
Crimson Desert Is Pulling a Cyberpunk on Consoles
Pearl Abyss PR director Will Powers is tired of the questions. Players who bought Cyberpunk 2077 on PS4 are tired of being burned.
Two weeks before Crimson Desert launches, every preview you can find was captured on PC. Every long-form deep-dive video has a note in the description confirming PC footage. Review codes sent to outlets? PC only. Pearl Abyss PR and marketing director Will Powers has had enough of people pointing this out.
"We're not hiding anything, and I'm sick of having to repeat myself," Powers wrote on X on March 4. "I've repeated 100s of times that we'll reveal things ahead of launch to give people adequate time to still preorder the game for themselves. We're saying this openly... Let us cook? Please and thank you. /rant." He followed that up on Reddit, framing the pushback as entitlement: "People demanding information on their timeline is entitlement, and that needs to end."
Here's the problem. CD Projekt Red said something functionally identical before Cyberpunk 2077 shipped in 2020. CDPR kept console builds away from reviewers, released a single trailer using PS5 Pro-quality footage to represent the console experience, and let PC reviews carry the launch. Then PS4 and Xbox One players took their pre-orders home and found a game that was, in many cases, unplayable. The pattern here is not subtle.
The Specific Problem Nobody Can Ignore
Crimson Desert is out on March 19, across PS5, Xbox Series X/S, and PC. We are now inside three weeks of launch. Ben of VideoTechUK, a known Rockstar insider, put it plainly in Powers' replies: "I think being transparent and giving reviewers keys to the console version would show some confidence." That's not entitlement. That's the bare minimum ask from someone who covers how games perform on hardware.
One fan in the thread noted they don't even know a target framerate for the console versions yet. Not a locked number, not a performance mode breakdown. Nothing. "Literally just a bit of footage would help unless you're REALLY cutting that optimisation period down to the wire," they wrote. That observation is hard to argue with.
To be clear about what we do and don't know: there has been console footage of Crimson Desert, but it exists in edited trailers. The substantive material, the hours of gameplay showing how the open world actually runs, how combat holds up at scale, how the dragon-riding sequences perform, all of it comes with a PC caveat attached. That distinction matters enormously when you're deciding whether to pre-order on PlayStation.
Powers' frustration is understandable on a human level. Answering the same question hundreds of times would wear anyone down. But "let us cook" is not a reassuring phrase from a studio fifteen days from shipping a $70 game on three platforms. It's the kind of answer that sounds confident and says nothing. Cyberpunk's PR was confident too.
Crimson Desert has genuine momentum behind it, more than 3 million Steam wishlists and a no-microtransactions commitment that actually got people excited. Pearl Abyss has communicated more openly than CDPR did in late 2020. But communication about features is not the same as showing the game running on the hardware people are buying it for. If console builds appear in the next week with solid performance and a clear framerate target, this conversation ends immediately. If they don't show up until after launch day, players will know exactly what that silence meant.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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