Escape the Backrooms Crushes Cyberpunk 2077 on Game Pass
A co-op horror game about navigating liminal spaces quietly launched on Game Pass and outperformed some of the biggest names in gaming, including Cyberpunk 2077 and Hades II.

Somewhere between the Cyberpunk 2077 hype cycle and the Hades II launch fanfare, a co-op horror game about wandering through creepy empty hallways quietly beat both of them on Xbox Game Pass. Escape the Backrooms shadow-dropped onto the service last week alongside a surprise Xbox Series X|S launch, and according to exclusive data from Game Trends, its debut player count ranks it seventh among all Game Pass launches in 2026 so far.
That puts it ahead of Cyberpunk 2077 by 19.4% and Hades II by 25.4%, according to the data. Two of the most critically acclaimed games of the last few years, outdrawn on a subscription service by a game built on creepypasta about empty office corridors. I love this industry sometimes.
How a Creepypasta Beat AAA
The full top ten for Game Pass debuts in 2026 reads like this: Forza Horizon 6, Subnautica 2, NBA 2K26, High on Life 2, TCG Card Shop Simulator, Madden NFL 26, Escape the Backrooms, Star Wars Outlaws, Cyberpunk 2077, and Hades II. If you narrow it down to only games that launched day-one directly into Game Pass, Escape the Backrooms climbs to fifth, sitting behind Forza Horizon 6, Subnautica 2, High on Life 2, and TCG Card Shop Simulator. Out of over 40 day-one launches on the service this year, fifth is a serious result for a game with no marketing push and no pre-launch hype cycle.
What makes this interesting the numbers. It's the pattern. TCG Card Shop Simulator is another example of a game with modest origins punching way above its weight on Game Pass. The subscription model clearly rewards a specific kind of game: low barrier to entry, easy to try with friends, and built around a concept that's instantly understandable. Escape the Backrooms fits that mould perfectly. Four players, puzzle rooms inspired by liminal space internet horror, no 40-hour story commitment required. You download it, you convince three friends to join, and you're playing within minutes. That loop is incredibly powerful on a service where the cost of trying something new is literally zero.
I think there's a lesson here that a lot of AAA publishers still haven't internalised. Cyberpunk 2077 is a fantastic game after its redemption arc, and Hades II is one of the best roguelikes ever made. Neither of those things mattered as much as accessibility and co-op when it came to pulling Game Pass subscribers through the door. People on a subscription service browse differently than people spending £60. They're looking for something they can jump into right now, ideally with friends, and a four-player horror game about navigating surreal empty spaces scratches that itch a 60-hour RPG simply doesn't on a Tuesday evening.
It also helps that Escape the Backrooms taps into a horror subgenre that has been quietly building momentum for years. The Backrooms concept, born from a 4chan post about unsettling liminal spaces, has spawned YouTube series, short films, and multiple games. The audience was already there; Game Pass just gave them frictionless access. As someone who thinks horror games are chronically underserved by mainstream coverage, seeing one climb this high on a player count chart is satisfying.
The competition for the rest of 2026 is steep. As the Game Trends data notes, Gears of War E-Day, Halo: Campaign Evolved, and Minecraft Dungeons 2 are all still on the horizon as first-party launches. Whether Escape the Backrooms holds its top-ten position by December is an open question, but it's in the conversation at all says something about what Game Pass subscribers actually want versus what publishers assume they want.
Meanwhile, yesterday's Game Pass additions were more conventional: Final Fantasy VI, Jurassic World Evolution 3, and The Elder Scrolls Online finally arriving on PC Game Pass officially after being technically accessible through Xbox Play Anywhere for a month. Solid additions, but none of them are likely to generate the same kind of surprise story that a creepypasta horror game just did.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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