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Gaming News4 min read

Far Far West Crushes 1M Sales Without a Drop of Gen-AI

Fireshine Games' cyberpunk cowboy co-op shooter hit a million units in Early Access, and the publisher says it won't work with devs who rely on gen-AI art.

Nathan Lees
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A million copies in two weeks for an Early Access indie co-op shooter with no live-service hooks, no battle pass, and no generative AI anywhere near its art pipeline. Far Far West, the cyberpunk-western shooter from French studio Evil Raptor, moved 250,000 units in its first 48 hours after launching on Steam on April 28, then blew past the one million mark within the following two weeks. The game's official account confirmed the milestone on X.

What makes this story more than just another sales milestone is the stance its publisher, Fireshine Games, is taking on AI. In an interview with GamesIndustry.biz, CEO Brian Foote said plainly: "We don't work with partners that are relying on generative AI or generative art, and I think that's the red line we are very clear on." Foote acknowledged the grey areas around tools like code completion and Copilot in Word, but drew a firm boundary at core game creation. "That is not something that we think players are interested in at this point in time, and not something that we think is healthy for the development community."

That position mirrors what Hooded Horse CEO Tim Bender said earlier this year about the Manor Lords publisher's own anti-gen-AI policy. But Fireshine backing it up with a million-seller gives the stance commercial teeth. It's easy to reject AI when you're a small label with modest expectations. It's a much louder statement when you're the publisher behind one of 2026's biggest Early Access launches.

Why It Broke Through

Fireshine's chief portfolio officer Jasper Tanner-Barnes told GamesIndustry.biz that Far Far West found "that nice balance that people love about indie games of having enough points of familiarity and cultural touch points, whilst also bringing something fresh and different." He compared it to Helldivers and Deep Rock Galactic, but with a Westworld-meets-cyberpunk identity of its own. I can see it. The co-op extraction shooter space is crowded, but very few games in it lean this hard into a stylised aesthetic that feels handmade rather than procedurally assembled.

Tanner-Barnes also pushed back on the idea that wishlists alone predict success. "A game with very few wishlists on Steam might be doing incredible things on TikTok," he said. "That is as appealing as a game that has 300,000 wishlists, but no one is in the discussion." Fireshine looked at Discord community size, playtest participation, and social media engagement alongside traditional metrics. I appreciate that kind of thinking from a publisher, because wishlist numbers have become a blunt instrument that tells you almost nothing about whether people are actually excited.

Fireshine isn't new to this. The publisher, which started life as Sold Out in 2014 before rebranding in 2022, previously backed Core Keeper, which sold 250,000 copies in its first Early Access week and hit one million after four months. Far Far West reaching the same milestone in a fraction of the time suggests the publisher's approach to identifying breakout projects is working. Their upcoming slate includes the first-person horror game AILA and 3D platformer Duskfade.

The anti-AI stance landing alongside a commercial hit like this matters because it reframes the conversation. Studios and publishers adopting generative AI tools keep framing it as an inevitability, something you either get on board with or get left behind by. Far Far West is a direct counter-example: a game made by human artists, published by a company that refuses to work with gen-AI-reliant developers, selling a million copies before it even hits 1.0. According to a post on the game's Steam page, Evil Raptor is only getting started with its Early Access roadmap. If the game keeps this momentum through its full release, Fireshine's policy stops being a principled stance and starts looking like a competitive advantage.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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