous reports of crunch from inside the building. A CEO saying "we delayed the game so nobody had to overwork" is a PR-friendly narrative, and it might even be partially true at the executive planning level. But the gap between what leadership says and what developers experience is one of the oldest stories in this industry. Rockstar has earned skepticism here.
What makes the timing especially notable is that GTA 6's marketing push is expected this summer, with Rockstar also teasing an "exciting new update" for GTA Online in a recent blog post. The hype machine is spinning up. Zelnick himself has been on a media tour, addressing everything from GTA 6's pricing concerns to admitting Firaxis "got it wrong" with Civilization VII in a separate interview with Game File. He's clearly comfortable being candid when it serves the company's image.
But candor about crunch requires more than a college analogy. It requires transparency about working conditions, honest engagement with the union dispute in Edinburgh, and some acknowledgment that Rockstar's own history doesn't support the rosy picture being painted. Analysts like Circana's Mat Piscatella are already warning that players could face $1,000 console costs just to play GTA 6 on PS5 or Xbox Series X this November. If the people building the most anticipated game in years are grinding themselves down to hit that date, the least their CEO can do is not pretend otherwise.
Grand Theft Auto 6 launches November 19 on PlayStation 5 and Xbox Series X/S, with a PC version planned for later.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Take-Two's Delayed Earnings Call Sparks GTA 6 Trailer 3 Hype
Take-Two's Q4 earnings call has been pushed back a week from its usual window, and the GTA 6 community thinks it knows exactly why.

Half of Take-Two's Sales Are PC. GTA 6 Still Skips It.
Take-Two CEO Strauss Zelnick admits PC now accounts for up to half of sales on major titles, then explains why GTA 6 still won't launch on PC.

'We Are Humans Too' Pleads GTA 6 Dev in Crunch Report
An anonymous Glassdoor review from a Rockstar India QA analyst paints a grim picture of GTA 6's final development push, claiming unpaid overtime and 3 AM work sessions are taking a toll on mental health.