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Article header image for Witcher 3 Director's Vampire RPG Launches Sept 3
Gaming News2 min read

Witcher 3 Director's Vampire RPG Launches Sept 3

Rebel Wolves confirmed The Blood of Dawnwalker releases September 3, backed by a story trailer and a third gameplay overview that leans hard into its Witcher 3 DNA.

Nathan Lees
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September 3. That's the date Rebel Wolves is staking its reputation on. The studio, co-founded by Witcher 3 director Konrad Tomaszkiewicz and Cyberpunk 2077 quest design director Mateusz Tomaszkiewicz, confirmed during a livestream that The Blood of Dawnwalker will hit PS5, Xbox Series X/S, and PC via Steam and Microsoft Store this summer. Pre-orders are live now, with a Standard Edition at $69.99 and an Eclipse Edition at $79.99 that bundles a digital compendium, soundtrack, and comic book.

The announcement came alongside a story trailer and a third gameplay overview, both of which reinforce what's been increasingly obvious: this game wears its Witcher 3 heritage on its sleeve. Combat flows in a familiar rhythm, detective-vision-style tracking returns as "focus mode," and the quest structure is built around branching choices with real consequences. The twist is the vampire layer. Coen fights with swords and witchcraft during the day, then switches to vampiric abilities at night, with a skill tree split across both identities. A 30-day in-game clock ticks forward only when you commit to quests, so exploration is free but every mission is a deliberate trade-off.

I've now watched every gameplay video Rebel Wolves has put out, and I think the Witcher 3 comparisons are both this game's biggest asset and its biggest risk. The pedigree gets people in the door, but the moment-to-moment combat needs to feel like more than a reskin with fangs. The day/night duality and the time pressure mechanic are the ideas that could separate Dawnwalker from being "Witcher 3 but vampires" into something with its own identity. Tomaszkiewicz has said playthroughs run 50 to 70 hours, with multiple endings and enough locked-off content per run to encourage replays. A 160-person team built this, which is substantial but a fraction of the thousand-plus headcounts behind most AAA blockbusters. September 3 puts it well clear of GTA 6's shadow, and with four months still to go, Rebel Wolves has time to keep building momentum.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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