No Trailer, No Price, No PC, but GTA 6 Is On Track
Take-Two's FY2027 guidance projects $8 billion in revenue on the back of GTA 6, but the three questions fans keep asking remain unanswered.

$8 billion to $8.2 billion. That's Take-Two Interactive's revenue guidance for its fiscal year 2027, up from $6.72 billion in fiscal 2026. The difference is almost entirely one game: Grand Theft Auto 6, still locked in for November 19 on PS5 and Xbox Series X|S. CEO Strauss Zelnick reaffirmed the date during yesterday's Q4 2026 financial report, calling it "probably a positive" that they could reiterate the launch window with six months still on the clock.
I covered the revenue projections yesterday, but the financial call itself revealed something just as telling: the sheer volume of things Take-Two still refuses to talk about. No third trailer. No pricing announcement. No word on a PC version. Zelnick was blunt about the marketing timeline, saying Rockstar will begin its campaign this "summer" and that the next few weeks don't count. "I don't think it'll be summertime yet," he said, referencing the astronomical calendar start of June 21. So if you were hoping that Best Buy affiliate email from last week meant pre-orders were imminent, Zelnick poured cold water on that too.
Three Blanks, Six Months Out
Six months before launch, we still don't know what GTA 6 costs. We don't have a third trailer. And PC players have received zero acknowledgement that their platform even exists in Rockstar's plans. Zelnick was explicit that Take-Two doesn't make marketing announcements during analyst calls: "Never ever ever." Fair enough, but the silence on PC in particular is getting harder to read as anything other than a timed console exclusivity play. GTA 5 took 18 months to reach PC after its console launch. If Rockstar repeats that pattern, PC players are looking at spring 2027 at the earliest, and nobody at Take-Two seems interested in setting expectations either way.
The pricing question is almost as loaded. With Take-Two projecting a billion-dollar revenue jump in a single fiscal year, there's obvious speculation that GTA 6 won't stick to the standard $70 price point. Zelnick didn't address it, and Rockstar hasn't either. I don't think a $70 base price would surprise anyone, but what the premium editions look like and how aggressively GTA Online 2 (or whatever it becomes) monetises from day one. Take-Two's track record with Shark Cards and NBA 2K's microtransactions gives me zero confidence they'll show restraint.
What we do know is that Take-Two is supremely confident. The company described GTA 6 as "arguably the most anticipated entertainment property of all time" in its earnings materials, which is the kind of statement that sounds absurd until you look at the numbers backing it up. A $1.3 billion revenue increase baked into guidance before a single copy ships is not a hedge. They're betting the fiscal year on this launch, and they clearly believe the marketing campaign, whenever it starts this summer, will be enough to carry the hype through to November.
Rockstar has earned a long leash with this franchise, but the information vacuum is starting to feel deliberate in a way that benefits the company more than the consumer. Reaffirming a date is good. Projecting record revenue is expected. But six months out from the biggest game launch in years, players still can't pre-order, can't watch a new trailer, and can't plan which platform to buy it on. Take-Two's shareholders got their answers yesterday. Everyone else is still waiting for summer.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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