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Don't Starve Elsewhere Finally Adds a Jump Button
Gaming News3 min read

Don't Starve Elsewhere Finally Adds a Jump Button

Ten years after the original, Klei Entertainment's next Don't Starve game is adding the one thing players have wanted since 2013: the ability to jump.

Nathan Lees
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Ten years. That's how long Don't Starve players have been navigating one of the most hostile, beautifully miserable worlds in survival gaming without ever being able to hop over a single rock. Klei Entertainment has now announced Don't Starve Elsewhere, the third entry in the series, and yes, there is finally a jump button.

The announcement came during the Triple-i Initiative showcase alongside a debut trailer that confirms the series is going vertical in a way it never has before. Klei is describing Elsewhere as a "multi-tiered wilderness," which in practice means snow-covered mountain peaks, cave systems to spelunk through, and rivers and seas you can actually swim across. The flat, oppressive planes of the Constant are gone. The world now has real geography, and the jump button is the mechanical acknowledgement of that.

jumping alone wouldn't justify a new entry. What's more interesting is how the world itself seems to have been redesigned around verticality. Different biomes carry their own distinct climates, so a redwood forest brings relentless rainstorms while high-altitude areas bring the cold. The world is still procedurally generated, meaning no two runs will share the same layout, but now there's topography to contend with rather than a flat canvas of danger. That's a meaningful shift for a series where terrain has always been decoration rather than a system.

Klei is also introducing a new threat called the Fog, a creeping presence that drifts across the landscape and curses everything it touches. According to the Steam page, lingering in it damages your sanity, which in Don't Starve terms means the world starts warping around you and shadow creatures start showing up. The studio is teasing it as something you can choose to explore rather than just flee from, which suggests there's a risk-reward loop built around it. That's exactly the kind of design decision Klei is good at.

What We Know About Characters and Co-op

Fan-favourite characters Wilson, Wendy, Willow, and WX-78 are all confirmed to return, and the trailer shows new faces alongside them, including what looks like plant creatures and a goat-human hybrid that fits the series' signature Edward Gorey-meets-Tim Burton aesthetic perfectly. New playable characters are also teased, each with their own mechanics, though Klei hasn't detailed specific abilities yet. The Steam page confirms online co-op multiplayer, and the trailer shows up to four players fighting together, so Elsewhere is clearly building on what Don't Starve Together established in 2016.

The original Don't Starve launched in 2013. Together followed in 2016. A decade on from that first release, Elsewhere is the first time Klei has announced a full new entry rather than expanding the existing game. No release date has been given, and right now the announcement is Steam-only with no word on other platforms. to Klei for not rushing this out with a roadmap and a promise, though. The reveal trailer is light on specifics, which suggests they're not close to shipping, and that's fine. Don't Starve has always been a series worth waiting for.

whether the jump button changes the feel of the game or just the geometry of it. Don't Starve's tension has always come from the ground-level scramble, the desperate sprint back to camp before dark, the frantic crafting when your hunger bar is bottoming out. Adding verticality could deepen that tension or it could dilute it. Based on what Klei has shown, my money is on the former. These are the people who made sanity a visible, terrifying mechanic. They know what they're doing with a hill.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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