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Hype Killed in Hours as Crazy Taxi Confirms AI Use

Crazy Taxi: World Tour was one of the best reveals at the Xbox Showcase. Then players found the generative AI disclosure on its Steam page, and the goodwill evaporated.

Nathan Lees5 min read
Crazy Taxi World Tour gameplay showing Axel driving through a colorful city
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Someone at Sega had a perfect day lined up. The Offspring blasting through speakers, a crowd of nostalgic millennials losing their minds, and a franchise that hasn't been relevant since the Dreamcast era suddenly looking like one of the Xbox Showcase's biggest crowd-pleasers. Crazy Taxi: World Tour was announced with a trailer that hit every note it needed to, from the "YEAH YEAH YEAH YEAH YEAH" opening to glimpses of passengers shark-fishing out the window of a speeding cab. Then the Steam page went live, and the whole thing fell apart.

Buried in the listing is an AI Generated Content Disclosure. It reads: "At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game."

Sega later clarified to Game Informer that generative AI was used specifically for "the development of background assets," with those assets still "subject to review by the development team." So we're talking about environmental art, buildings, signs, the kind of stuff that fills out a city. The clarification doesn't really help. If anything, it confirms what people feared: AI-generated visual content shipped in a full-price AAA game, not as a prototyping tool that gets replaced before release, but as final assets that made it into the product.

I want to be precise about why this stings. Sega first teased a Crazy Taxi revival during The Game Awards 2023, alongside Jet Set Radio, Golden Axe, and several other dormant franchises. That was three years ago. People have been waiting for this. Original creator Kenji Kanno is back working on the game. It's coming to PC, PS5, Xbox Series X/S, and Switch 2 in 2027, with five cities, online multiplayer, a story campaign, and a classic arcade mode. On paper, this is exactly what fans wanted. And Sega managed to undercut all of it within hours of the reveal by being either too honest or not honest enough, depending on how you read that disclosure.

The Vagueness Problem

The disclosure is doing a lot of heavy lifting with very few words. "Support tool for developers" could mean almost anything. "Background assets" narrows it down, but how many? A handful of placeholder textures that got cleaned up by artists, or entire city blocks generated wholesale? Sega doesn't say, and that vagueness is letting people fill in the blanks with the worst possible interpretation.

This is a pattern I keep seeing from publishers. They know AI disclosure is now required on Steam, so they include the minimum viable statement and hope nobody reads it too carefully. But players do read it, and when the language is this corporate and this evasive, it reads like a company that knows it's doing something its audience won't like and is trying to minimize the fallout. Honest communication would be telling us exactly what was generated, how much human work went into refining it, and why the team made that choice. What we got instead was a press release stapled to a storefront.

Sega isn't operating in a vacuum here. The first Sega title confirmed to use generative AI was Sega Football Club Champions, a free-to-play game released earlier this year that currently sits at "Mostly Negative" reviews on Steam. Sega executives stated during a Q&An after the company's Q2 financial results that the company would use generative AI where appropriate. Crazy Taxi: World Tour is the first major title from that strategy to go public, and the reaction suggests "appropriate" means something very different to Sega's boardroom than it does to the people buying their games.

The timing is brutal, too. Just yesterday, Stellar Blade: Blood Rain's reveal trailer had people flagging what they believed were AI-generated elements. Larian recently reversed course on using AI for Divinity concept art after fan backlash. The mood around generative AI in games right now is openly hostile, and Sega walked directly into that with one of its most beloved IPs. I don't understand the calculus. Whatever development time or cost was saved on background assets cannot possibly be worth the reputational damage to a game that was riding a wave of pure goodwill twelve hours ago.

The Bluesky post that first connected The Offspring's new song with Electric Callboy to a Crazy Taxi reveal captured the vibe perfectly: people were excited, piecing together clues, ready to be thrilled. That energy is gone now, replaced by a debate about whether it's acceptable to use AI to generate the buildings you drive past in a taxi game. Sega turned what should have been a victory lap into a case study in how to fumble a reveal.

Crazy Taxi: World Tour is still scheduled for 2027 on all major platforms. Whether Sega addresses the backlash further or simply lets the disclosure speak for itself will say a lot about how the company plans to handle AI transparency going forward. Sega's updated statement specifying "background assets" came through PR to Game Informer, not through any public-facing channel players would naturally find.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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